REXplorer is a mobile, pervasive spell-casting game designed for tourists of Regensburg, Germany. the game uses location sensing to create player encounters with spirits (historical figures) that are associated with h...
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ISBN:
(纸本)1595936424
REXplorer is a mobile, pervasive spell-casting game designed for tourists of Regensburg, Germany. the game uses location sensing to create player encounters with spirits (historical figures) that are associated with historical buildings in an urban setting. A novel mobile interaction mechanism of "casting a spell" (making a gesture by waving a mobile phone through the air) allows the player to awaken and communicate with a spirit to continue playing the game. the game is designed to make learning history fun for young (and young at heart) tourists and influence their paththrough the city.
In this paper we share experiences from a 2-week game-design project using the introductory programming environment AgentSheets with middle school students (6-8 grades) during a summer computing course at a public mid...
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ISBN:
(纸本)1595936424
In this paper we share experiences from a 2-week game-design project using the introductory programming environment AgentSheets with middle school students (6-8 grades) during a summer computing course at a public middle school in northern California. We examine factors that influence students. desire to continue working withthe software, looking at similarities and differences between boys and girls, students with high or low levels of prior experience, and variables which we hypothesize might contribute to continuing motivation. Our findings suggest that programming in the context of game design can be of interest to a broad range of students, not only those who already are engaged in technological activities.
Brainstorming in small design groups typically involves one person taking notes and sketching at a whiteboard while other group members remain seated and contribute verbally. We believe that lowering the threshold for...
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ISBN:
(纸本)1595936424
Brainstorming in small design groups typically involves one person taking notes and sketching at a whiteboard while other group members remain seated and contribute verbally. We believe that lowering the threshold for shared sketching improves idea generation from all members and supports building off the ideas of other members. We have designed and completed preliminary testing of a collaborative sketching system that enables simultaneous contribution to and viewing of a shared canvas through individual devices (Tablet PCs) and a digital whiteboard. A pilot study indicates that such a system helps equalize sketching contribution within a group although it reduces total sketching of the group as a whole. this finding suggests that individual access to a shared sketching space has implications for the brainstorming process such as a greater awareness of the quality and the relative amount of individual idea contribution.
the proceedings contain 31 papers. the topics discussed include: real-time fluid simulation coupled with cloth;the dynamic animation of ambulatory arthropods;stability analysis of filtered mass-spring systems;a distan...
ISBN:
(纸本)9783905673630
the proceedings contain 31 papers. the topics discussed include: real-time fluid simulation coupled with cloth;the dynamic animation of ambulatory arthropods;stability analysis of filtered mass-spring systems;a distance hierarchy to detect collisions between deformable objects;perception-based lighting-by-example;simulating film grain using the noise-power spectrum;scanline edge-flag algorithm for antialiasing;advantages of allowing hexagonal pixels to be used as a boundary description format;speeding up isosurfacing: the matryoshka algorithm;an immersive granular material visualization system with haptic feedback;bifocal radial visualization of intranet search results using image caching;a statistically-assisted sketch-based interface for creating arbitrary 3-dimensional faces;delivering effective and usable interactive 3D visualization on lightweight mobile devices;and a novel control mechanism for distributed stream rendering.
Mass-spring systems simulations rely on the numerical integration method used for solving the resulting ordinary differential equations. Implicit schemes, which solve such equations, are unconditionally stable and are...
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this paper explains an implementation of new media "SuiPo," or Suica Poster, which uses a combination of IC card ticket "Suica" and Internet accessible mobile phone. Customers can get e-mail inform...
