the proceedings contain 126 papers. the topics discussed include: location-based crowdsourcing: extending crowdsourcing to the real world;analysis of precedent designs: competitive analysis meets genre analysis;explor...
ISBN:
(纸本)9781605589343
the proceedings contain 126 papers. the topics discussed include: location-based crowdsourcing: extending crowdsourcing to the real world;analysis of precedent designs: competitive analysis meets genre analysis;exploring distance encodings with a tactile display to convey turn by turn information in automobiles;two-handed input in a standard configuration of notebook with external mouse;training software developers in usability engineering: a literature review;distributed usability evaluation: enabling large-scale usability evaluation with user-controlled instrumentation;a study of mobile mood awareness and communication through MobiMood;extendingboundaries with meta-design and cultures of participation;empirical investigation of web design attributes affecting brand perception;studying mobile context-aware social services in the wild;transferring qualities from horseback riding to design;and unobtrusively controlling and linking information and services in smart environments.
this paper describes the outcoming of an online survey which focuses on the usage of human-computerinteraction (HCI) design patterns. the results should clarify if HCI patterns are currently used in academic and espe...
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Recent studies on usability assessment methodology suggest that features of real-word use settings can be replicated in laboratories in order to combine realism with a high level of control. the field of human-compute...
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this paper presents a user-based pilot evaluation with visually-impaired users, which compares three different interaction paradigms when dialing a phone number on a touchscreen device. Our proposal based on the coupl...
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Designers of mobile context-aware systems are struggling withthe problem of conceptually incorporating the real world into the system design. We present a body-centric modeling framework (as opposed to device-centric...
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this paper presents a large-scale study of Do-It-Yourself (DIY) communities, cultures and projects. We focus on the adoption and appropriation of human-computerinteraction and collaboration technologies and their rol...
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thousands of websites have been created to crowdsource tasks. In this paper, systems that crowdsource human-based computations are organized into four distinct classes using two factors: the users' motivation for ...
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this paper presents the design ideas and a preliminary study of a touch-based gestural interface to support older adults in social networking. We had the hypothesis that the directness of gestures made them well suite...
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this paper reports the results of an action research project investigating the articulation of interaction design qualities for a web portal for urban planning and development. A framework for analyzing interaction de...
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