The Workgroup on interactivesystems in Healthcare (WISH) connects academic and industry researchers across human-computer interaction, medical informatics, health informatics, digital health, and beyond to foster a c...
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Despite growing interest in mobile games for older adults, there is limited exploration of older adults’ gaming behaviors, perceptions, and experiences as they engage with casual puzzle games over a period of time. T...
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Ultra-high-resolution wall-sized displays feature a very high pixel density over a large physical surface, typically covering a few square meters. They provide effective support for collaborative work sessions that in...
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Virtual and Augmented Reality (together XR) headsets enable the rendering of virtual content intermixed with reality. They have the capacity to allow passengers to break free from small physical displays in constraine...
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This course introduces the field of human-computer interaction (HCI). In the first unit, we present the characteristics of the field, discussing concepts and goals that distinguish it from other fields. In the second ...
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This workshop focuses on methods, tools, and techniques to design and develop Trustworthy Autonomous systems (TAS). TAS is an emerging area of interactivesystems that is expanding the scope and remit of engineering. ...
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interactivesystems that facilitate exposure to examples can augment problem solving performance. However designers of such systems are often faced with many practical design decisions about how users will interact wi...
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Pedagogical question-answering (QA) systems have been utilized for providing individual support in online learning courses. However, existing systems often neglect the education practice of guiding and encouraging stu...
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interactive public displays are now pervasive;however, designing gestures to interact with them is still a challenge for embodied interaction. We introduce a methodology, based on Conceptual Metaphor Theory (CMT) and ...
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Data annotation is key to a large number of fields, including ubiquitous computing. Documenting the quality and extent of annotation is increasingly recognised as an important aspect of understanding the validity, bia...
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ISBN:
(纸本)9798400702006
Data annotation is key to a large number of fields, including ubiquitous computing. Documenting the quality and extent of annotation is increasingly recognised as an important aspect of understanding the validity, biases and limitations of systems built using this data: hence, it is also relevant to regulatory and compliance needs and outcomes. However, the process of annotation often receives little attention, and is characterised in the literature as 'under-described' and 'invisible work'. In this tutorial, we bring together existing resources and methods to present a framework for the iterative development and evaluation of an annotation protocol, from requirements gathering, setting scope, development, documentation, piloting and evaluation, through to scaling-up annotation processes for a production annotation process. We also explore the potential of semi-supervised approaches and state-of-the-art methods such as the use of generative AI in supporting annotation workflows, and how such approaches are validated and their strengths and weaknesses characterised. This tutorial is designed to be suitable for people from a wide range of backgrounds, as annotation can be understood as a highly interdisciplinary task and often requires collaboration with subject matter experts from relevant fields. Participants will trial and evaluate a selection of annotation interfaces and walk through the process of evaluating the outcomes. By the end of the workshop, participants will develop a deeper understanding of the task of developing an annotation protocol and aspects of the requirements and context which should be taken into account. Presentations and code from this event will be shared openly on a Github repository.
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