The current desktop metaphor is unsuitable for the coming age of cloud-based applications. The desktop was developed in an era that was focused on local resources, and consequently its gestures, semantics, and securit...
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ISBN:
(纸本)9781605588438
The current desktop metaphor is unsuitable for the coming age of cloud-based applications. The desktop was developed in an era that was focused on local resources, and consequently its gestures, semantics, and security model reflect heavy reliance on hierarchy and physical locations. This paper proposes a new userinterface model that accounts for cloud applications, incorporating representations of people and new gestures for sharing and access, while minimizing the prominence of location. The model's key feature is a lightweight mechanism to group objects for resource organization, sharing, and access control, towards the goal of providing simple semantics for a wide range of tasks, while also achieving security through greater usability.
We introduce a technique to detect simple gestures of "surfing" (moving a hand horizontally) on a standard keyboard by analyzing recorded sounds in real-time with a microphone attached close to the keyboard....
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ISBN:
(纸本)9781605588438
We introduce a technique to detect simple gestures of "surfing" (moving a hand horizontally) on a standard keyboard by analyzing recorded sounds in real-time with a microphone attached close to the keyboard. This technique allows the user to maintain a focus on the screen while surfing on the keyboard. Since this technique uses a standard keyboard without any modification, the user can take full advantage of the input functionality and tactile quality of his favorite keyboard supplemented with our interface.
The proceedings contain 40 papers. The topics discussed include: the design and evaluation of selection techniques for 3D volumetric displays;Modelcraft: capturing freehand annotations and edits on physical 3D models;...
ISBN:
(纸本)1595933131
The proceedings contain 40 papers. The topics discussed include: the design and evaluation of selection techniques for 3D volumetric displays;Modelcraft: capturing freehand annotations and edits on physical 3D models;a direct texture placement and editing interface;CINCH: a cooperatively designed marking interface for 3D pathway selection;Soap: a pointing device that works in mid-air;comparing and managing multiple versions of slide presentations;Viz:a visual analysis suite for explaining local search behavior;using a low-cost electroencephalograph for task classification in HCI research;sensing from the basement: a feasibility study of unobtrusive and low-cost home activity recognition;mobile interaction using paperweight metaphor;summarizing personal web browsing sessions;enabling web browsers to augment web sites' filtering and sorting functionalities;translating keyword commands into executable code;and content-aware scrolling.
The proceedings contain 34 papers. The topics discussed include: video object annotation, navigation, and composition;creating map-based storyboards for browsing tour videos;an application-independent system for visua...
ISBN:
(纸本)9781595939753
The proceedings contain 34 papers. The topics discussed include: video object annotation, navigation, and composition;creating map-based storyboards for browsing tour videos;an application-independent system for visualizing user operation history;design as exploration: creating interface alternatives through parallel authoring and runtime tuning;an infrastructure for extending applications' user experiences across multiple personal devices;iterative design and evaluation of an event architecture for pen-and-paper interfaces;search vox: leveraging multimodal refinement and partial knowledge for mobile voice search;tapping and rubbing: exploring new dimensions of tactile feedback with voice coil motors;an exploration of rolling pen for pen-based interaction;and scratch input: creating large, inexpensive, unpowered and mobile finger input surfaces.
Adaptive user-interface composition is the ability of a software system to: (a) compose its user-interface at runtime according to a given deployment profile;and (b) to possibly drop running components and activate be...
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ISBN:
(纸本)9781450300834
Adaptive user-interface composition is the ability of a software system to: (a) compose its user-interface at runtime according to a given deployment profile;and (b) to possibly drop running components and activate better alternatives in their place in response to deployment profile modifications. While adaptive behavior has gained interest for a wide range of software products and services, its support is very demanding requiring adoption of user-interface architectural patterns from the early software design stages. While previous research addressed the issue of engineering adaptive systems from scratch, there is an important methodological gap since we lack processes to reform existing non-adaptive systems towards adaptive behavior. We present a stepwise transformation process of user-interfacesoftware by incrementally upgrading relevant class structures towards adaptive composition by treating adaptive behavior as a cross-cutting concern. All our refactoring examples have emerged from real practice.
In this paper we introduce LuminAR: a prototype for a new portable and compact projector-camera system designed to use the traditional incandescent bulb interface as a power source, and a robotic desk lamp that carrie...
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ISBN:
(纸本)9781605588438
In this paper we introduce LuminAR: a prototype for a new portable and compact projector-camera system designed to use the traditional incandescent bulb interface as a power source, and a robotic desk lamp that carries it, enabling it with dynamic motion capabilities. We are exploring how the LuminAR system embodied in a familiar form factor of a classic Angle Poise lamp may evolve into a new class of robotic, digital information devices.
We propose a disk-type I/O interface, IODisk, which helps users browse various digital contents intuitively in their living environment. IODisk mainly consists of a forcefeedback mechanism integrated in the rotation a...
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ISBN:
(纸本)9781605588438
We propose a disk-type I/O interface, IODisk, which helps users browse various digital contents intuitively in their living environment. IODisk mainly consists of a forcefeedback mechanism integrated in the rotation axis of a disk. users can control the playing speed/direction contents (e.g., videos or picture slideshows) in proportion to the rotational speed/direction of the disk. We developed a prototype system and some applications.
We present a new interaction paradigm for digital cameras aimed at making interactive imaging algorithms accessible on these devices. In our system, the user creates visual cues in front of the lens during the live pr...
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ISBN:
(纸本)9781605588438
We present a new interaction paradigm for digital cameras aimed at making interactive imaging algorithms accessible on these devices. In our system, the user creates visual cues in front of the lens during the live preview frames that are continuously processed before the snapshot is taken. These cues are recognized by the camera's image processor to control the lens or other settings. We design and analyze vision-based camera interactions, including focus and zoom controls, and argue that the vision-based paradigm offers a new level of photographer control needed for the next generation of digital cameras.
This paper introduces a novel technique for integrating geometry from physical objects into computer aided design (CAD) software. We allow users to copy arbitrary real world object geometry into 2D CAD designs at scal...
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ISBN:
(纸本)9781605588438
This paper introduces a novel technique for integrating geometry from physical objects into computer aided design (CAD) software. We allow users to copy arbitrary real world object geometry into 2D CAD designs at scale through the use of a camera/projector system. This paper also introduces a system, CopyCAD, that uses this technique, and augments a Computer Controlled (CNC) milling machine. CopyCAD gathers input from physical objects, sketches and interactions directly on a milling machine, allowing novice users to copy parts of real world objects, modify them and then create a new physical part.
With recent progress in the field of surface computing it becomes foreseeable that interactive surfaces will turn into a commodity in the future, ubiquitously integrated into our everyday environments. At the same tim...
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ISBN:
(纸本)9781605588438
With recent progress in the field of surface computing it becomes foreseeable that interactive surfaces will turn into a commodity in the future, ubiquitously integrated into our everyday environments. At the same time, we can observe a trend towards personal data and whole applications being accessible over the Internet, anytime from anywhere. We envision a future where interactive surfaces surrounding us serve as powerful portals to access these kinds of data and services. In this paper, we contribute two novel interaction techniques supporting parts of this vision: First, HandsDown, a biometric user identification approach based on hand contours and, second, PhoneTouch, a novel technique for using mobile phones in conjunction with interactive surfaces.
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