咨询与建议

限定检索结果

文献类型

  • 5,253 篇 会议
  • 328 篇 期刊文献
  • 6 册 图书

馆藏范围

  • 5,588 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 4,476 篇 工学
    • 4,174 篇 计算机科学与技术...
    • 3,745 篇 软件工程
    • 546 篇 控制科学与工程
    • 409 篇 光学工程
    • 407 篇 信息与通信工程
    • 280 篇 生物工程
    • 195 篇 建筑学
    • 176 篇 土木工程
    • 171 篇 电子科学与技术(可...
    • 151 篇 电气工程
    • 146 篇 生物医学工程(可授...
    • 112 篇 机械工程
    • 101 篇 化学工程与技术
    • 100 篇 力学(可授工学、理...
    • 80 篇 测绘科学与技术
    • 74 篇 仪器科学与技术
  • 1,781 篇 理学
    • 1,046 篇 数学
    • 680 篇 物理学
    • 292 篇 生物学
    • 149 篇 统计学(可授理学、...
    • 106 篇 系统科学
    • 93 篇 化学
  • 498 篇 管理学
    • 297 篇 图书情报与档案管...
    • 224 篇 管理科学与工程(可...
    • 121 篇 工商管理
  • 140 篇 教育学
    • 139 篇 教育学
  • 124 篇 医学
    • 123 篇 临床医学
    • 52 篇 基础医学(可授医学...
    • 42 篇 药学(可授医学、理...
  • 100 篇 法学
    • 96 篇 社会学
  • 35 篇 农学
  • 29 篇 经济学
  • 4 篇 艺术学
  • 3 篇 文学
  • 3 篇 军事学

主题

  • 502 篇 interactive comp...
  • 497 篇 computer graphic...
  • 215 篇 three dimensiona...
  • 183 篇 rendering (compu...
  • 150 篇 virtual reality
  • 135 篇 animation
  • 120 篇 visualization
  • 104 篇 human computer i...
  • 95 篇 data visualizati...
  • 87 篇 computer aided d...
  • 86 篇 computer vision
  • 79 篇 user interfaces
  • 76 篇 interactive comp...
  • 62 篇 computer science
  • 52 篇 application soft...
  • 52 篇 computational mo...
  • 51 篇 hardware
  • 50 篇 graphics process...
  • 45 篇 graphics
  • 45 篇 augmented realit...

机构

  • 24 篇 university of to...
  • 21 篇 department of co...
  • 17 篇 pixar animation ...
  • 16 篇 school of comput...
  • 15 篇 walt disney anim...
  • 14 篇 program of compu...
  • 12 篇 school of comput...
  • 11 篇 school of comput...
  • 11 篇 computer animati...
  • 11 篇 program of compu...
  • 11 篇 department of co...
  • 11 篇 department of co...
  • 10 篇 department of co...
  • 10 篇 department of co...
  • 9 篇 department of co...
  • 9 篇 brown university...
  • 9 篇 stanford univers...
  • 9 篇 department of co...
  • 9 篇 institute of com...
  • 8 篇 university of ca...

作者

  • 31 篇 greenberg donald...
  • 26 篇 hanrahan pat
  • 24 篇 myers brad a.
  • 23 篇 hughes john f.
  • 22 篇 igarashi takeo
  • 19 篇 feiner steven
  • 17 篇 dorsey julie
  • 17 篇 schmalstieg diet...
  • 16 篇 manocha dinesh
  • 16 篇 hudson scott e.
  • 16 篇 balakrishnan rav...
  • 15 篇 lin ming c.
  • 15 篇 bailey mike
  • 15 篇 badler norman i.
  • 14 篇 levoy marc
  • 13 篇 sharir micha
  • 13 篇 van dam andries
  • 12 篇 anon
  • 12 篇 salesin david h.
  • 12 篇 greenberg saul

