In compositing applications, objects depicted in images frequently have to be separated from their background, so that they can be placed in a new environment. Alpha mattes are important tools aiding the selection of ...
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In this work we propose a framework for image processing in a visual response space, in which contrast values directly correlate with their visibility in an image. Our framework involves a transformation of an image f...
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In this paper, we take a new look at the problem of texturing surfaces so that they can be displayed layered over each other but remain clearly visible. Finding optimal textures that solve this problem is complex beca...
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In this paper we describe an experiment to obtain information about the perceptual potential of the human visual system regarding shadow perception. Shadows play an important part for communicating spatial structures ...
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Controlling computers by eyes can provide a fast and efficient alternative to the computer mouse. However, in gaze controlled systems object selection is still suboptimal: Dwell times on a certain object typically use...
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Layered motion fields arise in natural vision in many situations, including self-motion in a cluttered scene, motion of a fluid, and transparency. Layered motion fields have the property that there are multiple veloci...
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How different are two images when viewed by a human observer? Such knowledge is needed in many situations including when one has to judge the degree to which a graphics representation may be similar to a high-quality ...
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The appearance of objects in natural scenes is determined by their reflectance, their 3D texture, their shape and by the nature of the illumination. Results of previous experiments using computer generated images of s...
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It has been known for some time that larger graphs can be interpreted if viewed in 3D than in 2D. Both kinetic depth cues and stereoscopic depth cues increase the size of the structure that can be interpreted, However...
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Since their introduction in seminal papers by Peachey and Perlin in 1985, volume textures have been a popular modeling tool. Not only are they useful for creating complex and consistent textures, they are needed for r...
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ISBN:
(纸本)3905673266
Since their introduction in seminal papers by Peachey and Perlin in 1985, volume textures have been a popular modeling tool. Not only are they useful for creating complex and consistent textures, they are needed for rendering weathering effects on various materials such as stone, as demonstrated by Dorsey et al. in 1999. While it is possible to generate volume textures purely procedurally, recent interest in 2D texture synthesis from example has spurred interest in synthesizing volumetric textures from physical example. I will present applications where volume textures from samples are of interest, some approaches to estimating them, and some early work on evaluating whether the synthesized volumes are correct.
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