the proceedings contain 21 papers. the topics discussed include: modeling of aurora borealis using the observed data;grabbing real light - toward virtual presence;facial expression composition using dynamic displaceme...
ISBN:
(纸本)9781450319782
the proceedings contain 21 papers. the topics discussed include: modeling of aurora borealis using the observed data;grabbing real light - toward virtual presence;facial expression composition using dynamic displacement mapping;SPH with small scale details and improved surface reconstruction;relief stylization from 3D models using featured lines;interactive texturing on objects in images via a sketching interface;local optimization of distortions in wide-angle images using moving least-squares;apparent resolution enhancement for animations;identifying different visual patterns in web users behavior;auto feature selection for object detection, can or can't?;integrating cluster formation and cluster evaluation in interactive vistial analysis;closed stream lines in uncertain vector fields;interactive bivariate mode trees for visual structure analysis;and improving the visualization of electron-microscopy data through optical flow interpolation.
the proceedings contain 59 papers. the topics discussed include: computer-generated pen-and-ink illustration of trees;a simple, efficient method for realistic animation of clouds;computer modelling of fallen snow;time...
ISBN:
(纸本)1581132085
the proceedings contain 59 papers. the topics discussed include: computer-generated pen-and-ink illustration of trees;a simple, efficient method for realistic animation of clouds;computer modelling of fallen snow;time-dependent visual adaptation for fast realistic image display;toward a psychophysically-based light reflection model for image synthesis;monte Carlo evaluation of non-linear scattering equations for subsurface reflection;displaced subdivision surfaces;piecewise smooth subdivision surfaces with normal control;environment matting extensions: towards higher accuracy and real-time capture;the digital Michelangelo project: 3D scanning of large statues;acquiring the reflectance field of a human face;as-rigid-as-possible shape interpolation;pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation;timewarp rigid body simulation;interactive control for physically-based animation;and interactive manipulation of rigid body simulations.
the proceedings contain 9 papers. the topics discussed include: RegionSketch: interactive and rapid creation of 3D models with rich details;connectivity-preserving smooth surface filling with sharp features;a psychoph...
ISBN:
(纸本)9783038680994
the proceedings contain 9 papers. the topics discussed include: RegionSketch: interactive and rapid creation of 3D models with rich details;connectivity-preserving smooth surface filling with sharp features;a psychophysical analysis of fabricated anisotropic appearance;gaze attention and flow visualization using the smudge effect;towards biomechanically and visually plausible volumetric cutting simulation of deformable bodies;LPaintB: learning to paint from self-supervision;external forces guided fluid surface and volume reconstruction from monocular video;feature curve network extraction via quadric surface fitting;and 3D human body skeleton extraction from consecutive surfaces.
the proceedings contain 11 papers. the topics discussed include: tools for development of interactive web-based maps: application in healthcare;porting a visual inertial SLAM algorithm to android devices;open data vis...
ISBN:
(纸本)9788086943381
the proceedings contain 11 papers. the topics discussed include: tools for development of interactive web-based maps: application in healthcare;porting a visual inertial SLAM algorithm to android devices;open data visualization in Danish schools: a case study;prototyping a game engine architecture as a multi-agent system;real time pedestrian and object detection and tracking-based deep learning. application to drone visual tracking;title segmentation in Arabic document pages;improving facial attraction in videos;immersive analytics sensemaking on different platforms;and the role of polarization in the multiple reflections modeling.
the proceedings contain 20 papers. the topics discussed include: cubic spline interpolation in real-time applications using three control points;creating digital models of paleontological sample by photogrammetry and ...
ISBN:
(纸本)9788086943374
the proceedings contain 20 papers. the topics discussed include: cubic spline interpolation in real-time applications using three control points;creating digital models of paleontological sample by photogrammetry and computed tomography;deep learning-based overlapping-pigs separation by balancing accuracy and execution time;deep learning-based overlapping-pigs separation by balancing accuracy and execution time;stylized sketch generation using convolutional networks;analyzing pixel spread correlation with lenticular lens efficiency on multi user vr displays;anatomy-focused volume line integral convolution for brain white matter visualization;corotated meshless implicit dynamics for deformable bodies;and performance evaluation and comparison of service-based image processing based on software rendering.
Digital reliefs mimic the style of their real life counterparts, and hence offer an elegant depiction of a 3D shape. Despite an increasing amount of research on digital relief generation in computergraphics, little h...
详细信息
In this work we propose an algorithm for the exact rasterization of a given real algebraic plane curve, which is the set of real solutions of a bivariate polynomial equation F(x, y) = 0. Our algorithm first divides th...
详细信息
In this paper we focus on the segmentation problem of specific chained configurations in images taken from colon tissues. the proposed technique uses a priori information about the general structure and the relationsh...
详细信息
A series of design principles relevant to creating graphics for games interfaces were interpreted from the work of leading interaction experts. Students studying for an MSc in computer Games graphics were asked to exp...
详细信息
ISBN:
(纸本)953713802X
A series of design principles relevant to creating graphics for games interfaces were interpreted from the work of leading interaction experts. Students studying for an MSc in computer Games graphics were asked to explore how the principles might improve enjoyment of a game. the graduates of the course consider visual themes and their layout;they were asked to develop graphical designs to test ideas and evaluate them within the group. the purpose of the activity was to consider how emotional responses might be improved, during game play, beyond levels of satisfaction usually asociated with usability.
暂无评论