The proceedings contain 21 papers. The topics discussed include: engineering inaccessible computingsystems;modeling and producing user interfaces with web components in quid;GestMan: a cloud-based tool for stroke-ges...
ISBN:
(纸本)9781450367455
The proceedings contain 21 papers. The topics discussed include: engineering inaccessible computingsystems;modeling and producing user interfaces with web components in quid;GestMan: a cloud-based tool for stroke-gesture datasets;your skin resists: exploring electrodermal activity as workload indicator during manual assembly;a design space for vehicular lifelogging to support creation of digital content in connected cars;dynamic visualization of features and contexts for context-oriented programmers;a framework to support the engineering of Internet of things software systems;component-based development of adaptive user interfaces;end-user composition of graphical user interfaces by composite pattern;and collaboratively enhanced consistency checking in a cloud-based engineering platform.
The proceedings contain 19 papers. The topics discussed include: pix2code: generating code from a graphical user interface screenshot;TOUCAN: an IDE supporting the development of effective interactive Java application...
ISBN:
(纸本)9781450358972
The proceedings contain 19 papers. The topics discussed include: pix2code: generating code from a graphical user interface screenshot;TOUCAN: an IDE supporting the development of effective interactive Java applications;method to define user interfaces in the requirements analysis phase;test stub generation from interaction and behavioral models;simulating interaction sequences;modeling and analysis of human memory load in multitasking scenarios;combining design-time generation of web-pages with responsive design for improving low-vision accessibility;the MAL interactors animator: supporting model validation through animation;and alice: design of a time-oriented collaboration service for design teams.
The proceedings contain 30 papers. The topics discussed include: engineering web-based interactivesystems: trend analysis in eye tracking scanpaths with a tolerance;coherence evaluation of input vocabularies to enhan...
ISBN:
(纸本)9781450350839
The proceedings contain 30 papers. The topics discussed include: engineering web-based interactivesystems: trend analysis in eye tracking scanpaths with a tolerance;coherence evaluation of input vocabularies to enhance usability and user experience;generation of information systems from process models to support intentional forgetting of work habits;novice evaluators' behavior when consolidating usability problems individually or collaboratively;XDN: cross-device framework for custom notifications management;detecting and managing anomalous behaviour in ambient assisted living scenarios;designing a system for the automatic generation of sport video summaries;a virtual environment with haptic feedback for better distance estimation;beanstalk - a community based passive wi-fi tracking system for analysing tourism dynamics;design support for integrated evolutionary and exploratory prototyping;customizing workspace awareness by non-programmers;model-based analysis of driver distraction by infotainment systems in automotive domain;adapting modeling environments to domain specific interactions;language and system support for interaction;and enabling the development of pervasive multi-device applications.
The proceedings contain 11 papers. The topics discussed include: a social robot system for performance-oriented long-term stroke therapy;design and evaluation of RFID-based interactive devices distributed in socio-tec...
The proceedings contain 11 papers. The topics discussed include: a social robot system for performance-oriented long-term stroke therapy;design and evaluation of RFID-based interactive devices distributed in socio-technical environments;mid-air gesture recognition by ultra-wide band radar echoes;from simulation to reality and back again: a hybrid approach to estimate the compliance of ESM study participants to different ESM protocols;constructing a neurovisual therapy for with a social robot for a neglect handicap;many cues, few clues: identifying design opportunities for digital cues in physical rehabilitation processes;human-computer interface design of a communication aid software system for people with Parkinson’s disease;engineering a software system to support post-stroke patients in their training activities with a humanoid robot;and multisense blind shooter: auditory mobile application to assist blind and visually impaired people in target shooting.
The proceedings contain 44 papers. The topics discussed include: HiReD: a high-resolution multi-window visualization environment for cluster-driven display;XDSession: integrated development and testing of cross-device...
ISBN:
(纸本)9781450336468
The proceedings contain 44 papers. The topics discussed include: HiReD: a high-resolution multi-window visualization environment for cluster-driven display;XDSession: integrated development and testing of cross-device applications;plasticity for 3D user interfaces: new models for devices and interaction techniques;GISMO: a domain-specific modeling language for executable prototyping of gestural interaction;designing guiding systems for gesture-based interaction;a toolkit for analysis and prediction of touch targeting behavior on mobile websites;a novel approach to sports oriented video games with real-time motion streaming;a case study into the accessibility of text-parser based interaction;and towards a gamification of industrial production. a comparative study in sheltered work environments.
The proceedings contain 13 papers. The topics discussed include: low-cost millimeter-wave interactive sensing through origami reflectors;field lab sleep and energy: a system for longitudinal remote sleep tracking and ...
