In this paper, we propose a wearable sensor system that measures an angle of an elbow and position tapped by finger using bone-conducted sound. Our system consists of two microphones and a speaker, and they are attach...
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Thus far, most of the systems for generating taste sensations are based on blending several chemicals respectively, and there were no definite strategies to stimulate the sense of taste digitally. In this paper, a met...
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Individuals with Color Vision Deficiency (CVD) are often unable to distinguish between colors that individuals without CVD can distinguish. Recoloring tools exist that modify the colors in an image so they are more ea...
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Many userinterfaces use indirect references to identify specific objects and devices. My thesis investigates using graphical representations of userinterfaces (i.e. screenshots) as direct visual references to suppor...
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Real-time collaboration between multiple simultaneous contributors to a shared document is full of both opportunities and pitfalls, as evidenced by decades of research and industry work in computer-supported cooperati...
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In recent years, most of traditional artisanship is declining because of aging skilled artisan and fewer successors. Therefore, methods for digital archiving of such traditional artisanship are needed. We have constru...
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In this paper we present Poke - a soft and human-like remote touch technique through an inflatable surface. We aimed to design it for delivering more emotional and pleasant touches over interpersonal mobile communicat...
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Contextual help is effective for learning how to use GUIs by showing instructions and highlights on the actual interface rather than in a separate viewer. However, end-users and third-party tech support typically cann...
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userinterface design plays an important role in software usability. In particular, the user human interaction in embedded systems and cyber-physical systems is a critical design challenge. GUI improves user experienc...
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Current input handling systems provide effective techniques for modeling, tracking, interpreting, and acting on user input. However, new interaction technologies violate the standard assumption that input is certain. ...
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