the proceedings contain 23 papers. the topics discussed include: putting high dynamic range in your living room;the poor man's palace: special effects in the real world;meshes for multilayer freeform structures;le...
ISBN:
(纸本)9781605589572
the proceedings contain 23 papers. the topics discussed include: putting high dynamic range in your living room;the poor man's palace: special effects in the real world;meshes for multilayer freeform structures;levels of realism: from virtual reality to real virtuality;improved model of IBL sunlight simulation;expanding low dynamic range videos for high dynamic range applications;real-time high-dynamic range texture compression based on local fractal transform;modeling aventurescent gems with procedural textures;incorporating legal rules on procedural house generation;growing virtual plants for virtual worlds;partial, multi-scale precomputed radiance transfer;parallel path tracing using incoherent path-atom binning;GPU-accelerated 2D point cloud visualization using smooth splines for visual analytics applications;stochastic path tracing on consumer graphics cards;and GPU-accelerated multi-valued solid voxelization by slice functions in real time.
the proceedings contain 8 papers. the topics discussed include: representation of linear segment voronoi diagram by bezier curves;SAR image processing for sea surface monitoring;face quality assessment for face verifi...
the proceedings contain 8 papers. the topics discussed include: representation of linear segment voronoi diagram by bezier curves;SAR image processing for sea surface monitoring;face quality assessment for face verification in video;modification of the multi-target tracking algorithm based on energy minimization;estimation of human age and facial expression using biologically inspired features;and challenges for graphics and heterogeneous architectures: applications and technology.
the proceedings contain 12 papers. the topics discussed include: using trajectories derived by dense optical flows as a spatial component in background subtraction;identify linear vector fields on two-dimensional mani...
the proceedings contain 12 papers. the topics discussed include: using trajectories derived by dense optical flows as a spatial component in background subtraction;identify linear vector fields on two-dimensional manifolds;accelerating spatial data structures in ray tracing through precomputed line space visibility;real-time voxel rendering algorithm based on screen space billboard voxel buffer with sparse lookup textures;fracturing sparse-voxel-octree objects using dynamical Voronoi patterns;scene understanding using context-based conditional random field;multiresolution Laplacian sparce coding technique for image representation;an EM based approach for motion segmentation of video sequence;procedural texture synthesis by locally controlled spotnoise;optical flow estimation via steered-l1 norm;cytological low-quality image segmentation using nonlinear regression, k-means and watershed;and cellpathway: a simulation tool for illustrative visualization of biochemical networks.
the proceedings contain 66 papers. the topics discussed include: the rhetoric of the synthetic: images of the body in technology, business and culture;sounding off on audio: the future of internet sound;putting a huma...
ISBN:
(纸本)0897918967
the proceedings contain 66 papers. the topics discussed include: the rhetoric of the synthetic: images of the body in technology, business and culture;sounding off on audio: the future of internet sound;putting a human face on cyberspace: designing avatars and the virtual worlds they live in;medical visualization - why we use CG and does it really make a difference in creating meaningful images;educating the digital artist for the entertainment industry: the collision of academia and business;community/content/interface: creative online journalism;what 3D API for Java should I use and why?;interfacing reality: exploring emerging trends between humans and machines;the difference between here and there: what graphic design brings to e-space;motion capture and CG character animation;narrative environments: virtual reality as a storytelling medium;can we get there from here?: current challenges in cloth design, modeling and animation;facial animation: past, present and future;the implications of a theory of play for the design of computer toys;computer-generated watercolor;real-time nonphotorealistic rendering;processing images and video for an impressionist effect;and orientable textures for image-based pen-and-ink illustration.
the proceedings contain 10 papers. the topics discussed include: icon set selection via human computation;optimized route for crowd evacuation;modified filtered importance sampling for virtual spherical Gaussian light...
ISBN:
(纸本)9783038680246
the proceedings contain 10 papers. the topics discussed include: icon set selection via human computation;optimized route for crowd evacuation;modified filtered importance sampling for virtual spherical Gaussian lights;compressing bidirectional texture functions via tensor train decomposition;computational design of iris folding patterns;reflectance and shape estimation for cartoon shaded objects;interactive multicut video segmentation;viewpoint selection for taking a good photograph of architecture;local detail enhancement for volume rendering under global illumination;and dynamic skin deformation simulation using musculoskeletal model and soft tissue dynamics.
In this paper we present the results of an investigation on how one can model aventurescence, an interesting and optically appealing property of some gemstones. Our goal was to find a method that is both efficient and...
详细信息
In this paper we propose a new HDR texture compression algorithm for real-time rendering. this algorithm is based on our local fractal and wavelet transform for chrominance and luminance encoding, respectively. the pr...
详细信息
Detection of patterns in images with classifiers is currently one of the most important research topics in computer vision. Many practical applications such as face detection exist and recent work even suggests that a...
详细信息
Two novel and robust techniques for wireframe drawing are proposed. Neither suffer from the well-known artifacts associated withthe standard two pass, offset based techniques for wireframe drawing. Both methods draw ...
详细信息
暂无评论