This research demonstration presents the tool, Dynamic Interactive Views for Reverse Engineering (Diver). Diver supports software understanding through a trace focused userinterface. The trace focused userinterface ...
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ISBN:
(纸本)9781605587912
This research demonstration presents the tool, Dynamic Interactive Views for Reverse Engineering (Diver). Diver supports software understanding through a trace focused userinterface. The trace focused userinterface is a method of re-organizing the userinterface of integrated development environments so that developers can focus their attention on artifacts related to the run-time behaviour of the software that they are investigating. The tool combines concepts from research in software visualization, dynamic analysis, software reconnaissance, and task focused userinterfaces.
While recent advances in graphics, display, and computer hardware support ultra-scale visualizations of a tremendous amount of data sets, mechanisms for interacting with this information on large high-resolution wall ...
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ISBN:
(纸本)9781605588438
While recent advances in graphics, display, and computer hardware support ultra-scale visualizations of a tremendous amount of data sets, mechanisms for interacting with this information on large high-resolution wall displays are still under investigation. Different issues in terms of userinterface, ergonomics, multi-user interaction, and system flexibility arise while facing ultra-scale wall displays and none of the introduced approaches fully address them. We introduce HIPerPaper, a novel digital pen and paper interface that enables natural interaction with the HIPerSpace wall, a 31.8 by 7.5 foot tiled wall display of 268,720,000 pixels. HIPerPaper provides a flexible, portable, and inexpensive medium for interacting with large high-resolution wall displays.
Developing usability studies to evaluate software is a task requiring a wide variety of skills. For software developers who are not used to taking a user-centred approach to development it is often easier and more con...
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ISBN:
(纸本)9781450300834
Developing usability studies to evaluate software is a task requiring a wide variety of skills. For software developers who are not used to taking a user-centred approach to development it is often easier and more convenient to dismiss the use of user evaluation as too time-consuming or too hard. This is even more likely to be the case for developers who take a formal approach to software development, which is generally not focused on interface or usability concerns. In this paper we present an early investigation into the use of formal models of userinterface designs as the basis for designing software evaluation studies. We have undertaken a comparison study to find out whether a useful study can be derived in this way and whether or not further investigation into this is worthwhile, and we present the results here.
Post-conflict landmines have serious humanitarian repercussions: landmines cost lives, limbs and land. The primary method used to locate these buried devices relies on the inherently dangerous and difficult task of a ...
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ISBN:
(纸本)9781605588438
Post-conflict landmines have serious humanitarian repercussions: landmines cost lives, limbs and land. The primary method used to locate these buried devices relies on the inherently dangerous and difficult task of a human listening to audio feedback from a metal detector. Researchers have previously hypothesized that expert operators respond to these challenges by building mental patterns with metal detectors through the identification of object-dependent spatially distributed metallic fields. This paper presents the preliminary stages of a novel interface - Pattern Enhancement Tool for Assisting Landmine Sensing (PETALS) - that aims to assist with building and visualizing these patterns, rather than relying on memory alone. Simulated demining experiments show that the experimental interface decreases classification error from 23% to 5% and reduces localization error by 54%, demonstrating the potential for PETALS to improve novice deminer safety and efficiency.
作者:
Schwarz, JuliaHCII
Carnegie Mellon 5000 Forbes Ave Pittsburgh PA 15213 United States
Many new input technologies (such as touch and voice) hold the promise of more natural userinterfaces. However, many of these technologies create inputs with some uncertainty. Unfortunately, conventional infrastructu...
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ISBN:
(纸本)9781605588438
Many new input technologies (such as touch and voice) hold the promise of more natural userinterfaces. However, many of these technologies create inputs with some uncertainty. Unfortunately, conventional infrastructure lacks a method for easily handling uncertainty, and as a result input produced by these technologies is often converted to conventional events as quickly as possible, leading to a stunted interactive experience. Our ongoing work aims to design a unified framework for modeling uncertain input and dispatching it to interactors. This should allow developers to easily create interactors which can interpret uncertain input, give the user appropriate feedback, and accurately resolve any ambiguity. This abstract presents an overview of the design of a framework for handling input with uncertainty and describes topics we hope to pursue in future work. We also give an example of how we built highly accurate touch buttons using our framework. For examples of what interactors can be built and a more detailed description of our framework we refer the reader to [8].
