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检索条件"任意字段=Proceedings of the 24th Spring Conference on Computer Graphics"
200 条 记 录,以下是51-60 订阅
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Multi-layered stack mosaic with rotatable objects
Multi-layered stack mosaic with rotatable objects
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24th computer graphics International conference
作者: Park, Jin Wan Yoon, Kyung Hyun Ryoo, Seung Taek Chung Ang Univ GSAIM Dep Seoul South Korea Chung Ang Univ CS Dep Seoul South Korea Han Shin Univ Software Dept Osan Gyonggido South Korea
We present a new type of mosaic, the multi-layered stack mosaic with photographs of rotated objects. Our algorithm uses multilayered Photomosaics with database enrichment by element rotation. the benefit of this algor... 详细信息
来源: 评论
Aerial image relighting: Simulating time of day variations
Aerial image relighting: Simulating time of day variations
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24th computer graphics International conference
作者: Chandra, Kartik Adabala, Neeharika Toyama, Kentaro Microsoft Res India Bangalore 560080 Karnataka India
We present a technique for simulating variations in appearance of aerial images at different sun angles. the input to the algorithm is a single aerial image with information on the orientation of surfaces in the image... 详细信息
来源: 评论
Sub-sampling for efficient spectral mesh processing
Sub-sampling for efficient spectral mesh processing
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24th computer graphics International conference
作者: Liu, Rong Jain, Varun Zhang, Hao SFU GrUVi Lab Sch Comp Sci Burnaby BC Canada
In this paper, we apply Nystrom method, a sub-sampling and reconstruction technique, to speed up spectral mesh processing. We first relate this method to Kernel Principal Component Analysis (KPCA). this enables us to ... 详细信息
来源: 评论
View-dependent simplification of arbitrary polygonal environments  97
View-dependent simplification of arbitrary polygonal environ...
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24th Annual conference on computer graphics and Interactive Techniques, SIGGRAPH 1997
作者: Luebke, David Erikson, Carl Department of Computer Science University of North Carolina at Chapel Hill United States
Hierarchical dynamic simplification (HDS) is a new approach to the problem of simplifying arbitrary polygonal environments. HDS operates dynamically, retessellating the scene continuously as the user's viewing pos... 详细信息
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Active contours with level-set for extracting feature curves from triangular meshes
Active contours with level-set for extracting feature curves...
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24th computer graphics International conference
作者: Min, Kyungha Metaxas, Dimitris N. Jung, Moon-Ryul Rutgers State Univ CBIM Piscataway NJ 08855 USA
In this paper, we present a novel algorithm that extracts feature curves from triangular mesh domains. It is an extension of the level-set formulation of active contour model in image space to triangular mesh domains.... 详细信息
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Anatomically based modeling  97
Anatomically based modeling
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24th Annual conference on computer graphics and Interactive Techniques, SIGGRAPH 1997
作者: Wilhelms, Jane Van Gelder, Allen Computer Science Dept Univ. of California Computer Science Dept Univ. of California Santa CruzCA95064 United States
We describe an improved, anatomically based approach to modeling and animating animals. Underlying muscles, bones, and generalized tissue are modeled as triangle meshes or ellipsoids. Muscles are deformable discretize... 详细信息
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Avatars, characters, players and users: Multiple identities at/in play  12
Avatars, characters, players and users: Multiple identities ...
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24th Australian computer-Human Interaction conference, OzCHI 2012
作者: Carter, Marcus Gibbs, Martin Arnold, Michael Computing and Information Systems University of Melbourne Australia School of Historical and Philosophical Studies University of Melbourne Australia
Avatars are ubiquitous in virtual worlds (VWs). As such, they have become central to how we understand the way they are experienced. Common conceptualisations of the user avatar relationship invoke an identity binary ... 详细信息
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Fracturing Sparse-Voxel-Octree objects using dynamical Voronoi patterns  24
Fracturing Sparse-Voxel-Octree objects using dynamical Voron...
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24th International conference in Central Europe on computer graphics, Visualization and computer Vision, WSCG 2016
作者: Domaradzki, Jakub Martyn, Tomasz Institute of Computer Science Warsaw University of Technology ul. Nowowiejska 15/19 Warsaw00-665 Poland
We introduce a new Voronoi-based method to fracture objects represented by sparse voxel octrees (SVOs). Our approach is inspired by the pattern-based methods, however, in contrast to them, it doesn't require patte... 详细信息
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Quasi-physical simulation of large-scale dynamic forest scenes
Quasi-physical simulation of large-scale dynamic forest scen...
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24th computer graphics International conference
作者: Zhang, Long Song, Chengfang Tan, Qifeng Chen, Wei Peng, Qunsheng Zhejiang Univ State Key Lab CAD&CG Hangzhou 310027 Peoples R China
this paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from the wind engineering, and model the natu... 详细信息
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the haptic display of complex graphical environments  97
The haptic display of complex graphical environments
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24th Annual conference on computer graphics and Interactive Techniques, SIGGRAPH 1997
作者: Ruspini, Diego C. Kolarov, Krasimir Khatib, Oussama Robotics Laboratory Computer Science Department Stanford University StanfordCA94305 United States Interval Research Corporation Building C 1801 Page Mill Road Palo AltoCA94305 United States
Force feedback coupled with visual display allows people to interact intuitiv ely with complex virtual environments. For this synergy of haptics and graphics to flourish, however, haptic systems must be capable of mod... 详细信息
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