the proceedings contain 29 papers. the topics discussed include: instanced rendering of parameterized3d glyphs with adaptive level-of-detail using ***;volumetric video on the web: a platform prototype and empirical s...
ISBN:
(纸本)9798400706899
the proceedings contain 29 papers. the topics discussed include: instanced rendering of parameterized3d glyphs with adaptive level-of-detail using ***;volumetric video on the web: a platform prototype and empirical study;a workload prediction model for 3d textured meshes in webgl context;EGGS: edge guided Gaussian splatting for radiance fields;evaluation of a virtual experience system for restaurants;VR, AR, gamification and AI towards the next generation of systems supporting cultural heritage: addressing challenges of a museum context;Holonomy: a virtual environment based on hyperbolic space;towards the industrial metaverse: a game-based VR application for fire drill and evacuation training for ships and shipbuilding;towards remote rehabilitation with gaming, digital monitor and computer vision technologies;and NeuroVerse: immersive exploration of 3d ultrastructural brain reconstructions.
the proceedings contain 15 papers. the topics discussed include: solid and effective upper limb segmentation in egocentric vision;interactive volumetric region growing for brain tumor segmentation on MRI using webGL;a...
ISBN:
(纸本)9781450390958
the proceedings contain 15 papers. the topics discussed include: solid and effective upper limb segmentation in egocentric vision;interactive volumetric region growing for brain tumor segmentation on MRI using webGL;a platform for developing and fine tuning adaptive 3d navigation techniques for the immersive web;sharing ambient objects using real-time point cloud streaming in web-based XR remote collaboration;supporting web-based collaboration for construction site monitoring;Resurrect3d: an open and customizable platform for visualizing and analyzing cultural heritage artifacts;how long do you want to maintain this thing? understanding the challenges faced by webXR creators;in Ersilia’s footsteps: toward an interactive webGL application for exploring the Villa Romana del Casale at Piazza Armerina, Sicily;and archaeological publication systems: which route to take? a compass for addressing future development.
the proceedings contain 39 papers. the topics discussed include: real-world large-scale terrain model reconstruction and real-time rendering;immersive learning in engineering: a comparative study of VR and traditional...
ISBN:
(纸本)9798400703249
the proceedings contain 39 papers. the topics discussed include: real-world large-scale terrain model reconstruction and real-time rendering;immersive learning in engineering: a comparative study of VR and traditional building inspection methods;PanoVerse: automatic generation of stereoscopic environments from single indoor panoramic images for metaverse applications;building virtual user interfaces of household appliances for marketing;extending the open source social virtual reality ecosystem to the browser in Ubiq;on webdigital twins: an use case for a Gerotor pump;Tirtha - an automated platform to crowdsource images and create 3d models of heritage sites;enhancing decision making in MdO through interactive visual analytics on the web;mobile-based urban bike route planner using urban regulation-constraineddelaunay graph;anddrumsVR: simulating drum percussion in a virtual environment using gesture recognition on smartwatches.
the proceedings contain 18 papers. the topics discussed include: XR collaboration architecture based on decentralizedweb;enhancing the AR experience with machine learning services;calibdB: enabling web based computer...
ISBN:
(纸本)9781450367981
the proceedings contain 18 papers. the topics discussed include: XR collaboration architecture based on decentralizedweb;enhancing the AR experience with machine learning services;calibdB: enabling web based computer vision through on-the-fly camera calibration;3d point cloud compression: a survey;web-enabled intelligent system for continuous sensor data processing and visualization;project ***: reconstructing a live mirrored world with geotagged social media;a practical approach to integrating live 2dweb content withthe immersive web;an online collaborative ecosystem for educational computer graphics;and progressive ray-casting volume rendering withwebGL for visual assessment of air voiddistribution in quality control.
Versar Global Solutions repurposed photogrammetric and LidAR data collected at the "Port of Gulfport" location for the US department of defense (dOd) and integrated it with existing and publicly available da...
