The proceedings contain 6 papers. The topics discussed include: digital rights, digital restrictions;is a career in computergraphics possible?: part 1: skills and training;so you want to create content: licenses, cop...
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ISBN:
(纸本)1595933646
The proceedings contain 6 papers. The topics discussed include: digital rights, digital restrictions;is a career in computergraphics possible?: part 1: skills and training;so you want to create content: licenses, copyrights, and other things to think about;ethics in image manipulation;video games: content and responsibility;and is a career in computergraphics possible?: part 2: dedication and expectation.
In the domain of computergraphics, achieving high visual quality in real-time rendering remains a formidable challenge due to the inherent time-quality tradeoff. Conventional real-time rendering engines sacrifice vis...
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In the domain of computergraphics, achieving high visual quality in real-time rendering remains a formidable challenge due to the inherent time-quality tradeoff. Conventional real-time rendering engines sacrifice visual fidelity for interactive performance, while image generation using path-tracing techniques can be exceedingly time-consuming. In this article, we introduce RenderGAN, a deep learning-based solution designed to address this critical challenge in real-time rendering. RenderGAN uses G-Buffers and information from a real-time rendering engine as inputs to produce output images with exceptional visual fidelity. Its encoder-decoder architecture, trained using the Generative Adversarial Network (GAN) framework with perceptual loss, enhances image realism. To evaluate RenderGAN's effectiveness, we quantitatively compare the generated images with those of a path-tracing engine, obtaining a remarkable Universal Image Quality Index (UIQI) value of 0.898. RenderGAN's open source nature fosters collaboration, driving advancements in real-time computergraphics and rendering techniques. By bridging the gap between real-time and path-tracing rendering, RenderGAN opens new horizons for accelerated image generation, inspiring innovation and unlocking the full potential of real-time visual experiences. Project page: https://***/marcomameli1992/RenderNet
The proceedings contain 4 papers. The topics discussed include: plugged in: creating emotional responses through the use of entertainment technology in live performance;vrooom vrooom: SIGGRAPH at 500 horsepower;20,000...
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ISBN:
(纸本)1595933646
The proceedings contain 4 papers. The topics discussed include: plugged in: creating emotional responses through the use of entertainment technology in live performance;vrooom vrooom: SIGGRAPH at 500 horsepower;20,000 bits under the sea: how robotics, visualization, and scientific computing are changing the way we explore, discover, and understand our oceans;and sounding off: how voice talents bring characters to life in CG film.
This conference proceedings contains 43 papers. The main subjects are graphic dynamics, rendering, object space methods, radiosity, interactivegraphics, animation, lighting and shading, computergraphics hardware, su...
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This conference proceedings contains 43 papers. The main subjects are graphic dynamics, rendering, object space methods, radiosity, interactivegraphics, animation, lighting and shading, computergraphics hardware, surfaces and volumes modeling, and pools, puddles, stones, waterfalls and fire modeling. All papers are separately indexed and abstracted.
The proceedings contain 61 papers. The topics discussed include: a hidden-surface algorithm with anti-aliasing;color spaces for computergraphics;a scan line algorithm for computer display of curved surfaces;a scan li...
The proceedings contain 61 papers. The topics discussed include: a hidden-surface algorithm with anti-aliasing;color spaces for computergraphics;a scan line algorithm for computer display of curved surfaces;a scan line algorithm for displaying parametrically defined surfaces;towards the design of an intrinsically graphical language;basic zgrass — a sophisticated graphics language for the bally home library computer;definition and use of higher-level graphics input tools;a graphics-based programming-support system;and GAIN: An interactive program for teaching interactivecomputergraphics programming.
The proceedings contain 35 papers. The topics discussed include: increasing student retention in computer science through research programs for undergraduates;computer aided sculpting: a multidisciplinary course in sh...
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ISBN:
(纸本)1595933646
The proceedings contain 35 papers. The topics discussed include: increasing student retention in computer science through research programs for undergraduates;computer aided sculpting: a multidisciplinary course in shape modeling;teaching introductory computergraphics using java 3D, games and customized software: a Brazilian experience;play to learn: exploring online educational games in museums;designing collaborative interdisciplinary CG experiences in the curriculum;Designing an adaptive multimedia interactive to support shared learning experiences;proposal on learning program with observation supported by simulation contents;enhancing interface design using attentive interaction design toolkit;an immersive virtual environment for learning sign language mathematics;a photorealistic 3d virtual laboratory for undergraduate instruction in microcontroller technology;and game and interactivity in computer science education.
The proceedings contain 48 papers. The topics discussed include: an interactivecomputergraphics approach for dissecting a mixture of normal (or lognormal) distributions;intermixing refresh and direct view storage gr...
The proceedings contain 48 papers. The topics discussed include: an interactivecomputergraphics approach for dissecting a mixture of normal (or lognormal) distributions;intermixing refresh and direct view storage graphics;computer-generated stereograms - a new dimension for the graphic arts;a user-oriented computergraphics system;a ccnversational extensible system for the animation of shaded images;experiments with computer animation;a digital video information storage and retrieval system;interactive skeleton techniques for enhancing motion dynamics in key frame animation;interacting with the galatea film analysis system;a graphics editor for labanotation;a film on schemes for interactive curve design;and automatic drafting systems - an effective person-machine interface.
This volume of the proceedings contains 46 articles devoted to: picture/image generation, computational geometry and object modeling, animation, modeling of synthetic creatures with human characteristics (such as hair...
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ISBN:
(纸本)0897914791
This volume of the proceedings contains 46 articles devoted to: picture/image generation, computational geometry and object modeling, animation, modeling of synthetic creatures with human characteristics (such as hair, movements, clothes), modeling of natural phenomena (such as seashells,plants), picture-to-sound synchronization, shape creating, surfaces, control points, 2D to 3D conversion and different computer graphic applications.
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