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检索条件"任意字段=Proceedings of the 29th Spring Conference on Computer Graphics"
166 条 记 录,以下是51-60 订阅
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Progressive lossless compression of arbitrary simplicial complexes  02
Progressive lossless compression of arbitrary simplicial com...
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ACM Transactions on graphics;proceedings of ACM SIGGRAPH 2002
作者: Gandoin, Pierre-Marie Devillers, Olivier INRIA Geometrica BP93 06902 Sophia-Antipolis France
Efficient algorithms for compressing geometric data have been widely developed in the recent years, but they are mainly designed for closed polyhedral surfaces which are manifold or "nearly manifold". We pro... 详细信息
来源: 评论
Physiological measures of presence in stressful virtual environments  02
Physiological measures of presence in stressful virtual envi...
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ACM Transactions on graphics;proceedings of ACM SIGGRAPH 2002
作者: Meehan, Michael Insko, Brent Whitton, Mary Brooks Jr., Frederick P. Computer Science Department Univ. of North Carolina Chapel Hill Chapel Hill NC United States
A common measure of the quality or effectiveness of a virtual environment (VE) is the amount of presence it evokes in users. Presence is often defined as the sense of being there in a VE. there has been much debate ab... 详细信息
来源: 评论
Detecting crowd features in video sequences  29
Detecting crowd features in video sequences
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29th SIBGRAPI conference on graphics, Patterns and Images, SIBGRAPI 2016
作者: Favaretto, Rodolfo Migon Dihl, Leandro Lorenzett Musse, Soraia Raupp Virtual Humans Simulation Laboratory - VHLab Dept. of Computer Science Pontifical Catholic University of Rio Grande do Sul PUCRS Brazil
We propose a new methodology to detect social aspects of crowds in video sequences based on pedestrian features, which are obtained through image processing/computer vision techniques. the main idea is to apply and ex... 详细信息
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Automated Evaluation of Games programmed in computer Science Assessments the use of CodeRunner to validate code written in the Processing Language  29
Automated Evaluation of Games programmed in Computer Science...
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29th Annual conference on Innovation and Technology in computer Science Education (ITiCSE)
作者: Meiller, Dieter Wiehl, Michael Baeuml, Lucia Hsch Amberg Weiden Ostbayer Tech Dept EMI Amberg Germany
In our media studies program, the introductory lecture for computer science involves programming a game in the Processing language. the final test also assessed the ability to program games. Up until now, these tests ... 详细信息
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Image-based 3D photography using opacity hulls  02
Image-based 3D photography using opacity hulls
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ACM Transactions on graphics;proceedings of ACM SIGGRAPH 2002
作者: Matusik, Wojciech Pfister, Hanspeter Ngan, Addy Beardsley, Paul Ziegler, Remo McMillan, Leonard MIT Cambridge MA United States MERL Cambridge MA United States
We have built a system for acquiring and displaying high quality graphical models of objects that are impossible to scan with traditional scanners. Our system can acquire highly specular and fuzzy materials, such as f... 详细信息
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Integrated learning for interactive synthetic characters  02
Integrated learning for interactive synthetic characters
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ACM Transactions on graphics;proceedings of ACM SIGGRAPH 2002
作者: Blumberg, Bruce Downie, Marc Ivanov, Yuri Berlin, Matt Johnson, Michael Patrick Tomlinson, Bill Synthetic Characters Group The Media Lab. Massachusetts Inst. of Technology Cambridge MA United States
the ability to learn is a potentially compelling and important quality for interactive synthetic characters. To that end, we describe a practical approach to real-time learning for synthetic characters. Our implementa... 详细信息
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Interactive control of avatars animated with human motion data  02
Interactive control of avatars animated with human motion da...
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ACM Transactions on graphics;proceedings of ACM SIGGRAPH 2002
作者: Lee, Jehee Chai, Jinxiang Reitsma, Paul S.A. Hodgins, Jessica K. Pollard, Nancy S. Carnegie Mellon University Pittsburgh PA United States Brown University Providence RI United States
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, however, because a large repertoire of avata... 详细信息
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Learning to combine spectral indices with genetic programming  29
Learning to combine spectral indices with genetic programmin...
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29th SIBGRAPI conference on graphics, Patterns and Images, SIBGRAPI 2016
作者: Albarracin, Juan Felipe Hernandez Dos Santos, Jefersson Alex Torres, Ricardo Da S. Institute of Computing University of Campinas Campinas SP13083-852 Brazil Department of Computer Science Federal University of Minas Gerais Belo Horizonte MG Brazil
this paper introduces a Genetic Programming-based method for band selection and combination, aiming to support remote sensing image classification tasks. Relying on ground-truth data, our method selects spectral bands... 详细信息
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Geometrical approaches for facial expression recognition using support vector machines  29
Geometrical approaches for facial expression recognition usi...
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29th SIBGRAPI conference on graphics, Patterns and Images, SIBGRAPI 2016
作者: De Andrade Fernandes, Jovan Matos, Leonardo Nogueira Dos Santos Aragao, Maria Gessica Computer Science Department DCOMP Federal University of Sergipe Brazil UFS Sergipe Brazil
this article presents two facial geometric-based approaches for facial expression recognition using support vector machines. the first method performed an experimental research to identify the relevant geometric featu... 详细信息
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Learning from games: HCI design innovations in entertainment software
Learning from games: HCI design innovations in entertainment...
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29th graphics Interface conference
作者: Dyck, J Pinelle, D Brown, B Gutwin, C Univ Saskatchewan HCI Lab Dept Comp Sci Saskatoon SK S7N 5A9 Canada
computer games are one of the most successful application domains in the history of interactive systems. this success has come despite the fact that games were 'separated at birth' from most of the accepted pa... 详细信息
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