咨询与建议

限定检索结果

文献类型

  • 190 篇 会议
  • 9 册 图书
  • 1 篇 期刊文献

馆藏范围

  • 200 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 138 篇 工学
    • 122 篇 计算机科学与技术...
    • 112 篇 软件工程
    • 24 篇 电子科学与技术(可...
    • 13 篇 信息与通信工程
    • 12 篇 光学工程
    • 10 篇 控制科学与工程
    • 9 篇 电气工程
    • 8 篇 土木工程
    • 7 篇 机械工程
    • 7 篇 建筑学
    • 7 篇 生物医学工程(可授...
    • 5 篇 化学工程与技术
    • 5 篇 生物工程
    • 4 篇 测绘科学与技术
    • 3 篇 力学(可授工学、理...
    • 3 篇 航空宇航科学与技...
    • 2 篇 材料科学与工程(可...
    • 2 篇 环境科学与工程(可...
  • 53 篇 理学
    • 33 篇 数学
    • 20 篇 物理学
    • 5 篇 化学
    • 5 篇 生物学
    • 5 篇 系统科学
    • 5 篇 统计学(可授理学、...
  • 16 篇 管理学
    • 9 篇 图书情报与档案管...
    • 7 篇 管理科学与工程(可...
    • 4 篇 工商管理
  • 6 篇 教育学
    • 6 篇 教育学
  • 4 篇 法学
    • 4 篇 社会学
  • 3 篇 医学
    • 3 篇 临床医学
  • 1 篇 经济学
  • 1 篇 农学
  • 1 篇 军事学

主题

  • 35 篇 computer graphic...
  • 16 篇 graphics process...
  • 11 篇 rendering (compu...
  • 9 篇 three dimensiona...
  • 9 篇 computer vision
  • 8 篇 graphics
  • 7 篇 computer simulat...
  • 7 篇 computer science
  • 7 篇 animation
  • 6 篇 computer imaging...
  • 5 篇 computer aided i...
  • 5 篇 computational mo...
  • 4 篇 circuit simulati...
  • 4 篇 information syst...
  • 4 篇 application soft...
  • 4 篇 design automatio...
  • 4 篇 laboratories
  • 4 篇 computer aided d...
  • 4 篇 artificial intel...
  • 4 篇 interactive comp...

机构

  • 3 篇 tecgraf/puc-rio ...
  • 3 篇 zhejiang univ st...
  • 3 篇 zhejiang univ st...
  • 2 篇 école centrale d...
  • 2 篇 institute of com...
  • 2 篇 college of compu...
  • 2 篇 aristotle univer...
  • 2 篇 comenius univers...
  • 2 篇 national superco...
  • 2 篇 shenzhen researc...
  • 2 篇 laboratoire cent...
  • 2 篇 zgdv computer gr...
  • 1 篇 university of io...
  • 1 篇 atomation and in...
  • 1 篇 department of el...
  • 1 篇 department of co...
  • 1 篇 university of cr...
  • 1 篇 tel aviv univers...
  • 1 篇 graduate school ...
  • 1 篇 university of ad...

作者

  • 5 篇 peng qunsheng
  • 3 篇 celes waldemar
  • 3 篇 greenberg donald...
  • 2 篇 chen yuedan
  • 2 篇 tsai yuan-yu
  • 2 篇 li kenli
  • 2 篇 miranda fábio ma...
  • 2 篇 cheng yu-ming
  • 2 篇 p. svasta
  • 2 篇 shirley peter
  • 2 篇 walter bruce
  • 2 篇 v.m. guzman
  • 2 篇 g. scott owen
  • 2 篇 rocha allan
  • 2 篇 chang chung-hsie...
  • 2 篇 salesin david h.
  • 2 篇 xiao guoqing
  • 2 篇 wang chung-ming
  • 2 篇 lafortune eric
  • 2 篇 ferwerda james a...

