The proceedings contain 40 papers. The topics discussed include: the design and evaluation of selection techniques for 3D volumetric displays;Modelcraft: capturing freehand annotations and edits on physical 3D models;...
ISBN:
(纸本)1595933131
The proceedings contain 40 papers. The topics discussed include: the design and evaluation of selection techniques for 3D volumetric displays;Modelcraft: capturing freehand annotations and edits on physical 3D models;a direct texture placement and editing interface;CINCH: a cooperatively designed marking interface for 3D pathway selection;Soap: a pointing device that works in mid-air;comparing and managing multiple versions of slide presentations;Viz:a visual analysis suite for explaining local search behavior;using a low-cost electroencephalograph for task classification in HCI research;sensing from the basement: a feasibility study of unobtrusive and low-cost home activity recognition;mobile interaction using paperweight metaphor;summarizing personal web browsing sessions;enabling web browsers to augment web sites' filtering and sorting functionalities;translating keyword commands into executable code;and content-aware scrolling.
The proceedings contain 34 papers. The topics discussed include: video object annotation, navigation, and composition;creating map-based storyboards for browsing tour videos;an application-independent system for visua...
ISBN:
(纸本)9781595939753
The proceedings contain 34 papers. The topics discussed include: video object annotation, navigation, and composition;creating map-based storyboards for browsing tour videos;an application-independent system for visualizing user operation history;design as exploration: creating interface alternatives through parallel authoring and runtime tuning;an infrastructure for extending applications' user experiences across multiple personal devices;iterative design and evaluation of an event architecture for pen-and-paper interfaces;search vox: leveraging multimodal refinement and partial knowledge for mobile voice search;tapping and rubbing: exploring new dimensions of tactile feedback with voice coil motors;an exploration of rolling pen for pen-based interaction;and scratch input: creating large, inexpensive, unpowered and mobile finger input surfaces.
The proceedings contain 24 papers. The topics discussed include: comparing the programming demands of single-user and multi-user applications;the digital desk calculator: tangible manipulation on a desk top display;in...
ISBN:
(纸本)0897914511
The proceedings contain 24 papers. The topics discussed include: comparing the programming demands of single-user and multi-user applications;the digital desk calculator: tangible manipulation on a desk top display;interactive graph layout;primitives for programming multi-userinterfaces;an event-object recovery model for object-oriented userinterfaces;SUIT: the Pascal of userinterface toolkits;hybrid userinterfaces: breeding virtually bigger interfaces for physically smaller computers;buttons as first class objects on an X desktop;the PICASSO application framework;on temporal-spatial realism in the virtual reality environment;embedded buttons: documents as userinterfaces;a nose gesture interface device: extending virtual realities;MMM: a userinterface architecture for shared editors on a single screen;issues in combining marking and direct manipulation techniques;a general framework for bi-directional translation between abstract and pictorial data;smoothly integrating rule-based techniques into a direct manipulation interface builder;the importance of pointer variables in constraint models;and a model for input and output of multilingual text in a windowing environment.
The proceedings contain 121 papers. The topics discussed include: transferable microgestures across hand posture and location constraints: leveraging the middle, ring, and pinky fingers;exploring locomotion methods wi...
ISBN:
(纸本)9798400701320
The proceedings contain 121 papers. The topics discussed include: transferable microgestures across hand posture and location constraints: leveraging the middle, ring, and pinky fingers;exploring locomotion methods with upright redirected views for VR users in reclining & lying positions;learning custom experience ontologies via embedding-based feedback loops;RealityCanvas: augmented reality sketching for embedded and responsive scribble animation effects;InteractionAdapt: interaction-driven workspace adaptation for situated virtual reality environments;Substiports: user-inserted ad hoc objects as reusable structural support for unmodified FDM 3D printers;and Spellburst: a node-based interface for exploratory creative coding with natural language prompts.
The proceedings contain 95 papers. The topics discussed include: Idyll Studio: a structured editor for authoring interactive & data-driven articles;LipNotif: use of lips as a non-contact tactile notification inter...
ISBN:
(纸本)9781450386357
The proceedings contain 95 papers. The topics discussed include: Idyll Studio: a structured editor for authoring interactive & data-driven articles;LipNotif: use of lips as a non-contact tactile notification interface based on ultrasonic tactile presentation;SensiCut: material-aware laser cutting using speckle sensing and deep learning;Marcelle: composing interactive machine learning workflows and interfaces;false positives vs. false negatives: the effects of recovery time and cognitive costs on input error preference;KondoCloud: improving information management in cloud storage via recommendations based on file similarity;ModularHMD: SoundsRide: a reconfigurable mobile head-mounted display enabling ad-hoc peripheral interactions with the real world;and affordance-synchronized music mixing for in-car audio augmented reality.