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ISBN:
(纸本)1595936424
this paper explains an implementation of new media "SuiPo," or Suica Poster, which uses a combination of IC card ticket "Suica" and Internet accessible mobile phone. Customers can get e-mail information by touching their IC card ticket on the reader located near the poster. Two pilot tests are conducted before the service has begun. the first test revealed that many people preferred the interactive poster but the registration process was complicated. the second test was conducted after improving the registration process. the lessons learned through two pilot tests are that in addition to the easier registration process, the increased popularity of two dimensional barcode reader in mobile phone has lowered the barrier of registration process. the SuiPo has been introduced in July 31st, 2006 and started service at Shinjuku Station and Tokyo Station. We hope the implementation would change customers' perception of Suica not only as a ticket or e-money but also as an information tool.
City maps are an important means to get an impression of the structure of cities. they represent visual abstraction of urban areas with different geographic entities, their locations, and spatial relations. However, t...
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ISBN:
(纸本)1595936424
City maps are an important means to get an impression of the structure of cities. they represent visual abstraction of urban areas with different geographic entities, their locations, and spatial relations. However, this information is not sufficiently accessible today to blind and visually impaired people. To provide a non-visual access to map information, we developed an interactive auditory city map, which uses 3D non-speech sound to convey the position, shape, and type of geographic objects. For the interactive exploration of the auditory map, we designed a virtual walk-through. this allows the user to gain an overview of an area. To be able to focus on certain regions of the map, we equip the user with an auditory torch. Withthe auditory torch users can change the number of displayed objects in a self directed way. To further aid in getting a global idea of the displayed area we additionally introduce a bird's eye view on the auditory map. Our evaluation shows that our approaches enable the user to gain an understanding of the explored environment.
the objective of this work is to present the implementation of a contact model that represents, during a nonlinear dynamic analysis of floating offshore systems, the contact of lines withthe platform, as well as the ...
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this paper proposes a new method for real-time rigid body simulations for haptic interactions based on a penalty method regarding contact volume. Analytical methods for calculation of contact forces require too much t...
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this paper proposes a new method for real-time rigid body simulations for haptic interactions based on a penalty method regarding contact volume. Analytical methods for calculation of contact forces require too much time to maintain fast update rates for haptic controls. In addition, they prohibit direct connection of haptic interfaces. Penalty methods, which employ spring-damper models for calculation of contact forces, offer a very rapid rate of iterations. In addition, they permit direct connection of haptic interfaces. Penalty methods are good for haptic interactions. However previous penalty methods do not regard distribution of contact forces over the contact area. For that reason, they can't calculate normal and friction forces on face-face contacts correctly. We propose a distributed spring-damper model on a contact area to solve these problems. We analyze three-dimensional geometries of the intersecting portion on the polyhedral objects. then, we integrate forces and torques of distributed spring-damper models. We implement a proposed simulator and compare it with a point-based penalty method and constraint method. the comparison shows that the proposed simulator improves accuracy of the simulation of face-face contact and firiction forces and the simulation speed. In addition, we attach a six degree-of-freedom (6-DOF) haptic interface to the simulator Users can feel 6-DOF force feedback and input 6-DOF motions.
During a Transurethral Resection of the Prostate (TURP), a surgeon removes the inner prostate tissue that obstructs the urinary flow. In this minimally invasive procedure, the novice surgeons must perform hundreds of ...
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ISBN:
(纸本)0780377893
During a Transurethral Resection of the Prostate (TURP), a surgeon removes the inner prostate tissue that obstructs the urinary flow. In this minimally invasive procedure, the novice surgeons must perform hundreds of training, sessions before acquiring the skills needed. In this paper we present a three-dimensional (3D) computer model of the prostate for TURP simulation. the prostate model is designed to be the basis of a computer simulator for TURP training. the model was built from a set of ultrasound images with a technique that constructs a 3D volumetric mesh of the prostate shape. We used a set of ultrasound images withthe prostate contour automatically annotated, using a point distribution model of the prostate which is adjusted by a genetic algorithm. A mass-spring method is used to model tissue deformation due to surgical tool interaction. the model simulates, in real-time: resections;tissue deformations and the cavity produced by the user as the surgical procedure progresses.
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