Continuous Software engineering (CSE) activities, i.e., rapidly delivering new software functionality to software users and implementing received feedback, have became an established development practice for creating ...
详细信息
ISBN:
(纸本)9781450358972
Continuous Software engineering (CSE) activities, i.e., rapidly delivering new software functionality to software users and implementing received feedback, have became an established development practice for creating interactivesystems. The frequency of software changes turns the feedback loop with users into a critical element of CSE that has not been addressed sufficiently;thus, it may be challenging for developers to understand users' software usage. This research project aims to enable a better understanding of users during CSE. We investigate relevant usage knowledge needs, the unobtrusive collection of usage data by software and hardware sensors, how usage data can be related to feature increments, and ways to externalize tacit usage knowledge. Leveraging these insights, we develop a platform to monitor, visualize, and understand usage knowledge to support developers during the design and development of interactivesystems. The overall goal is to accurately fit the functionality of interactivesystems to user needs.
Nowadays several interactivecomputingsystems (ICSs) still have Graphical User Interfaces (GUIs) that are inadequate in terms of usability and user experience. Numerous improvements were made in the development of be...
详细信息
ISBN:
(纸本)9781450368254
Nowadays several interactivecomputingsystems (ICSs) still have Graphical User Interfaces (GUIs) that are inadequate in terms of usability and user experience. Numerous improvements were made in the development of better GUIs however, little has been done to improve existing ones. This might be explained by the fact that most ICSs do not provide source code access. In most cases, this means that only persons with source code access can (easily) enhance the respective GUI. This paper presents a tool using computer vision (CV) algorithms to semi-automatically redefine existing GUIs without accessing their source code. The evaluation of a new GUI obtained from the redefinition of an existing GUI using the tool is described. Results show statistically significant improvements in usability (reduction of interaction mistakes), improved task completion success rate and improved user satisfaction.
This paper provides a draft framework and toolkit plan that provides creation of interactive learning modules for tutors and teachers with the goal of making it easy enough for the teachers to use. The interactive lea...
详细信息
The proceedings contain 35 papers. The topics discussed include: an 1834 Mediterranean garden in Berlin - engaged from 2004, 2019, 2032, and 2202;FlyMap: interacting with maps projected from a drone;levitating particl...
ISBN:
(纸本)9781450357654
The proceedings contain 35 papers. The topics discussed include: an 1834 Mediterranean garden in Berlin - engaged from 2004, 2019, 2032, and 2202;FlyMap: interacting with maps projected from a drone;levitating particle displays with interactive voxels;designing low-res lighting displays as ambient gateways to smart devices;exploring networked message signs as a new medium for urban communication;public HMDs: modeling and understanding user behavior around public head-mounted displays;smart jewelry: augmenting traditional wearable self-expression displays;a smartphone-based tangible interaction approach for landscape visualization;and a multi-user interactive public display with dynamic layout optimization.
We introduce the Environment-Augmentation framework and explore how this framework can inform the design of extended reality (i.e.,immersive") systems and experiences.
ISBN:
(纸本)9781538675922
We introduce the Environment-Augmentation framework and explore how this framework can inform the design of extended reality (i.e.,immersive") systems and experiences.
One of the major steps in the evolution of Human-computer interaction (HCI) is the introduction of physiological computing. Real-time measurements and analysis of physiological signals through sensors help opening up ...
详细信息
Paired role-play is a common collaborative activity in language learning classrooms, adding meaning and cultural context to the learning process. This is complemented by teachers' immediate and explicit feedback. ...
详细信息
ISBN:
(纸本)9781450356206
Paired role-play is a common collaborative activity in language learning classrooms, adding meaning and cultural context to the learning process. This is complemented by teachers' immediate and explicit feedback. interactive tools that provide explicit feedback during collaborative learning are scarce, however. More commonly, supporting dialogue practice takes the form of computer-aided single-student read-and-record activities. This limitation is partly due to the complexity of processing language learners' speech in unconstrained tasks. In this paper, we assess the value of pronunciation error detection algorithms within a realistic, software-aided, paired role-playing task with beginning learners of French. We found that students' pronunciations improve regardless of the type of error detector employed even for those using simple heuristics. We suggest that speech technologies for language learning have been too focused on engineering goals. Instead, new interactive designs supporting collaboration may be used to overcome engineering limitations and properly support students' engagement.
The proceedings contain 9 papers. The topics discussed include: ExplorAR: a collaborative artifact-based mixed reality game;narrative instructional creation toolkit for interactive platforms for learning;automating us...
ISBN:
(纸本)9781450356411
The proceedings contain 9 papers. The topics discussed include: ExplorAR: a collaborative artifact-based mixed reality game;narrative instructional creation toolkit for interactive platforms for learning;automating usability heuristic evaluation of websites using convolutional neural networks;case study of content development needs for tele-therapy in an asian context;smart city readiness in Malaysia: the role of HCI and UX;nothing is more revealing than body movement: measuring the movement kinematics in VR to screen dementia;on building an emotion-based music composition companion;and emotional tagging with lifelog photos by sharing different levels of autobiographical narratives.
In this paper, we present TanCreator, a tangible authoring tool which facilitates children to create games based on Augmented Reality (AR) and sensor technologies. Combining AR elements and sensors in games bridges vi...
详细信息
This paper presents a new technique of adaptive auditory feedback in desktop assistance for the people with visual impairment. Adaptive auditory feedback is based on switching between speech only and non-speech only (...
详细信息
暂无评论