The proceedings contain 46 papers. The topics discussed include: 2-D shape blending: an intrinsic solution to the vertex path problem;pad an alternative approach to the computer interface;implementing rotation matrix ...
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ISBN:
(纸本)0897916018
The proceedings contain 46 papers. The topics discussed include: 2-D shape blending: an intrinsic solution to the vertex path problem;pad an alternative approach to the computer interface;implementing rotation matrix constraints in analog VLSI;interactive texture mapping;correcting for short-range spatial non-linearities of CRT-based output devices;efficient, fair interpolation using Catmull-Clark surfaces;mesh optimization;graphics rendering architecture for a high performance desktop workstation;realityengine graphics;an interactive 3D toolkit for constructing 3D widgets;toolglass and magic lenses: the see-through interface;LEO: a system for cost effective 3D shaded graphics;EXACT: algorithm and hardware architecture for an improved a-buffer;autocalibration for virtual environments tracking hardware;VIEW - an exploratory molecular visualization system with user-definable interaction sequences;and surround-screen projection-based virtual reality: the design and implementation of the CAVE.
The proceedings contain 37 papers. The topics discussed include: a rendering algorithm for visualizing 3d scalar fields;a parallel algorithm for polygon rasterization;the triangle processor and normal vector shader: a...
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ISBN:
(纸本)0897912756
The proceedings contain 37 papers. The topics discussed include: a rendering algorithm for visualizing 3d scalar fields;a parallel algorithm for polygon rasterization;the triangle processor and normal vector shader: a VLSI system for high performance graphics;subnanosecond pixel rendering with million transistor chips;V-BUFFER: visible volume rendering;an efficient algorithm for finding the CSG representation of a simple polygon;ConMan: a visual programming language for interactivegraphics;a new radiosity approach by procedural refinements for realistic image synthesis;a progressive refinement approach to fast radiosity image generation;a study in interactive 3-D rotation using 2-D control devices;graphical search and replace;harnessing chaos for image synthesis;plant models faithful to botanical structure and development;spacetime constraints;developmental models of herbaceous plants for computer imagery purposes;and the motion dynamics of snakes and worms.
The proceedings contain 35 papers. The topics discussed include: parallel processing image synthesis and anti-aliasing;frame-to-frame coherence and the hidden surface computation: constraints for a convex world;panel ...
ISBN:
(纸本)0897910451
The proceedings contain 35 papers. The topics discussed include: parallel processing image synthesis and anti-aliasing;frame-to-frame coherence and the hidden surface computation: constraints for a convex world;panel introduction custom VLSI chips for graphics;contour filling in raster graphics;a frame buffer system with enhanced functionality;effective use of color in computergraphics;a VLSI architecture for updating raster-scan displays;shading of regions on vector display devises;filtering high quality text for display on raster scan devices;filtering edges for gray-scale displays;a visible polygon reconstruction algorithm;gaze-orchestrated dynamic windows;an attribute binding model;video panel session on interactive systems;the George Washington university core system implementation;gramps - a graphics language interpreter for real-time, interactive, three-dimensional picture editing and animation;a methodology for the specification of graphical user interface;panel discussion on standards ANSI X3H3 technical committee on computergraphics;animating facial expressions;merging and transformation of raster images for cartoon animation;a method of interactive visualization of cad surface models on a color video display;and 3d graphics and the wave theory.
This conference proceedings contains 34 papers. 31 papers are indexed separately. Topics covered include: theory and algorithms;graphics hardware;interaction techniques;graphic software and languages;CAD/CAM;applicati...
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This conference proceedings contains 34 papers. 31 papers are indexed separately. Topics covered include: theory and algorithms;graphics hardware;interaction techniques;graphic software and languages;CAD/CAM;applications;and, raster graphics.
The proceedings contain 34 papers. The topics discussed include: towards a comprehensive user interface management system;near real-time shaded display of rigid objects;computergraphics in higher education;a graphics...
