this book constitutes the refereed proceedings of the 6thinternationalconference on Cooperative Design, Visualization, and Engineering, CDVE 2009, held in Luxembourg, Luxembourg, in September 2009. the 58 revised fu...
ISBN:
(数字)9783642042652
ISBN:
(纸本)9783642042645
this book constitutes the refereed proceedings of the 6thinternationalconference on Cooperative Design, Visualization, and Engineering, CDVE 2009, held in Luxembourg, Luxembourg, in September 2009. the 58 revised full papers presented were carefully reviewed and selected from numerous submissions. the papers focus on two main aspects: 1. Cooperation in the software development process, addressing topics such as the development of shared mental models; tools for shared projects; sharing links for cross-media information spaces; and sharing resources and transfer of knowledge among team members. 2. the variety of cooperative software products, ranging from cooperative support for music creation; cooperative process management systems; cooperative visualization systems for geographic information; cooperative cultural information sharing platforms; cooperative reasoning systems; cooperative sensor networks for environment monitoring; to remote cooperative video vehicle monitoring systems.
High quality user experience (UX) has become a central competitive factor of product development in mature consumer markets. Although the term UX is widely used, the methods and tools for evaluating UX are still inade...
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ISBN:
(纸本)9781605582474
High quality user experience (UX) has become a central competitive factor of product development in mature consumer markets. Although the term UX is widely used, the methods and tools for evaluating UX are still inadequate. this SIG session collects information and experiences about UX evaluation methods used in both academia and industry, discusses the pros and cons of each method, and ideates on how to improve the methods.
Signature-based intrusion detection systems are known to generate many noncritical alarms (alarms not related to a successful attack). Adding contextual information to IDSes is a promising avenue to identify noncritic...
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ISBN:
(纸本)9783642029172
Signature-based intrusion detection systems are known to generate many noncritical alarms (alarms not related to a successful attack). Adding contextual information to IDSes is a promising avenue to identify noncritical alarms. Several approaches using contextual information have been suggested. However, it is not clear what are the benefits of using a specific approach. this paper establishes the effectiveness of using target configuration (i.e. operating system and applications) as contextual information for identifying noncritical alarms. Moreover, it demonstrates that current tools for OS discovery are not;adequate for IDS context gathering.
Calculations are carried out and the fundamental characteristics causing specificity of InSb material are obtained. the computing algorithm is developed;the program of numerical modeling by a method of Monte-Carlo for...
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Mobile devices are becoming a primary medium for personal information gathering, management, and sharing. Managing personal image data on mobile platforms is a difficult problem due to large data set size, content div...
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ISBN:
(纸本)9781605585666
Mobile devices are becoming a primary medium for personal information gathering, management, and sharing. Managing personal image data on mobile platforms is a difficult problem due to large data set size, content diversity, heterogeneous individual usage patterns, and resource constraints. this article presents a user-centric system, called iScope, for personal image management and sharing on mobile devices. iScope uses multi-modality clustering of both content and context information for efficient image management and search, and online learning techniques for predicting images of interest. It also supports distributed content-based search among networked devices while maintaining the same intuitive interface. enabling efficient;information sharing among people. We have implemented iScope and conducted in-field experiments using networked Nokia N810 portable Internet tablets Energy efficiency was a primary design focus dining the design and implementation of the iScope search algorithms. Experimental results indicate that iScope improves search time and search energy by 4.1x and 3.8x on average, relative to browsing.
Mobility is one of the most important issues in the next generation of Wireless Sensor Networks. In the future internet oriented to internet-ofthings and awareness context solutions is essential to support mobility an...
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this paper uses agent-based modeling (ABM) to identify patterns in heroin addiction shaped by the market in which the drug is sold. Research has characterized the biological motivations and social behaviors of people ...
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ISBN:
(纸本)1844690172
this paper uses agent-based modeling (ABM) to identify patterns in heroin addiction shaped by the market in which the drug is sold. Research has characterized the biological motivations and social behaviors of people addicted to heroin. Animal research outlines mechanisms associated with an addiction to opiates. Behavioral studies described how heroin users experience addiction, as well as its various outcomes. Finally, scientists have researched how heroin is acquired and distributed through various local drug markets. Using ABM, this paper unifies these disconnected domains simulating how heroin addiction patterns are generated through heroin markets. Extracting data from an ethnographic study of how a local heroin market operated, a market model was developed. Several different types of agents sell the drug in this model. Customer agents use heroin and when they run out of drug they must purchase more through the market. Data evaluate customer agent "addiction levels" during the 12-month simulation of the market. Preliminary analysis reveals "binge/crash," "stepped" and "stable" patterns in customer addiction levels.
A significant proportion of research in the field of tangible interaction involves children. A common aspiration is to offer benefits through tangibility, related to ease of use and overall user experience while also ...
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ISBN:
(纸本)9781605582474
A significant proportion of research in the field of tangible interaction involves children. A common aspiration is to offer benefits through tangibility, related to ease of use and overall user experience while also support learning and developmental processes. However, evaluation results are often equivocal, and expectations of researchers not always verified. this workshop aims to attract researchers who approach this topic of tangibility and children from an empirical or design perspective. the purpose is to obtain a good picture of what benefits we expect tangibility to provide (including novel and future applications), establish what is the current empirical evidence to support such claims (or what is missing), and motivate appropriate evaluation methodologies for children.
Positive user experience (UX), including its pragmatic and hedonic aspects, is a central design target for interactive products and services. Increasingly, Web services are developed for both PCs and mobile terminals ...
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ISBN:
(纸本)9781605582474
Positive user experience (UX), including its pragmatic and hedonic aspects, is a central design target for interactive products and services. Increasingly, Web services are developed for both PCs and mobile terminals to support user needs for media content management and social interaction. Even though many UX models have been developed over the last decade, the specific characteristics affecting UX of Web services have not been studied systematically. In this paper we present the first phase of our service UX study in which three Web services were evaluated by three UX experts each, using an initial set of service UX evaluation heuristics. We discuss how well these heuristics covered the positive and negative service UX evaluation findings, and how the heuristics and the expert evaluation approach of UX should be developed further.
In recent navigation HCI studies, the shift from investigating map-based mobile applications towards supporting mobile users' wayfinding tasks with multimodal navigation aids is apparent. While there have been man...
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ISBN:
(纸本)9781605582474
In recent navigation HCI studies, the shift from investigating map-based mobile applications towards supporting mobile users' wayfinding tasks with multimodal navigation aids is apparent. While there have been many studies of navigation design guidelines for using maps or speech- or tactile-based guidance in mobile devices, in this paper we propose an initial study of multimodal navigation design utilising the theory of designing episodes of motion originating from urban planning. the implications of designing cues and providing rhythm, as the theory of episodes of motions suggests, are explored, with pedestrians as the subjects using wayfinding tasks in an urban area. the main contributions of this paper are in investigating the design principles, evaluating them in the context of mobile wayfinding tasks, and reflecting upon the results in terms of users' wayfinding behaviour. It is concluded that by designing predictive clues and rhythm into mobile multimodal navigation applications, we can improve navigation aids for users.
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