Recent development in sound technologies has enabled the realistic replay of real-life sounds. Thanks to these technologies, we can experience a virtual real sound environment. However, there are other types of sound ...
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ISBN:
(纸本)9781605588438
Recent development in sound technologies has enabled the realistic replay of real-life sounds. Thanks to these technologies, we can experience a virtual real sound environment. However, there are other types of sound technologies that enhance reality, such as acoustic filters, sound effects, and background music. They are quite effective if carefully prepared, but they also alter the sound itself. Consequently, sound is simultaneously used to reconstruct realistic environments and to enhance emotions, which are actually incompatible functions. With this background, we focused on using tactile modality to enhance emotions and propose a method that enhances the sound experience by a combination of sound and skin sensation to the pinna (earlobe). In this paper, we evaluate the effectiveness of this method.
This paper introduces the subject of my PhD thesis, a framework for pattern-based modeling, generation and usability evaluation of interactive systems. It describes the structural aspects of HCI pattern languages and ...
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ISBN:
(纸本)9781450300834
This paper introduces the subject of my PhD thesis, a framework for pattern-based modeling, generation and usability evaluation of interactive systems. It describes the structural aspects of HCI pattern languages and how such languages and patterns for various modeling stages (e.g. task modeling) and abstraction levels can be exploited to automate part of the software development process for interactive applications. The main aspects and the general functionality of the framework as well as the supported development processes are discussed.
Multi-device userinterface design mostly implies creating a suitable interface for each targeted device, using a diverse set of design tools and toolkits. This is a time consuming activity, concerning a lot of repeti...
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ISBN:
(纸本)9781605588438
Multi-device userinterface design mostly implies creating a suitable interface for each targeted device, using a diverse set of design tools and toolkits. This is a time consuming activity, concerning a lot of repetitive design actions without support for reusing this effort in later designs. In this paper, we propose D-Macs: a design tool that allows designers to record their design actions across devices, to share these actions with other designers and to replay their own design actions and those of others. D-Macs lowers the burden in multi-device userinterface design and can reduce the necessity for manually repeating design actions.
Fostering creativity in userinterface (UI) design is challenging for innovation. This paper explores the combination of model-based approaches and interactive genetic algorithms to foster the exploration of the desig...
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ISBN:
(纸本)9781450300834
Fostering creativity in userinterface (UI) design is challenging for innovation. This paper explores the combination of model-based approaches and interactive genetic algorithms to foster the exploration of the design space. A user task model is given in input. Magellan produces sketches of Ills that aim at inspiring the designer. Later on, appropriate tools may be used to tune the right design into the design right. Magellan is a proof of concept that deserves further exploration. Currently it is implemented using COMETs but it is not dependent of this technology.
Use cases have become the standard for modeling functional requirements, whereas task models are used to capture UI requirements. Despite recent advances, software engineering (SE) and userinterface (UI) design metho...
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ISBN:
(纸本)9781450300834
Use cases have become the standard for modeling functional requirements, whereas task models are used to capture UI requirements. Despite recent advances, software engineering (SE) and userinterface (UI) design methods are poorly integrated making it difficult for SE and UI teams to collaborate, synchronize their efforts and avoid inconsistencies. To address these issues, we propose an integrated development methodology for use cases and task models. Both artifacts are used to specify software requirements, but emphasize two different aspects in a complementary manner. The integration consists of using CTT task models to iteratively enrich UI related steps in the use case model. We demonstrate that such an approach allows for a clear separation of concerns and therefore avoids potential inconsistencies between the two artifacts.
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