Large display walls and personal devices such as Smartphones have complementary characteristics. While large displays are well-suited to multi-user interaction (potentially with complex data), they are inherently publ...
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ISBN:
(纸本)9781450337809
Large display walls and personal devices such as Smartphones have complementary characteristics. While large displays are well-suited to multi-user interaction (potentially with complex data), they are inherently public and generally cannot present an interface adapted to the individual user. However, effective multi-user interaction in many cases depends on the ability to tailor the interface, to interact without interfering with others, and to access and possibly share private data. The combination with personal devices facilitates exactly this. Multi-device interaction concepts enable data transfer and include moving parts of UIs to the personal device. In addition, hand-held devices can be used to present personal views to the user. Our work will focus on using personal devices for true multi-user interaction with interactive display walls. It will cover appropriate interaction techniques as well as the technical foundation and will be validated with corresponding application cases.
To make constrained manipulation of 3D objects in desktop 3D applications, 3D transformation widgets are commonly used. However, their performance degrades on touchscreens because of low accuracy of touch inputs and t...
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Projector-camera (pro-cam) systems afford a wide range of interactive possibilities, combining both natural and mixedreality 3D interaction. However, the latency inherent within these systems can cause the projection ...
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ISBN:
(纸本)9781450337809
Projector-camera (pro-cam) systems afford a wide range of interactive possibilities, combining both natural and mixedreality 3D interaction. However, the latency inherent within these systems can cause the projection to 'slip' from any moving target, so pro-cam systems have typically shied away from truly dynamic scenarios. We explore softwareonly techniques to reduce latency;considering the best achievable results with widely adopted commodity devices (e.g. 30Hz depth cameras and 60Hz projectors). We achieve 50% projection alignment on objects in free flight (a 34% improvement) and 69% alignment on dynamic human movement (a 40% improvement).
There are many hand postures of smartphone according to the users' situations. In order to support appropriate interface, it is important to know user's hand posture. To recognize grasp postures, which is not ...
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ISBN:
(纸本)9781450337809
There are many hand postures of smartphone according to the users' situations. In order to support appropriate interface, it is important to know user's hand posture. To recognize grasp postures, which is not depend on users' situations, we consider using smartphone's touchscreen and their built-in gyroscope and accelerometer and use support vector machine (SVM). In order to evaluate our system, we described the result of the experiments when users are using the devices in the room and on the train. We knew that our system could be feasible for personal use only system by improving the information from the accelerometer. We also collected users' data when users are sitting in the room. Results showed that grasp recognition accuracy under 5 and 4 hand postures were 87.7%, 92.4% respectively when training and testing on 6 users.
The proceedings contain 43 papers. The topics discussed include: needle userinterface: a sewing interface using layered conductive fabrics;touch sensing by partial shadowing of PV module;spatial augmented reality for...
ISBN:
(纸本)9781450315821
The proceedings contain 43 papers. The topics discussed include: needle userinterface: a sewing interface using layered conductive fabrics;touch sensing by partial shadowing of PV module;spatial augmented reality for physical drawing;TouchCast: an on-line platform for creation and sharing of tactile content based on tactile copy & paste;enjoying virtual handcrafting with ToolDevice;slickfeel: sliding and clicking haptic feedback on a touchscreen;machine learning models for uncertain interaction;interactions speak louder than words: shared user models and adaptive interfaces;medical operating documents: dynamic checklists support crisis attention;sleepyWhispers: sharing goodnights within distant relationships;Synchrum: a tangible interface for rhythmic collaboration;you can't force calm: designing and evaluating respiratory regulating interfaces for calming technology;and collision avoidance interface for safe piloting of unmanned vehicles using a mobile device.
The proceedings contain 62 papers. The topics discussed include: RevMiner: an extractive interface for navigating reviews on a smartphone;cross-device interaction via micro-mobility and f-formations;CrowdScape: intera...
ISBN:
(纸本)9781450315807
The proceedings contain 62 papers. The topics discussed include: RevMiner: an extractive interface for navigating reviews on a smartphone;cross-device interaction via micro-mobility and f-formations;CrowdScape: interactively visualizing user behavior and output;adding structured data in unstructured web chat conversation;waken: reverse engineering usage information and interface structure from software videos;GamiCAD: a gamified tutorial system for first time AutoCAD users;tutorial-based interfaces for cloud-enabled applications;iRing: intelligent ring using infrared reflection;magic finger: always-available input through finger instrumentation;digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor;DejaVu: integrated support for developing interactive camera-based programs;DataPlay: interactive tweaking and example-driven correction of graphical database queries;and userinterface toolkit mechanisms for securing interface elements.
Using a real life scenario of aircraft cockpit design, we illustrate how the model-based architecture of the djnn programming framework allows to combine the multidisciplmary and iterative processes of userinterface ...
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ISBN:
(纸本)9781450336468
Using a real life scenario of aircraft cockpit design, we illustrate how the model-based architecture of the djnn programming framework allows to combine the multidisciplmary and iterative processes of userinterface design with the requirements of industrial system development. Treating software programs as hierarchies of interactive components allows to delegate the production of components to multiple actors, each using the tools of their trade. Components can be exchanged in various formats. refined without modifying their surroundings, and undergo automated property verifications before being integrated.
Wearable technology projects afford the opportunity to work within interdisciplinary teams to create truly innovative solutions. Sometimes it is difficult for teams of designers and engineers to work together because ...
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ISBN:
(纸本)9781450335782
Wearable technology projects afford the opportunity to work within interdisciplinary teams to create truly innovative solutions. Sometimes it is difficult for teams of designers and engineers to work together because of process differences and communication issues. Here we present a case study that describes how one team developed a system to overcome these obstacles and propose viewing interdisciplinary collaboration tools as boundary objects. The system described here allows designers to work with programmers to create full color light effects in real time, through a calibration process and interface that allows designers an easy entry into discussions about the placement of electronics in an LED-embedded garments.
Designing software applications for multiple tenants is challenging. The task is even harder when designing pure multitenancy applications that must support different customers using a single codebase and data store. ...
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The proceedings contain 44 papers. The topics discussed include: indoor skydiving in immersive virtual reality with embedded storytelling;walking on foot to explore a virtual environment with uneven terrain;vector sol...
ISBN:
(纸本)9781450339902
The proceedings contain 44 papers. The topics discussed include: indoor skydiving in immersive virtual reality with embedded storytelling;walking on foot to explore a virtual environment with uneven terrain;vector solid texture synthesis using two-scale shaping model;direct lighting on meso-structured surfaces with area light sources;head-mounted display with mid-air tactile feedback;TouchSketch: a touch-based interface for 3D object manipulation and editing;virtual reality based laparoscopic surgery simulation;interactive virtual percussion instruments on mobile devices;and procedural techniques for simulating the growth of plant leaves and adapting venation patterns.
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