With the advent of wearable computing, cheap, commercialgrade sensors have broadened the accessibility to real-time physiological sensing. While there is considerable research that explores leveraging this information...
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High-resolution, wall-size displays often rely on bespoke software for performing interactive data visualisation, leading to interface designs with little or no consistency between displays. This makes adoption for no...
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The paper presents iTrace, an Eclipse plugin that implicitly records developers' eye movements while they work on change tasks. iTrace is the first eye tracking environment that makes it possible for researchers t...
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ISBN:
(纸本)9781450336758
The paper presents iTrace, an Eclipse plugin that implicitly records developers' eye movements while they work on change tasks. iTrace is the first eye tracking environment that makes it possible for researchers to conduct eye tracking studies on large software systems. An overview of the design and architecture is presented along with features and usage scenarios. iTrace is designed to support a variety of eye trackers. The design is flexible enough to record eye movements on various types of software artifacts (Java code, text/html/xml documents, diagrams), as well as IDE userinterface elements. The plugin has been successfully used for software traceability tasks and program comprehension tasks. iTrace is also applicable to other tasks such as code summarization and code recommendations based on developer eye movements. A short video demonstration is available at https://***/3OUnLCX4dXo.
Social experience can deeply impact on gaming experience and is often used to increase enjoyment and retention. In the literature two main categories of social interaction can be identified: competition and collaborat...
ISBN:
(纸本)9781450339902
Social experience can deeply impact on gaming experience and is often used to increase enjoyment and retention. In the literature two main categories of social interaction can be identified: competition and collaboration. Player engagement has been widely studied under different conditions related to the type of social interaction taking place during the game. However, rich and newly available contexts based on emerging paradigms, such as those enabled by Natural userinterfaces, have not been yet extensively addressed. In the current study the impact of collaborative and competitive goal structures on player engagement, awareness and social presence is evaluated in the context of a jigsaw puzzle game taking place in a Shared Virtual Environment using a highly immersive setup exploiting natural user interaction.
technology to make physiological measurements related to attention and cognitive load is becoming more affordable. We propose a solution based on combining the exploitation of dynamic user information gathered through...
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This research aims to investigate if using a more embodied interface that includes motion cueing can facilitate spatial updating compared to a more traditional non-embodied interface. The ultimate goal is to create a ...
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SmartFusion2 Family of FPGAs from MicroSemi introduces novel Silicon technology that enables minimally intrusive, spatial debug capabilities. Spatial debug concerns itself with observing and controlling sequential ele...
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ISBN:
(纸本)9781450338561
SmartFusion2 Family of FPGAs from MicroSemi introduces novel Silicon technology that enables minimally intrusive, spatial debug capabilities. Spatial debug concerns itself with observing and controlling sequential elements in the user?s Design Under Test (DUT) at an instant of time, i.e. in a specific clock cycle. This capability is made possible by the in-situ, always available probe network running at 50MHz in Smartfusion2. Observing and controlling DUT is less intrusive than conventional methods. Furthermore, no instrumentation and no re-programming of the FPGA device is required. This reduces the number of debug iterations (test re-runs) and accelerates design bring-up in the *** session showcases a technique to debug pseudo-static signals, i.e. sequential elements that remain static over a duration of time spanning many clock cycles of probe network (50MHz). Partial or entire set of sequential logic in the DUT can be read out via the JTAG or the SPI interface, while the DUT is running. This technique of observation is non-intrusive.A method to debug DUT using clock halting is presented. In such a method, the clock of the DUT is halted based on a trigger signal that is external or internal to the DUT. The trigger signal can be dynamically chosen without re-programming the device. Once the trigger fires, and clock is halted using a glitchless clock gate, any portion of the sequential logic in the DUT can be written to (altered) and then if required, the user clock can be gated ON to resume normal operation. Though somewhat intrusive, this technique of controlling hard to reach DUT states is invaluable in certain debug situations.
SakuraSensor is a participatory sensing system for collecting short videos of cherry-lined roads by in-vehicle smartphones to provide scenery-based route recommendation services for comfortable driving. To detect good...
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ISBN:
(纸本)9781450335751
SakuraSensor is a participatory sensing system for collecting short videos of cherry-lined roads by in-vehicle smartphones to provide scenery-based route recommendation services for comfortable driving. To detect good cherrylined roads and record their videos automatically during driving, image analysis techniques are performed on user's smartphone, and the degree of flowering cherries (cherry intensity) along the roads are calculated in realtime. In this demonstration, we show how flowering cherries are detected from the videos along with the actual values of cherry intensity, and show a map-based userinterface for viewing short videos recorded on the cherry-lined roads.
Recently, indoor localization has been a key supporting technology for most ubiquitous applications. However, most localization schemes require the deployment of the anchor nodes in advance to assist indoor localizati...
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ISBN:
(纸本)9781450335751
Recently, indoor localization has been a key supporting technology for most ubiquitous applications. However, most localization schemes require the deployment of the anchor nodes in advance to assist indoor localization. In this demo, we develop FootStep-Tracker, an indoor localization system via sensing the user's footsteps, without any support infrastructures. By embedding tiny Sensor-Tag into the user's shoes, FootStep-Tracker is able to accurately perceive the user's moving trace, including the moving direction and distance. Moreover, by detecting the user's activities such as going upstairs/downstairs and taking an elevator, FootStep- Tracker can correlate with the specified positions such as stairs and elevators, and determine the exacted moving traces in the indoor map.
In this paper, we describe a new software framework for tangible tabletop interfaces: TULIP. The framework uses an abstraction layer to receive information from computer vision frameworks, such as reacTIVision, and a ...
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