Microsoft Research is currently studying the possibility of human and computer interaction by means of a spoken dialogue. This conversational interface will combine elements of both deep understanding within a limited...
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Microsoft Research is currently studying the possibility of human and computer interaction by means of a spoken dialogue. This conversational interface will combine elements of both deep understanding within a limited domain, and natural responsiveness to a broad variety of typical inputs. Work is continuing on the development of a general framework for identifying the most likely pattern match to a specific utterance.
In this paper, we describe a multimodal interface prototype system based on Dynamical Dialogue Model. This system not only integrates information of speech and gestures, but also controls the response timing in order ...
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In this paper, we describe a multimodal interface prototype system based on Dynamical Dialogue Model. This system not only integrates information of speech and gestures, but also controls the response timing in order to realize a smooth interaction between user and computer. Our approach consists of human-human dialogue analysis, and computational modeling of dialogue.
Current traditional feedback methods, such as hand-grading student code for substance and style, are labor intensive and do not scale. We created a userinterface that addresses feedback at scale for a particular and ...
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ISBN:
(纸本)9781450337793
Current traditional feedback methods, such as hand-grading student code for substance and style, are labor intensive and do not scale. We created a userinterface that addresses feedback at scale for a particular and important aspect of code quality: variable names. We built this userinterface on top of an existing back-end that distinguishes variables by their behavior in the program. Therefore our interface not only allows teachers to comment on poor variable names, they can comment on names that mislead the reader about the variable's role in the program. We ran two user studies in which 10 teachers and 6 students created and received feedback, respectively. The interface helped teachers give personalized variable name feedback on thousands of student solutions from an edX introductory programming MOOC. In the second study, students composed solutions to the same programming assignments and immediately received personalized quizzes composed by teachers in the previous user study.
Olfactory dysfunction affects a significant proportion of the global population. Although traditional olfactory training can help with rehabilitation, it often lacks engagement due to its repetitive and dull nature. A...
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ISBN:
(纸本)9798400707186
Olfactory dysfunction affects a significant proportion of the global population. Although traditional olfactory training can help with rehabilitation, it often lacks engagement due to its repetitive and dull nature. Advances in digital olfactory technologies have made the interaction between humans and odours possible. We introduce Seent, an interactive interface designed to gamify olfactory training, including hardware to digitalise odours and a corresponding Graphical userinterface. Seent integrates playful gameplay into the training process, allowing participants to engage in a series of odour-based interactive games. This paper concludes by outlining future steps and proposing its potential to enhance olfactory rehabilitation and promote regular olfactory health monitoring.
We present a `heads-up' shorthand for entering text on a stylus-based computer very rapidly. The innovations are that (i) the stylus need never be lifted from the surface, and that (ii) the user need never stop mo...
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We present a `heads-up' shorthand for entering text on a stylus-based computer very rapidly. The innovations are that (i) the stylus need never be lifted from the surface, and that (ii) the user need never stop moving the stylus. Continuous multi-word text of arbitrary length can be written fluidly, even as a single continuous gesture if desired.
We describe a new user-interface metaphor for immersive virtual reality - the virtual tricorder. The virtual tricorder visually duplicates a six-degrees-of-freedom input device in the virtual environment. Since we map...
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We describe a new user-interface metaphor for immersive virtual reality - the virtual tricorder. The virtual tricorder visually duplicates a six-degrees-of-freedom input device in the virtual environment. Since we map the input device to the tricorder one-to-one at all times, the user identifies the two. Thus, the resulting interface is visual as well as tactile, multipurpose, and based on a tool metaphor. It unifies many existing interaction techniques for immersive virtual reality.
Intelligent userinterfaces provide a number of benefits that direct-manipulation interfaces cannot give. Despite the commercial success of this technology, many are still sceptical to the whole concept of intelligent...
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Intelligent userinterfaces provide a number of benefits that direct-manipulation interfaces cannot give. Despite the commercial success of this technology, many are still sceptical to the whole concept of intelligent userinterfaces. To shed light on this issue, usability issues for intelligent userinterfaces are discussed. Usability criteria applicable to adaptive systems are first discussed, followed by the methods that can be used to design them. Finally, it is shown how to evaluate the resulting systems.
The notion of inductive groups is presented as a mechanism for manipulating sets of related objects. The interactive behavior of such groups is discussed along with extensible algorithms for discovering inductive rela...
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ISBN:
(纸本)9780897917988
The notion of inductive groups is presented as a mechanism for manipulating sets of related objects. The interactive behavior of such groups is discussed along with extensible algorithms for discovering inductive relationships in general. An application using these techniques is shown.
This talk will explore the possibilities of what emerging AI architectures could mean for interaction. My perspective and examples are based on personal opinions, informed by observations and experience gained from bu...
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ISBN:
(纸本)9798400700965
This talk will explore the possibilities of what emerging AI architectures could mean for interaction. My perspective and examples are based on personal opinions, informed by observations and experience gained from building advanced interactions over the last few decades. While I aim to provide insights, speculations, and suggest some essential conditions for creating such an ultimate interface, my insights may not be exhaustive. I invite open discussion and debate on this subject, recognizing that the conditions that I propose might be necessary but perhaps not sufficient in themselves.
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