The proceedings contain 85 papers. The topics discussed include: SensorSnaps: integrating wireless sensor nodes into fabric snap fasteners for textile interfaces;Tessutivo: contextual interactions on interactive fabri...
ISBN:
(纸本)9781450368162
The proceedings contain 85 papers. The topics discussed include: SensorSnaps: integrating wireless sensor nodes into fabric snap fasteners for textile interfaces;Tessutivo: contextual interactions on interactive fabrics with inductive sensing;3D printed fabric: techniques for design and 3D weaving programmable textiles;knitting skeletons: a computer-aided design tool for shaping and patterning of knitted garments;Unakite: scaffolding developers’ decision-making using the web;mercury: empowering programmers' mobile work practices with microproductivity;X-droid: a quick and easy android prototyping framework with a single-app illusion;and CircuitStyle: a system for peripherally reinforcing best practices in hardware computing.
The proceedings contain 115 papers. The topics discussed include: TactileNet: bringing touch closer in the digital world;MetaController: sheet material based flexible game controlling system;SenseBot: supporting embod...
ISBN:
(纸本)9798400707186
The proceedings contain 115 papers. The topics discussed include: TactileNet: bringing touch closer in the digital world;MetaController: sheet material based flexible game controlling system;SenseBot: supporting embodied remote communication through AR-enabled social robot;IntelliCID: intelligent caustics illumination device;VibraHand: In-hand superpower enabling spying, precognition, and telekinesis;Empathy-GPT: leveraging large language models to enhance emotional empathy and user engagement in embodied conversational agents;EmoPus: providing emotional and tactile comfort with a AI desk companion octopus;real-time word-level temporal segmentation in streaming speech recognition;and demonstrating LLM-for-X: application-agnostic integration of large language models to support writing workflows.
The proceedings contain 27 papers. The topics discussed include: Windows on the world: 2D Windows for 3D augmented reality;animating userinterfaces using animation servers;algorithm animation using 3D interactive gra...
ISBN:
(纸本)089791628X
The proceedings contain 27 papers. The topics discussed include: Windows on the world: 2D Windows for 3D augmented reality;animating userinterfaces using animation servers;algorithm animation using 3D interactive graphics;animation: from cartoons to the userinterface;a graphics toolkit based on differential constraints;model-based userinterface design by example and by interview;recognizing multistroke geometric shapes: an experimental evaluation;from research prototypes to usable, useful systems: lessons learned in the trenches;pacers: time-elastic objects;animation support in a userinterface toolkit: flexible, robust, and reusable abstractions;stretching the rubber sheet: a metaphor for viewing large layouts on small screens;system components for embedded information retrieval from multiple disparate information sources;SpeechSkimmer: interactively skimming recorded speech;a toolset for navigation in virtual environments;video widgets and video actors;VB2 an architecture for interaction in synthetic worlds;converting an existing userinterface to use constraints;and a spreadsheet based on constraints.
The proceedings contain 74 papers. The topics discussed include: a series of tubes: adding interactivity to 3D prints using internal pipes;cheaper by the dozen: group annotation of 3D data;microtask programming: build...
ISBN:
(纸本)9781450330695
The proceedings contain 74 papers. The topics discussed include: a series of tubes: adding interactivity to 3D prints using internal pipes;cheaper by the dozen: group annotation of 3D data;microtask programming: building software with a crowd;situated crowdsourcing using a market model;crowd-powered parameter analysis for visual design exploration;expert crowdsourcing with flash teams;spreadsheet-driven web applications;making the web easier to see with opportunistic accessibility improvement;content-aware kinetic scrolling for supporting web page navigation;hover pad: interacting with autonomous and self-actuated displays in space;predictive translation memory: a mixed-initiative system for human language translation;and Tohme: detecting curb ramps in Google street view using crowdsourcing, computer vision, and machine learning.
The proceedings contain 73 papers. The topics discussed include: CommandBoard: creating a general-purpose command gesture input space for soft keyboard;characterizing latency in touch and button-equipped interactive s...
ISBN:
(纸本)9781450349819
The proceedings contain 73 papers. The topics discussed include: CommandBoard: creating a general-purpose command gesture input space for soft keyboard;characterizing latency in touch and button-equipped interactive systems;WhichFingers: identifying fingers on touch surfaces and keyboards using vibration sensors;Carpacio: repurposing capacitive sensors to distinguish driver and passenger touches on in-vehicle screen;learning visual importance for graphic designs and data visualizations;EyeScout: active eye tracking for position and movement independent gaze interaction with large public displays;panning and zooming high-resolution panoramas in virtual reality devices;and CircuitSense: automatic sensing of physical circuits and generation of virtual circuits to support software tools.
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