ISBN:
(纸本)0897911091
The proceedings contain 34 papers. The topics discussed include: towards a comprehensive user interface management system;near real-time shaded display of rigid objects;computergraphics in higher education;a graphics editor for Benesh movement notation;SYNGRAPH: a graphical user interface generator;lighting controls for synthetic images;artificial texturing: an aid to surface visualization;a scan-line hidden surface removal procedure for constructive solid geometry;pyramidal parametrics;edge inference with applications to antialiasing;graphical style towards high quality illustrations;anti-aliased line drawing using brush extrusion;the simulation of natural phenomena;computer graphic modeling of American sign language;a parallel scan conversion algorithm with anti-aliasing for a general-purpose ultracomputer;ray tracing algebraic surfaces;incense: a system for displaying data structures;new techniques for ray tracing procedurally defined objects;local control of bias and tension in beta-splines;minimal GKS;Japanese computergraphics: challenges and opportunities;a device-independent network graphics system;and topologically reliable display of algebraic curves.
The proceedings contain 32 papers. The topics discussed include: a muscle model for animating three-dimensional facial expression;flocks, herds, and schools: a distributed behavioral model;principles of traditional an...
ISBN:
(纸本)0897912276
The proceedings contain 32 papers. The topics discussed include: a muscle model for animating three-dimensional facial expression;flocks, herds, and schools: a distributed behavioral model;principles of traditional animation applied to 3D computer animation;principles and applications of pencil tracing;fast ray tracing by ray classification;generating antialiazed images at low sampling densities;GRAPE: An Environment to Build;FRAMES: software tools for modeling, rendering and animation of 3D Scenes;the Reyes image rendering architecture;accurate triangulations of deformed, intersecting surfaces;ray tracing complex models;boundary evaluation of non-convex primitives to produce parametric trimmed surfaces;discrete beta-splines;and direct least-squares fitting of algebraic surfaces containing surface tessellations.
The proceedings contain 59 papers. The topics discussed include: computer-generated pen-and-ink illustration of trees;a simple, efficient method for realistic animation of clouds;computer modelling of fallen snow;time...
ISBN:
(纸本)1581132085
The proceedings contain 59 papers. The topics discussed include: computer-generated pen-and-ink illustration of trees;a simple, efficient method for realistic animation of clouds;computer modelling of fallen snow;time-dependent visual adaptation for fast realistic image display;toward a psychophysically-based light reflection model for image synthesis;monte Carlo evaluation of non-linear scattering equations for subsurface reflection;displaced subdivision surfaces;piecewise smooth subdivision surfaces with normal control;environment matting extensions: towards higher accuracy and real-time capture;the digital Michelangelo project: 3D scanning of large statues;acquiring the reflectance field of a human face;as-rigid-as-possible shape interpolation;pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation;timewarp rigid body simulation;interactive control for physically-based animation;and interactive manipulation of rigid body simulations.
The proceedings contain 58 papers. The topics discussed include: selective rendering: computing only what you see;real-time animation of ancient Roman sites;efficient human motion retrieval in large databases;grid-bas...
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ISBN:
(纸本)1595935649
The proceedings contain 58 papers. The topics discussed include: selective rendering: computing only what you see;real-time animation of ancient Roman sites;efficient human motion retrieval in large databases;grid-based computer animation rendering;impostors and pseudo-instancing for GPU crowd rendering;automatic expressive deformations for stylizing motion;validating retargeted and interpolated locomotions by dynamics-based analysis;learned deformable skeletons for motion capture based animation;individualized reaction movements for virtual humans;implicit curve oriented inbetweening for motion animation;3D character animation synthesis from 2D sketches;efficient physically-based simulation of non-linear media;efficient animation of water flow on irregular terrains;interactive landscape visualization using GPU ray casting;oriented convex polyhedra for collision detection in 3D computer animation;and efficient collision detection for spherical blend skinning.
The proceedings contain 65 papers. The topics discussed include: dynamic real-time deformations using space & time adaptive sampling;Kizamu: a system for sculpting digital characters;feature sensitive extraction f...
ISBN:
(纸本)158113374X
The proceedings contain 65 papers. The topics discussed include: dynamic real-time deformations using space & time adaptive sampling;Kizamu: a system for sculpting digital characters;feature sensitive extraction from volume data;reconstruction and representation of 3D objects with radial basis functions;reliable two-dimensional graphing methods for mathematical formulae with two free variables;synthesizing bidirectional texture functions for real-world surfaces;image-based rendering of diffuse, specular and glossy surfaces from a single image;a signal-processing framework for invasive rendering;WireGL: a scalable graphics system for clusters;Lightning-2: a high-performance display subsystem for PC clusters;a real-time procedural shading system for programmable graphics hardware;progressive compression for lossless transmission of triangle meshes;and topology matching for fully automatic similarity estimation of 3D shades.
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