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检索条件"任意字段=Proceedings of the 1st Symposium on Applied perception in graphics and visualization"
101 条 记 录,以下是51-60 订阅
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Brightness of the Glare Illusion  08
Brightness of the Glare Illusion
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symposium on applied perception in graphics and visualization
作者: Yoshida, Akiko Ihrke, Matthias Mantiuk, Rafal Seidel, Hans-Peter Univ British Columbia MPI Informat Vancouver BC V5Z 1M9 Canada BCCN Gottingen Gottingen Germany
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we measure the perceived luminance of the ... 详细信息
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Frequency Analysis to Facilitate the Recognition of Images  08
Frequency Analysis to Facilitate the Recognition of Images
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symposium on applied perception in graphics and visualization
作者: He, Yin Yan, Xin Bartram, Lyn Simon Fraser Univ Sch Interact Arts & Technol Burnaby BC V5A 1S6 Canada
Content based image retrieval is an approach for facilitating the searching and browsing of large image collections. In this approach, image analysis is conducted on low level visual properties extracted from the imag...
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Comprehending Boolean Queries  08
Comprehending Boolean Queries
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symposium on applied perception in graphics and visualization
作者: Huo, Jiwen Cowan, Win Univ Waterloo David R Cheriton Sch Comp Sci Waterloo ON N2L 3G1 Canada
Data selection is an integral part of information visualization. It almost universally incorporates Boolean logic in some way, despite the known difficulties of Boolean concepts for users. As a result many different v... 详细信息
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Navigation Modes in Virtual Environments: Walking vs. Joystick  08
Navigation Modes in Virtual Environments: Walking vs. Joysti...
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symposium on applied perception in graphics and visualization
作者: Peng, Peng Riecke, Bernhard E. Williams, Betsy McNamara, Timothy P. Bodenheimer, Bobby Vanderbilt Univ Nashville TN 37203 USA Simon Fraser Univ Burnaby BC V5A 1S6 Canada Rhodes Coll Memphis TN 38112 USA
There is considerable evidence that people have difficulty maintaining orientation in virtual environments. This difficulty is usually attributed to poor idiothetic cues, such as the absence of proprioception and othe...
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The perceptual influences on gait transition of step parameters and optic flow in virtual environment locomotion simulators  08
The perceptual influences on gait transition of step paramet...
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symposium on applied perception in graphics and visualization
作者: Dong, Huan Pelah, Adar Cameron, Jonathan Lasenby, Joan Univ Cambridge Cambridge CB2 1TN England
Simulation of natural locomotion in virtual environments requires an understanding of self-motion perception derived from both gait and sensory parameters. The walk-run transition (WRT) is a clearly-defined physical g... 详细信息
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A Psychophysical study of Fixation Behavior in a Computer Game  08
A Psychophysical Study of Fixation Behavior in a Computer Ga...
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symposium on applied perception in graphics and visualization
作者: Sundstedt, Veronica stavrakis, Efstathios Wimmer, Michael Reinhard, Erik Univ Bristol Bristol BS8 1TH Avon England REVES INRIA Le Chesnay France Vienna Univ Technol Vienna Austria
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, and optimize the distribution of comput... 详细信息
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Misperceptions in stereoscopic Displays: A Vision Science Perspective  08
Misperceptions in Stereoscopic Displays: A Vision Science Pe...
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symposium on applied perception in graphics and visualization
作者: Held, Robert T. Banks, Martin S. Univ Calif Berkeley Berkeley CA 94720 USA
3d shape and scene layout are often misperceived when viewing stereoscopic displays. For example, viewing from the wrong distance alters an object's perceived size and shape. It is crucial to understand the causes... 详细信息
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Convolution and variational implicit surfaces in sketch-based modeling
Convolution and variational implicit surfaces in sketch-base...
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2007 IADIS International Conference on Computer graphics and visualization, CGV 2007, part of the 1st IADIS Multi Conference on Computer Science and Information Systems, MCCSIS 2007
作者: Kúkelová, Zuzana Ďurikovič, Roman Center for Machine Perception Department of Cybernetics Faculty of Electrical Engineering Czech Technical University Prague Czech Republic Faculty of Natural Sciences University of Saint Cyril and Metod Trnava Slovakia Nam. J. Herdu 2 Trnava917 01 Slovakia Faculty of Mathematics Physics and Informatics Comenius University Mlynska dolina Bratislava842 48 Slovakia
In this work we focus on function representation suitable for creating 3D freeform shapes with sketched silhouette curves. We aim at comparison of two approaches for sketch-based modeling, namely the skeleton-based co... 详细信息
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The effect of warm and cool object colors on depth ordering  06
The effect of warm and cool object colors on depth ordering
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3rd symposium on applied perception in graphics and visualization, APGV 2006
作者: Bailey, Reynold Grimm, Cindy Davoli, Christopher Washington University St. Louis United States
No abstract available
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Rendering complex scenes for psychophysics using RADIANCE: How accurate can you get?
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JOURNAL OF THE OPTICAL SOCIETY OF AMERICA A-OPTICS IMAGE SCIENCE AND VISION 2006年 第4期23卷 759-768页
作者: Ruppertsberg, AI Bloj, M Univ Bradford Dept Optometry Bradford BD7 1DP W Yorkshire England
Rendering packages are used by visual psychophysicists to produce complex stimuli for their experiments, tacitly assuming that the simulation results accurately reflect the light-surface interactions of a real scene. ... 详细信息
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