The proceedings contain 33 papers. The topics discussed include: distance perception in virtual environments: a closer look at the horizon and the error;distance perception in NPR immersive virtual environments, revis...
ISBN:
(纸本)9781605587431
The proceedings contain 33 papers. The topics discussed include: distance perception in virtual environments: a closer look at the horizon and the error;distance perception in NPR immersive virtual environments, revisited;display size does not affect egocentric distance perception of naturalistic stimuli;transitional environments enhance distance perception in immersive virtual reality systems;effects of scale change on distance perception in virtual environments;using immersive virtual reality to evaluate pedestrian street crossing decisions at a roundabout;the interaction between motion and form in expression recognition;screen-space perceptual rendering of human skin;video viewing preferences for HDR displays under varying ambient illumination;display considerations for night and low-illumination viewing;and evaluation of glyph-based multivariate scalar volume visualization techniques.
Physical characteristics and constraints of today's head-mounted displays (HMDs) often impair interaction in immersive virtual environments (VEs). For instance, due to the limited field of view (FOV) subtended by ...
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Texture fractalization is used in many existing approaches to ensure the temporal coherence of a stylized animation. This paper presents the results of a psychological user-study evaluating the relative distortion ind...
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Images of everyday scenes are frequently used as input for texturing 3D models in computer graphics. Such images include both the texture desired and other extraneous information. In our previous work [Lu et al. 2009]...
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We present a user study quantifying the effectiveness of Scaled Data-Driven Spheres (SDDS), a multivariate three-dimensional data set visualization technique. The user study compares SDDS, which uses separate sets of ...
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In our research we are interested in human sensitivity to differences in animal gaits. We use point light walkers as stimuli, and follow up with a study using a realistic 3D model. Previously it has been shown that hu...
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Understanding how humans perceive their rate of translational locomotion through the world is important for designing virtual environments. People have access to two primary classes of cues that can provide informatio...
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Research in the perception of depth in augmented and virtual reality has reported a consistent underestimation of egocentric depth with regard to stationary objects located along the ground plane. However, there has b...
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In this paper, we present a perceptual experiment whose results aid the creation of non-photorealistic rendering (NPR) styles which can positively affect user task performance in real-time scenes. In a visual search t...
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Distances are systematically underestimated in the virtual environments. In this work we explore the possibility of shifting the angular the angular declination from the horizon as a way of manipulating perceived dist...
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