This note examines the role traditional input devices can play in surface computing. Mice and keyboards can enhance tabletop technologies since they support high fidelity input, facilitate interaction with distant obj...
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ISBN:
(纸本)9781605587455
This note examines the role traditional input devices can play in surface computing. Mice and keyboards can enhance tabletop technologies since they support high fidelity input, facilitate interaction with distant objects, and serve as a proxy for user identity and position. interactive tabletops, in turn, can enhance the functionality of traditional input devices: they provide spatial sensing, augment devices with co-located visual content, and support connections among a plurality of devices. We introduce eight interaction techniques for a table with mice and keyboards, and we discuss the design space of such interactions. Copyright 2009 acm.
Creativity is indispensable for more innovative interactive system development. This tutorial is relevant to anyone involved in large projects that are exploiting new technologies or developing new interactive systems...
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interactive dynamic influence diagrams (I-DIDs) offer a transparent and semantically clear representation for the sequential decision-making problem over multiple time steps in the presence of other interacting agents...
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A general game playing program plays games that it has not previously encountered. A game manager program sends the game playing programs a description of a game's rules and objectives in a well-defined game descr...
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Because many students experience frustration during learning, it is important to develop affective strategies to support students' coping with frustration in interactive learning environments. First, we must devis...
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This paper is concerned with the interaction between word sense disambiguation and the interpretation of noun compounds (NCs) in English. We develop techniques for disambiguating word sense specifically in NCs, and th...
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Multimedia content presents special challenges for the search engines, and could benefit from semantic annotation of images. Unfortunately, manual labeling is too tedious and time-consuming for humans, whereas automat...
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The Unified Modeling Language (UML) is the de facto standard for visually representing modern software systems. This workshop will explore UML style guidelines and their effect on the efficacy of UML diagrams in the c...
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ISBN:
(纸本)1581138091
The Unified Modeling Language (UML) is the de facto standard for visually representing modern software systems. This workshop will explore UML style guidelines and their effect on the efficacy of UML diagrams in the context of graphical program documentation. This work is part of an ongoing research program focused on assessing system redocumentation techniques. The workshop is a sequel to workshops held at SIGDOC 2001, SIGDOC 2002, and IWPC 2003.
In this paper we present analytical techniques that can be used to better understand the behavior of malware, a generic term that refers to all kinds of malicious software programs propagating on the Internet, such as...
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ISBN:
(纸本)0780377524
In this paper we present analytical techniques that can be used to better understand the behavior of malware, a generic term that refers to all kinds of malicious software programs propagating on the Internet, such as e-mail viruses and worms. We develop a modeling methodology based on interactive Markov Chains that is able to capture many aspects of the problem, especially the impact of the underlying topology on the spreading characteristics of malware. We propose numerical methods to obtain useful bounds and approximations in the case of very large systems, validating our results through simulation. An analytic methodology represents a fundamentally important step in the development of effective countermeasures for future malware activity. Furthermore, we believe our approach can help to understand a wide range of "dynamic interactions on networks", such as routing protocols and peer-to-peer applications.
We present techniques for constructing approximate stochastic models of complicated dynamical systems for applications in interactivecomputergraphics. The models are designed to produce realistic interaction at low ...
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We present techniques for constructing approximate stochastic models of complicated dynamical systems for applications in interactivecomputergraphics. The models are designed to produce realistic interaction at low cost. We describe two kinds of stochastic models: continuous state (ARX) models and discrete state (Markov chains) models. System identification techniques are used for learning the input-output dynamics automatically, from either measurements of a real system or from an accurate simulation. The synthesis of behavior in this manner is several orders of magnitude faster than physical simulation. We demonstrate the techniques with two examples: (1) the dynamics of candle flame in the wind, modeled using data from a real candle and (2) the motion of a falling leaf, modeled using data from a complex simulation. We have implemented an interactive Java program which demonstrates real-time interaction with a realistically behaving simulation of a cartoon candle flame. The user makes the flame animation flicker by blowing into a microphone.
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