The proceedings contain 43 papers. The topics discussed include: knowledge structure and subject access;personalized information delivery: an analysis of filtering methods;IRMail: a minimal interface for a retrieval s...
ISBN:
(纸本)9781450378048
The proceedings contain 43 papers. The topics discussed include: knowledge structure and subject access;personalized information delivery: an analysis of filtering methods;IRMail: a minimal interface for a retrieval system;strategy for managing metaphor mismatching;the electronic scrapbook: knowledge representation and interface design for desktop video;‘why can't i adjust my refrigerator's temperature?’: or ‘what's wrong with my mental model?’;evaluation criterion for computer-based training courseware;automated expert advisor interfaces;design strategies in object-oriented programming and expertise;comparing procedural and object-oriented design;and Agentsheets: a tool for building visual programming environments.
The proceedings contain 230 papers. The topics discussed include: KAP — a prototyper for technical device interfaces;SHK: single hand key card for mobile devices;StarLogo: an environment for decentralized modeling an...
ISBN:
(纸本)9780897918329
The proceedings contain 230 papers. The topics discussed include: KAP — a prototyper for technical device interfaces;SHK: single hand key card for mobile devices;StarLogo: an environment for decentralized modeling and decentralized thinking;design concepts for an instructional tool: teaching abductive reasoning in antibody identification;MMVIS: a multimedia visual information seeking environment for video analysis;using animation to aid process flow visualization;lotus notes database support for usability testing;providing explicit support for social constraints: in search of the social computer;effects of field of view on task performance with head-mounted displays;a computational theory of working memory;the effects of information accuracy on user trust and compliance;harnessing the interface for domain learning;and understanding the role of configuration management systems in software development.
The proceedings contain 226 papers. The topics discussed include: observation-based design methods for gestural user interfaces;connectedness: support to communities in diaspora via ICT;designing for totality of mobil...
The proceedings contain 226 papers. The topics discussed include: observation-based design methods for gestural user interfaces;connectedness: support to communities in diaspora via ICT;designing for totality of mobile and non-mobile interaction: a case study;in-between theory and practice: dialogues in design research;software design and engineering as a social process;implementation of interactive poster 'SuiPo';moving UX into a position of corporate influence: whose advice really works?;semantic web HCI: discussing research implications;REXplorer: a mobile, pervasive spell-casting game for tourists;BluetunA: let your neighbor know what music you like;dreaming of adaptive interface agents;devices as interactive physical containers: the Shoogle system;journey planning based on user needs;Ri-Ri: assisting bus conductors in Madras;and usability and free/libre/open source software SIG: HCI expertise and design rationale.
The proceedings contain 228 papers. The topics discussed include: massively distributed authorship of academic papers;ethics and dilemmas of online ethnography;design for X?: distribution choices and ethical design;th...
ISBN:
(纸本)9781450310161
The proceedings contain 228 papers. The topics discussed include: massively distributed authorship of academic papers;ethics and dilemmas of online ethnography;design for X?: distribution choices and ethical design;the machine in the ghost: augmenting broadcasting with biodata;knowing, not doing: modalities of gameplay expertise in world of warcraft addons;exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls;virtual postcards: multimodal stories of online play;interaction design patterns for multi-touch tabletop collaborative games;representing our information structures for research and for everyday use;user-driven collaborative intelligence: social networks as crowdsourcing ecosystems;mining whining in support forums with frictionary;and pet video chat: monitoring and interacting with dogs over distance.
The proceedings contain 226 papers. The topics discussed include: observation-based design methods for gestural user interfaces;design and evaluation of reduced-functionality interfaces;decision-making strategies in d...
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ISBN:
(纸本)1595936424
The proceedings contain 226 papers. The topics discussed include: observation-based design methods for gestural user interfaces;design and evaluation of reduced-functionality interfaces;decision-making strategies in design meetings;supporting proactive planning of multiple activities;scaffolding cooperative multi-device activities in an informal learning environment;authorable virtual peers for children with autism;incentive design for home computer security;towards systematic research of multimodal interfaces for non-desktop work scenarios;a theory-based approach to designing student learning context;heuristic evaluations at bell labs: analyses of evaluator overlap and group session;designing software for consumers to easily set up a secure home network;and towards the perfect infrastructure for usability testing on mobile devices.
The proceedings contain 485 papers. The topics discussed include: technology and memory: from lifelogging to strategic reminiscence;big data for social good;a chi story - past, present, and the next chapters;robotics ...
ISBN:
(纸本)9781450324748
The proceedings contain 485 papers. The topics discussed include: technology and memory: from lifelogging to strategic reminiscence;big data for social good;a chi story - past, present, and the next chapters;robotics in my work and life;design for user empowerment;design: no longer an optional extra;the physical web;interaction and architectural space;autonomy in technology design;curating the digital: spaces for art and interaction;Replichi - the workshop II;critical making hackathon: situated hacking, surveillance and big data proposal;game jam [4Research];'touch me' - workshop on tactile user experience evaluation methods;gesture-based interaction design: communication and cognition;socially engaged arts practice in HCI;perspectives on gender and product design;refusing, limiting, departing: why we should study technology non-use;and participatory design with people living with cognitive or sensory impairments.
The proceedings contain 233 papers. The topics discussed include: programming as driving: unsafe at any speed?;the ScienceWare Modeler: a learner-centered tool for students building models;teaching problem-solving thr...
ISBN:
(纸本)9780897917551
The proceedings contain 233 papers. The topics discussed include: programming as driving: unsafe at any speed?;the ScienceWare Modeler: a learner-centered tool for students building models;teaching problem-solving through a cooperative learning environment;IVEE: an environment for automatic creation of dynamic queries applications;building dynamic graphical interfaces with Escalante;NIC: interaction on the World Wide Web;DynaDesigner: a tool for rapid design and deployment of device-independent interactive services;personalized galaxies of information;creative multimedia for children: ISIS story builder;merging language, direct manipulation, and visualization: a programmable research environment;wayfinding in large-scale virtual worlds;evaluating multimedia presentations for comprehension;high-end high school communication: strategies and practices of students in a networked environment;and conflicting class structures between the object oriented paradigm and users concepts.
The proceedings contain 599 papers. The topics discussed include: 3D printing and design in isolation: a case from a simulated lunar mission;4DCurve: a shape-changing fabrication method based on curve path with a 3D p...
ISBN:
(纸本)9781450394222
The proceedings contain 599 papers. The topics discussed include: 3D printing and design in isolation: a case from a simulated lunar mission;4DCurve: a shape-changing fabrication method based on curve path with a 3D printing pen;a collective approach to providing digital skills training among U.S. public housing residents;a cross-cultural study of relational maintenance in tech caregiving;a database for kitchen objects: investigating danger perception in the context of human-robot interaction;a field study of developer documentation format;a field study on pedestrians’ thoughts toward a car with gazing eyes;a low-cost grip pen sensing tool to detect handwriting disorders;a parametric 3D knitting workflow for punchcard knitting machines;a user interface for sense-making of the reasoning process while interacting with robots;a wearable haptic interface for assisting blind and visually impaired students in learning algebraic equations;above-screen fingertip tracking with a phone in virtual reality;and accessibility evaluation of IoT android mobile companion apps.
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