This poster describes an experiment designed to evaluate the effectiveness of a seven screen tiled display. Results show that there are no statistically significant differences in performance on a simple spatial task ...
详细信息
In this paper, we investigate the ability of humans to determine the gender of conversing characters, based on facial and body cues for emotion. We used a corpus of simultaneously captured facial and body motions from...
详细信息
In this paper, we describe the design and implementation of the Pure Land AR which is an installation that employs spatial user interface and allows users to virtually visit the UNESCO world heritage - Mogao Caves by ...
详细信息
To visualize the shape of 2D surface data, one often renders it using a simple model with matte or glossy reflectance and a light source at infinity. The parameter choices for this model are typically ad hoc, however,...
详细信息
Depth perception of semi-transparent virtual objects and the visualization of their spatial layout are crucial in many applications, in particular medical applications. Depth cues for opaque objects have been extensiv...
详细信息
ISBN:
(纸本)9781450322621
Depth perception of semi-transparent virtual objects and the visualization of their spatial layout are crucial in many applications, in particular medical applications. Depth cues for opaque objects have been extensively studied, but this is not the case for stereoscopic semi-transparent objects, in particular in the case when one 3D object is enclosed within a larger exterior object. In this work we explored different stereoscopic rendering methods to analyze their impact on depth perception accuracy of an enclosed 3D object. Two experiments were performed: the first tested the hypotheses that depth perception is dependent on the color blending of objects (opacity - alpha) for each rendering method and that one of two rendering methods used is superior. The second experiment was performed to corroborate the results of the first experiment and to test an extra hypothesis: is depth perception improved if an auxiliary object that provides a relationship between the enclosed object and the exterior is used? The first rendering method used is simple alpha blending with Blinn-Phong shading model, where a segmented brain (exterior object) and a synthetic tumor (enclosed object) were blended. The second rendering method also uses Blinn-Phong, but the shading was modified to preserve silhouettes and to provide an illustrative rendering. Comparing both rendering methods, the brighter regions of the first rendering method will become more transparent in the second rendering method, thus preserving silhouette areas. The results show that depth perception accuracy of an enclosed object rendered with a stereoscopic system is dependent on opacity for some rendering methods (simple alpha blending), but this effect is less pronounced than the dependence on object position in relation to the exterior object. The illustrative rendering method is less dependent on opacity. The different rendering methods also perform slightly differently;an illustrative rendering method was superior a
The proceedings contain 39 papers. The topics discussed include: tabletop ensemble: touch-enabled virtual percussion instruments;way portals: efficient multi-agent navigation with line-segment goals;dynamic eye conver...
ISBN:
(纸本)9781450311946
The proceedings contain 39 papers. The topics discussed include: tabletop ensemble: touch-enabled virtual percussion instruments;way portals: efficient multi-agent navigation with line-segment goals;dynamic eye convergence for head-mounted displays improves user performance in virtual environments;constant-time all-pairs geodesic distance query on triangle meshes;computing 2D constrained delaunay triangulation using the GPU;lossless compression of variable-precision floating-point buffers on GPUs;interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory;a lightweight, procedural, vector watercolor painting engine;ray tracing visualization toolkit;sleight of hand: perception of finger motion from reduced marker sets;using natural vibrations to guide control for locomotion;and an example-based motion synthesis technique for locomotion and object manipulation.
The proceedings contain 29 papers. The topics discussed include: stepping over and ducking under: the influence of an avatar on locomotion in an HMD-based immersive virtual environment;improvements in visually directe...
ISBN:
(纸本)9781450314312
The proceedings contain 29 papers. The topics discussed include: stepping over and ducking under: the influence of an avatar on locomotion in an HMD-based immersive virtual environment;improvements in visually directed walking in virtual environments cannot be explained by changes in gait alone;which facial profile do humans expect after seeing a front view ? - a comparison with a linear face model;online simulation of emotional interactive behaviors with hierarchical Gaussian process dynamical models;how responsiveness affects players' perception in digital games;wavelet based single trial classification of typical image based rendering artifacts;dynamic range compression by differential zone mapping based on psychophysical experiments;playing with puffball: simple scale-invariant inflation for use in vision and graphics;and minification affects verbal and action-based distance judgments differently in head-mounted displays.
The proceedings contain 14 papers. The topics discussed include: SAMBA: steadied choreographies;integrarte: DigitalArt using body interaction;sketches by Paul the robot;feedback-guided stroke placement for a painting ...
ISBN:
(纸本)9783905674439
The proceedings contain 14 papers. The topics discussed include: SAMBA: steadied choreographies;integrarte: DigitalArt using body interaction;sketches by Paul the robot;feedback-guided stroke placement for a painting machine;the aMotion toolkit: painting with affective motion textures;a technique for art direction of physically based fire simulation;evaluating visual aesthetics in photographic portraiture;determining an aesthetic inscribed curve;developing a system of screen-less animation for experiments in perception of movement;random discrete colour sampling;exploring the effect of color palette in painterly rendered character sequences;duotone surfaces;surface covering curves;and accurate and discernible photocollages.
Understanding whether observers are sensitive to physical distortions in dynamic events is important in order to develop plausible simulations while saving time on details that observers cannot perceive [Barzel et al....
ISBN:
(纸本)9781450314312
Understanding whether observers are sensitive to physical distortions in dynamic events is important in order to develop plausible simulations while saving time on details that observers cannot perceive [Barzel et al. 1996]. In this experiment, we evaluated observers' sensitivity to physical distortions in virtual throwing animations. As previous results showed a greater sensitivity to physical distortions on virtual human characters rather than on simple objects [Reitsma et al. 2008], we studied the effect of using both a biological human throw and a simple physical simulation (free fall of a ball on a ramp). The results show that observers' sensitivity to errors depends on the animacy of the thrower.
We describe how inflation, the act of mapping a 2D silhouette to a 3D region, can be applied in two disparate problems to offer insight and improvement: silhouette part segmentation and image-based material transfer. ...
详细信息
暂无评论