A novel framework is proposed to capture the variability in end user designed gestures and extract archetypal patterns from a pool of gestures sourced from multiple participants. the primary objective is to identify a...
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ISBN:
(纸本)9781450325257
A novel framework is proposed to capture the variability in end user designed gestures and extract archetypal patterns from a pool of gestures sourced from multiple participants. the primary objective is to identify a gesture library that is preferred by the end user population so as to control a human avatar in a 3D virtual environment using whole-of-body gestures. By adapting a group based user centric study, different gesture designs from 36 participants were elicited. Analysis shows that the existing techniques are incapable of extracting archetypal patterns in gestures from such an unconstrained gesture space. As such, a formal notation, followed by hierarchical clustering, is used to provide an abstract representation of gesture designs and then to distil the archetypal gesture patterns from the pool of highly variable gestures. User acceptance of the extracted gestures was performed for validation and common motion patterns were identified from the provided user ratings. the gesture library selected by the framework is compared against the gesture library extracted based on the user ranking, and the similarities and differences between two gesture libraries are presented.
the proceedings contain 5 papers. the topics discussed include: interactive graphics applications with OPENGL shading language and;cloud and mobile web-based graphics and visualization;kinect and RGBD images: challeng...
ISBN:
(纸本)9780769548302
the proceedings contain 5 papers. the topics discussed include: interactive graphics applications with OPENGL shading language and;cloud and mobile web-based graphics and visualization;kinect and RGBD images: challenges and applications;transparency and anti-aliasing techniques for real-time rendering;and a survey of GLSL examples.
Many studies have been conducted on how to detect emotion classes or magnitudes from multimedia information such as text, audio, and images. However, the methods that can use predicted emotion classes and magnitudes t...
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this survey provides GLSL information for beginners, by means of a series of commented codes and technical explanations, providing an effective way for learning GLSL, one of the main multi-platform and multi-hardware ...
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Cloud computing is rapidly becoming one of the most prevailing computing platforms. At the same time, the Web browser has become an application platform. Mobile+Cloud, the combination of mobile devices and cloud-based...
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the proceedings contain 45 papers. the topics discussed include: segmentation of large images with complex networks;colorization by multidimensional projection;an efficient algorithm for fractal analysis of textures;h...
ISBN:
(纸本)9780769548296
the proceedings contain 45 papers. the topics discussed include: segmentation of large images with complex networks;colorization by multidimensional projection;an efficient algorithm for fractal analysis of textures;histogram uniformization for digital image encryption;solving image puzzles with a simple quadratic programming formulation;open set source camera attribution;image micro-pattern analysis using fuzzy numbers;approximating implicit curves on triangulations with affine arithmetic;ESQ: editable SQuad representation for triangle meshes;connectivity oblivious merging of triangulations;efficient HPR-based rendering of point clouds;memory-efficient order-independent transparency with dynamic fragment buffer;ambient occlusion using cone tracing with scene voxelization;rapid visualization of geological concepts;and robust patch-based pedestrian tracking using monocular calibrated cameras.
the proceedings contain 26 papers. the topics discussed include: efficient methods for ambient lighting;ray casting using a roped BVH with CUDA;a programming model for GPU-based parallel computing with scalability and...
ISBN:
(纸本)9781450307697
the proceedings contain 26 papers. the topics discussed include: efficient methods for ambient lighting;ray casting using a roped BVH with CUDA;a programming model for GPU-based parallel computing with scalability and abstraction;advanced volume painting with game controllers;view-dependent peel-away visualization for volumetric data;interactively controlling the smoothing and postaliasing effects in volume visualization;hybrid algorithm for deletion of a point in regular and delaunay triangulation;interactive person path analysis in reconstructed public buildings;investigation of the beat rate effect on frame rate for animated content;cross-modal affects of smell on the real-time rendering of grass;a study of visual perception: social anxiety and virtual realism;saliency in motion: selective rendering of dynamic virtual environments;and constraint-based simulation of interactions between fluids and unconstrained rigid bodies.
In order to improve ineffective warning prioritization of static analysis tools, various approaches have been proposed to compute a ranking score for each warning. In these approaches, an effec-tive training set is vi...
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this workshop explores whether problems exist between HCI researchers and the practitioners who are consumers of research - and, if so, will endeavor to identify the dimensions of the problems and propose possible sol...
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