语言

  • 198 篇 英文
  • 1 篇 土耳其文
  • 1 篇 中文
检索条件"任意字段=Proceedings of the 24th Spring Conference on Computer Graphics"
200 条 记 录,以下是161-170 订阅
排序:
the implications of a theory of play for the design of computer toys (panel)  97
The implications of a theory of play for the design of compu...
收藏 引用
24th Annual conference on computer graphics and Interactive Techniques, SIGGRAPH 1997
作者: Kolomyjec, Bill Cassell, Justine Kafai, Yasmine B. Williamson, Mary MIT Media Lab United States University of California Los Angeles United States University of California Berkeley United States
来源: 评论
Interactive Boolean operations for conceptual design of 3-D solids  97
Interactive Boolean operations for conceptual design of 3-D ...
收藏 引用
24th Annual conference on computer graphics and Interactive Techniques, SIGGRAPH 1997
作者: Rappoport, Ari Spitz, Steven Institute of Computer Science Hebrew University Jerusalem91904 Israel Programmable Automation Laboratory Computer Science Department University of Southern California Los AngelesCA90089-0781 United States
Interactive modeling of 3-D solids is an important and difficult problem in computer graphics. the Constructive Solid Geometry (CSG) modeling scheme is highly attractive for interactive design, due to its support for ... 详细信息
来源: 评论
Fitting virtual lights for non-diffuse walkthroughs  97
Fitting virtual lights for non-diffuse walkthroughs
收藏 引用
24th Annual conference on computer graphics and Interactive Techniques, SIGGRAPH 1997
作者: Walter, Bruce Alppay, Gün Lafortune, Eric Fernandez, Sebastian Greenberg, Donald P. Cornell Program of Computer Graphics United States
this paper describes a technique for using a simple shading method, such as the Phong lighting model, to approximate the appearance calculated by a more accurate method. the results are then suitable for rapid display... 详细信息
来源: 评论
InfiniteReality: A real-time graphics system  97
InfiniteReality: A real-time graphics system
收藏 引用
24th Annual conference on computer graphics and Interactive Techniques, SIGGRAPH 1997
作者: Montrym, John S. Baum, Daniel R. Dignam, David L. Migdal, Christopher J. Silicon Graphics Computer Systems United States
the InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex scenes. this paper describes the Infinite... 详细信息
来源: 评论
Hardware accelerated rendering of antialiasing using a modified a-buffer algorithm  97
Hardware accelerated rendering of antialiasing using a modif...
收藏 引用
24th Annual conference on computer graphics and Interactive Techniques, SIGGRAPH 1997
作者: Winner, Stephanie Kelley, Mike Pease, Brent Rivard, Bill Yen, Alex 3Dfx Interactive Apple Computer San Jose United States Silicon Graphics Computer Systems Mountain View United States Apple Computer Bungie West San Jose United States
this paper describes algorithms for accelerating antialiasing in 3D graphics through low-cost custom hardware. the rendering architecture employs a multiple-pass algorithm to perform front-to-back hidden surface remov... 详细信息
来源: 评论
A model of visual masking for computer graphics  97
A model of visual masking for computer graphics
收藏 引用
24th Annual conference on computer graphics and Interactive Techniques, SIGGRAPH 1997
作者: Ferwerda, James A. Shirley, Peter Pattanaik, Sumanta N. Greenberg, Donald P. Program of Computer Graphics Cornell University 580 Rhodes Hall Ithaca United States University of Utah United States
In this paper we develop a computational model of visual masking based on psychophysical data. the model predicts how the presence of one visual pattern aects the detectability of another. the model allows us to choos... 详细信息
来源: 评论
Can we get there from here? (panel): Current challenges in cloth design, modeling and animation  97
Can we get there from here? (panel): Current challenges in c...
收藏 引用
24th Annual conference on computer graphics and Interactive Techniques, SIGGRAPH 1997
作者: Breen, David E. Eischen, Jeffrey W. Kass, Michael thalmann, Nadia Magnenat Vecchione, Maurizio California Institute of Technology United States North Carolina State University United States Pixar United States University of Geneva Switzerland ModaCAD Inc United States
this panel will address the technical, economic and marketing hurdles that inhibit the widespread use of cloth/clothing modeling, design and animation technology. Many of the fundamental technologies needed to support... 详细信息
来源: 评论
Moving objects in space: Exploiting proprioception in virtual-environment interaction  97
Moving objects in space: Exploiting proprioception in virtua...
收藏 引用
24th Annual conference on computer graphics and Interactive Techniques, SIGGRAPH 1997
作者: Mine, Mark R. Brooks, Frederick P. Sequin, Carlo H. University of North Carolina at Chapel Hill CB #3175 Sitterson Hall Chapel HillNC27599-3175 United States Computer Science Division Department of Electrical Engineering and Computer Science University of California BerkeleyCA94720 United States
Manipulation in immersive virtual environments is difficult partly because users must do without the haptic contact with real objects they rely on in the real world to orient themselves and their manipulanda. To compe... 详细信息
来源: 评论
Rendering complex scenes with memory-coherent ray tracing  97
Rendering complex scenes with memory-coherent ray tracing
收藏 引用
24th Annual conference on computer graphics and Interactive Techniques, SIGGRAPH 1997
作者: Pharr, Matt Kolb, Craig Gershbein, Reid Hanrahan, Pat Computer Science Department Stanford University United States
Simulating realistic lighting and rendering complex scenes are usually considered separate problems with incompatible solutions. Accurate lighting calculations are typically performed using ray tracing algorithms, whi... 详细信息
来源: 评论
computer-generated watercolor  97
Computer-generated watercolor
收藏 引用
24th Annual conference on computer graphics and Interactive Techniques, SIGGRAPH 1997
作者: Curtis, Cassidy J. Anderson, Sean E. Seims, Joshua E. Fleischer, Kurt W. Salesin, David H. University of Washington United States Stanford University United States Pixar Animation Studios United States
this paper describes the various artistic effects of watercolor and shows how they can be simulated automatically. Our watercolor model is based on an ordered set of translucent glazes, which are created independently... 详细信息
来源: 评论