the proceedings contain 19 papers. the topics discussed include: dynamic texture enlargement;combination of global and local features for efficient classification of paintings;comparison of deghosting algorithms for m...
ISBN:
(纸本)9781450324809
the proceedings contain 19 papers. the topics discussed include: dynamic texture enlargement;combination of global and local features for efficient classification of paintings;comparison of deghosting algorithms for multi-exposure high dynamic range imaging;smoothing in 3D with reference points and polynomials;desingularization of ADE singularities via deformation;contextual snapshots: enriched visualization with interactive spatial annotations;from visualization to association rules: an automatic approach;visualizing dynamics of object oriented programs with time context;design and detection of local geometric features for deformable marker fields;exploring multiple modalities for selective rendering of virtual environments;visdom mobile - decision support on-site using visual simulation control;and seamless visual abstraction of molecular surfaces.
the proceedings contain 6 papers. the topics discussed include: from artificial life to augmented reality: it's not about technology, 'it's about what technology is about';fun, love, and happiness or t...
ISBN:
(纸本)158113522X
the proceedings contain 6 papers. the topics discussed include: from artificial life to augmented reality: it's not about technology, 'it's about what technology is about';fun, love, and happiness or the aesthetics of play and empathy in avatar worlds;feminist transgressions? object and process in transgenic/genetic works by women;ludology: from representation to simulation;art games and breakout: new media meets the American arcade;and interface ecosystem, the fundamental unit of information age ecology.
the proceedings contain 67 papers. the topics discussed include: gradient domain high dynamic range compression;fast bilateral filtering for the display of high-dynamic-range images;photographic tone reproduction for ...
ISBN:
(纸本)1581135211
the proceedings contain 67 papers. the topics discussed include: gradient domain high dynamic range compression;fast bilateral filtering for the display of high-dynamic-range images;photographic tone reproduction for digital images;graphical modeling and animation of ductile fracture;creating models of truss structures with optimization;a procedural approach to authoring solid models;cut-and-paste editing of multiresolution surfaces;level set surface editing operators;dual contouring of hermite data;interactive geometry remeshing;progressive lossless compression of arbitrary simplicial complexes;trainable videorealistic speech animation;turning to the masters: motion capturing cartoons;integrated learning for interactive synthetic characters;image-based 3D photography using opacity hulls;feature-based light field morphing;and motion texture: a two-level statistical model for character motion synthesis.
the proceedings contain 38 papers. the topics discussed include: line clustering and contour extraction in the context of 2D building plans;dynamic sensor matching for parallel point cloud data acquisition;deep light ...
ISBN:
(纸本)9788086943343
the proceedings contain 38 papers. the topics discussed include: line clustering and contour extraction in the context of 2D building plans;dynamic sensor matching for parallel point cloud data acquisition;deep light direction reconstruction from single RGB image;an analysis on pixel redundancy structure in equirectangular images;data visualization for supporting linguists in the analysis of toxic messages;a mobile augmented reality application for simulating Claude Monet’s impressionistic art style;a framework enabling real-time multi-user collaborative workflow in 3D digital content creation software;enhanced visualization of customized manufacturing data;autonomous parking spot detection system for mobile phones using drones and deep learning;and using autonomous drones interactions towards mobile personal spaces for indoor environments.
We introduce a new parametric approach to noisy threedimensional data smoothing founded on a special representation of bivariate polynomials that uses reference points. the model in construction has to fulfill the qua...
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Spatial selections are a ubiquitous concept in visualization. By localizing particular features, they can be analyzed and compared in different views. However, the semantics of such selections are often dependent on o...
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We present an algorithm to efficiently and robustly process collisions, contact and friction in cloth simulation. It works with any technique for simulating the internal dynamics of the cloth, and allows true modeling...
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ISBN:
(纸本)9781581135213
We present an algorithm to efficiently and robustly process collisions, contact and friction in cloth simulation. It works with any technique for simulating the internal dynamics of the cloth, and allows true modeling of cloththickness. We also show how our simulation data can be post-processed with a collision-aware subdivision scheme to produce smooth and interference free data for rendering.
A classic photographic task is the mapping of the potentially high dynamic range of real world luminances to the low dynamic range of the photographic print. this tone reproduction problem is also faced by computer gr...
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ISBN:
(纸本)9781581135213
A classic photographic task is the mapping of the potentially high dynamic range of real world luminances to the low dynamic range of the photographic print. this tone reproduction problem is also faced by computergraphics practitioners who map digital images to a low dynamic range print or screen. the work presented in this paper leverages the time-tested techniques of photographic practice to develop a new tone reproduction operator. In particular, we use and extend the techniques developed by Ansel Adams to deal with digital images. the resulting algorithm is simple and produces good results for a wide variety of images.
For an animated human face model to appear natural it should produce eye movements consistent with human ocular behavior. During face-to-face conversational interactions, eyes exhibit conversational turn-taking and ag...
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ISBN:
(纸本)9781581135213
For an animated human face model to appear natural it should produce eye movements consistent with human ocular behavior. During face-to-face conversational interactions, eyes exhibit conversational turn-taking and agent thought processes through gaze direction, saccades, and scan patterns. We have implemented an eye movement model based on empirical models of saccades and statistical models of eye-tracking data. Face animations using stationary eyes, eyes with random saccades only, and eyes with statistically derived saccades are compared, to evaluate whether they appear natural and effective while communicating.
Shadow maps are probably the most widely used means for the generation of shadows, despite their well known aliasing problems. In this paper we introduce perspective shadow maps, which are generated in normalized devi...
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ISBN:
(纸本)9781581135213
Shadow maps are probably the most widely used means for the generation of shadows, despite their well known aliasing problems. In this paper we introduce perspective shadow maps, which are generated in normalized device coordinate space, i.e., after perspective transformation. this results in important reduction of shadow map aliasing with almost no overhead. We correctly treat light source transformations and show how to include all objects which cast shadows in the transformed space. Perspective shadow maps can directly replace standard shadow maps for interactive hardware accelerated rendering as well as in high-quality, offline renderers.
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