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ISBN:
(纸本)9798400706899
Versar Global Solutions repurposed photogrammetric and LidAR data collected at the "Port of Gulfport" location for the US department of defense (dOd) and integrated it with existing and publicly available data to develop an interactive 3d representation of the site.
this work introduces Emerging Platforms in 3d for Art and Cultural Heritage, an interdisciplinary approach to advancing ultra-high-resolution 3d imaging for art conservation, research and engagement. In presenting a m...
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ISBN:
(纸本)9798400706899
this work introduces Emerging Platforms in 3d for Art and Cultural Heritage, an interdisciplinary approach to advancing ultra-high-resolution 3d imaging for art conservation, research and engagement. In presenting a more intimate anddetaileddigital display of art objects than what can currently be offered in-person, this approach unlocks a deeper level of public access to art and cultural heritage. Furthermore, this work illustrates the promise and value of advancing 3d imaging in Cultural Heritage andthe Arts.
this poster presents MYRTE, an acronym for MY viRtual tour for archiTecture and cultural heritagE, an initiative aimed at developing a dIY virtual tour application based on 360-degree panoramas. It is designed to be u...
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ISBN:
(纸本)9798400706899
this poster presents MYRTE, an acronym for MY viRtual tour for archiTecture and cultural heritagE, an initiative aimed at developing a dIY virtual tour application based on 360-degree panoramas. It is designed to be used by non-experts for both viewing existing tours and creating/editing new ones, serving purposes of both research and education.
the Virginia Tech University Libraries 3d Lab Insect Collection digitized 280 specimens from the Virginia Tech Insect Collection, the largest and oldest in Virginia, through the CLIR-funded Entomo-3d project. this pos...
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ISBN:
(纸本)9798400706899
the Virginia Tech University Libraries 3d Lab Insect Collection digitized 280 specimens from the Virginia Tech Insect Collection, the largest and oldest in Virginia, through the CLIR-funded Entomo-3d project. this poster proposal aligns withthe web3dconferencetheme Content and Publishing, particularly on 3d content creation and modeling, by showcasing the comprehensive workflow used to transform physical insect specimens into high-quality 3d models, highlighting each stage from image capture to digital deployment. the presentation will emphasize the intricate processes involved andthe improvements planned for future projects. this comparison aims to demonstrate the potential for enhancing model accuracy and workflow efficiency, illustrating the journey from lab specimens to versatile, accessible digital models.
Can we modify existing web-based computer graphics content through JavaScript injection? We study how to hijack the webGL context of any external website to perform GPU-accelerated image processing and scene modificat...
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ISBN:
(纸本)9798400706899
Can we modify existing web-based computer graphics content through JavaScript injection? We study how to hijack the webGL context of any external website to perform GPU-accelerated image processing and scene modification. this allows client-side modification of 2d and3d content without access to the web server. We demonstrate how JavaScript can overload an existing webGL context and present examples such as color replacement, edge detection, image filtering, and complete visual transformations of external websites, as well as vertex and geometry processing and manipulation. We discuss the potential of such an approach and present open-source software for real-time processing using a bookmarklet implementation.
the overuse of technology and extended time in 3d virtual worlds by young children and teenagers have raised concerns among parents and teachers about potential negative impacts on their psychological well-being and r...
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ISBN:
(纸本)9798400706899
the overuse of technology and extended time in 3d virtual worlds by young children and teenagers have raised concerns among parents and teachers about potential negative impacts on their psychological well-being and real-world engagement. this paper reviews earlier studies from educational and psychological perspectives and proposes using psychological principles as a crucial guide for user experience (UX) design in 3d virtual worlds, or the future metaverse. the goal is to create opportunities for healthy disconnection and encourage children to return to real-life activities. the paper also explores leveraging psychological insights and artificial intelligence (AI) technology in designing metaverse experiences. Such an approach allows UX designers anddevelopers of 3d virtual environments to create functionalities that support disconnecting from the virtual realm. this helps mitigate the potential hazards of excessive virtual involvement and encourages a balanced integration of digital and offline pursuits. Such a virtual social environment could be seen as a responsible metaverse.
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