The proceedings contain 13 papers. The topics discussed include: low-cost millimeter-wave interactive sensing through origami reflectors;field lab sleep and energy: a system for longitudinal remote sleep tracking and prototyping;cooperation and competition in the IoT sandbox;personal hygiene monitoring under the shower using Wi-Fi channel state information;ESPBoost: a rapid prototyping toolkit for helping designers create the Internet of tangible things;human computer interaction aspects of low-power wide area networks for wearable applications;JoyTilt: between autonomy and control of a robot vacuum cleaner;and designing micro-intelligences for situated affective computing.
The proceedings contain 22 papers. The topics discussed include: user performance modelling for spatial entities comparison with Geodashboards: using view quality and distractor as concepts;understanding dementia spee...
ISBN:
(纸本)9798400706516
The proceedings contain 22 papers. The topics discussed include: user performance modelling for spatial entities comparison with Geodashboards: using view quality and distractor as concepts;understanding dementia speech: towards an adaptive voice assistant for enhanced communication;towards a framework for evaluating synthetic surface gestures;ROVER: a standalone overlay tool for questionnaires in virtual reality;reinforcement learning-based framework for the intelligent adaptation of user interfaces;usability inspections based on heuristics: towards a state of practices and requirements for support;engineering touchscreen input for 3-way displays: taxonomy, datasets, and classification;and engineering touchscreen input for 3-way displays: taxonomy, datasets, and classification.
The proceedings contain 20 papers. The topics discussed include: a review on quality in use evaluation of smart environment applications: what’s next?;a user preference and intent extraction framework for explainable...
ISBN:
(纸本)9781450390316
The proceedings contain 20 papers. The topics discussed include: a review on quality in use evaluation of smart environment applications: what’s next?;a user preference and intent extraction framework for explainable conversational recommender systems;listen veronica! can you give me a hand with this bug?;managing cold-start issues in music recommendation systems: an approach based on user experience;towards a visual programming tool to create deep learning models;towards the management of the location and use of medical equipment with reduced user interaction in health centers 4.0;virtuality or physicality? supporting memorization through augmented reality gamification;bootstrapped evaluation with OctoDollop: a mobile application for evaluating mobile GUI aesthetics in context;engineering user interfaces with beat gestures;and simulating the rare disease diagnostic journey.
The proceedings contain 17 papers. The special focus in this conference is on engineeringinteractivecomputingsystems. The topics include: Evaluation of a Social Robot System for Performance-Oriented Stroke Therapy;...
ISBN:
(纸本)9783031592348
The proceedings contain 17 papers. The special focus in this conference is on engineeringinteractivecomputingsystems. The topics include: Evaluation of a Social Robot System for Performance-Oriented Stroke Therapy;MUMR-MIODMIT: A Generic Architecture Extending Standard interactivesystems Architecture to Address engineering Issues for Rehabilitation;serious Game for Company Governance: Supporting Integration, Prevention of Professional Disintegration and Job Retention of People with Disabilities;two Concepts of Domain-Specific Languages for Therapists to Control a Humanoid Robot;an Approach to Leverage Artificial Intelligence for Car-Parking Related Mobile Applications;engineering AI-Similar Designs: Should I Engineer My interactive System with AI Technologies?;explaining Through the Right Reasoning Style: Lessons Learnt;Exploring AI-Enhanced Shared Control for an Assistive Robotic Arm;hidden Figures: Architectural Challenges to Expose Parameters Lost in Code;Not What I was Trained for – Out-of-Distribution-Tests for interactive AIs;end User Development for Extended Reality;exertion Trainer: Smartphone Exergame Design to Support Children’s Kinesthetic Learning Through Playful Feedback;explaining Temporal Logic Model Checking Counterexamples Through the Use of Structured Natural Language;merging Creativity with Computation in Sketch-to-Code Transitions;UX Data Visualization: Supporting Software Professionals in Exploring Users’ Interaction Data.
The proceedings contain 15 papers. The topics discussed include: building virtual and augmented reality passenger experiences;engineeringinteractive geospatial visualizations for cluster-driven ultra-high-resolution ...
ISBN:
(纸本)9781450390316
The proceedings contain 15 papers. The topics discussed include: building virtual and augmented reality passenger experiences;engineeringinteractive geospatial visualizations for cluster-driven ultra-high-resolution wall displays;(semi-)automatic computation of user interface consistency;design and evaluation of AR-assisted end-user robot path planning strategies;exploring needs and design opportunities for virtual reality-based contour delineations of medical structures;gestural-vocal coordinated interaction on large displays;interactive story box for children with cerebral palsy;Sans Tracas: a cross-platform tool for online EEG experiments;style-aware sketch-to-code conversion for the web;towards a domain-specific language to specify interaction scenarios for web-based graphical user interfaces;and engineering awareness in interfaces: focus on automation and visualization.
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