语言

  • 5,532 篇 英文
  • 50 篇 其他
  • 3 篇 中文
  • 1 篇 德文
  • 1 篇 葡萄牙文
  • 1 篇 俄文
检索条件"任意字段=Proceedings of the ACM on Computer Graphics and Interactive Techniques"
5588 条 记 录,以下是4831-4840 订阅
排序:
FUZZY INFORMATION MANAGEMENT USING THE ROSTER MODEL.
FUZZY INFORMATION MANAGEMENT USING THE ROSTER MODEL.
收藏 引用
proceedings of the Twenty-First Annual Hawaii International Conference on System Sciences. Volume III: Decision Support and Knowledge Based Systems Track.
作者: Chau, R. Glasgow, J.I. Jenkins, M.A. Queen's Univ Kingston Ont Can Queen's Univ Kingston Ont Can
The roster model is an array-theoretic alternative to the set-theoretic relational model for handling tabular data. The roster model and its operations are extended here to incorporate fuzzy data modeling and manipula... 详细信息
来源: 评论
Parallel algorithm for polygon rasterization
收藏 引用
computer graphics (acm) 1988年 第4期22卷 17-20页
作者: Pineda, Juan Apollo Computer Inc United States
A parallel algorithm for the rasterization of polygons is presented that is suited for 3D Z-buffered graphics implementations. The algorithm represents each edge of a polygon by a linear edge function that has a value... 详细信息
来源: 评论
Realistic animation of rigid bodies
收藏 引用
computer graphics (acm) 1988年 第4期22卷 299-308页
作者: Hahn, James K. Ohio State Univ United States
The theory and implementation for a computer animation system to model a general class of three dimensional dynamic processes for arbitrary rigid bodies is presented. The simulation of the dynamic interaction among ri... 详细信息
来源: 评论
V-Buffer: visible volume rendering
收藏 引用
computer graphics (acm) 1988年 第4期22卷 59-64页
作者: Upson, Craig Keeler, Michael Stellar Computer Inc United States
This paper presents rendering techniques that use volumes as the basic geometric primitives. It defines data structures composed of numerous subvolumes, in excess of 100,000. Over each subvolume, a scalar field descri... 详细信息
来源: 评论
Image interpretation instruction via a computer-based-training system  11
Image interpretation instruction via a computer-based-traini...
收藏 引用
Airborne Reconnaissance XI 1987
作者: Weisman, Melanie Loral Systems Group Defense Systems Division Box 85 MS 0411 Litchfield ParkAZ85340-0085 United States
As newer and more sophisticated imagery collection systems rapidly increase the volume of imagery requiring thorough exploitation, the need for imagery analysts to acquire and maintain expertise increases accordingly.... 详细信息
来源: 评论
Graphical search and replace
收藏 引用
computer graphics (acm) 1988年 第4期22卷 113-120页
作者: Kurlander, David Bier, Eric A. Columbia Univ United States
Graphical search is a technique for finding all instances of a graphical pattern in a synthetic picture in which objects are regions bounded by lines and curves. The pattern may describe shape, color and other propert... 详细信息
来源: 评论
POLYMAN - A SYSTEM FOR POLYNOMIALS
收藏 引用
computer PHYSICS COMMUNICATIONS 1988年 第1-2期50卷 255-255页
作者: OBDRZALEK, J LUZNY, J Faculty of Mathematics and Physics Charles University Prague Czechoslovakia
Symbolic manipulation is commonly used in theoretical physics. Compilers for language like REDUCE are usually large and thus suited for mainframes only. The need for simple manipulation of polynomials in many variable... 详细信息
来源: 评论
Hierarchical B-spline refinement
收藏 引用
computer graphics (acm) 1988年 第4期22卷 205-212页
作者: Forsey, David R. Bartels, Richard H. Univ of Waterloo Canada
Refinement is usually advocated as a means of gaining finer control over a spline curve or surface during editing. For curves, refinement is a local process. It permits the change of control vertices and subsequent ed... 详细信息
来源: 评论
Evaluation of 3D voxel rendering algorithms for real-time interaction on an simd graphics processor
Evaluation of 3D voxel rendering algorithms for real-time in...
收藏 引用
Medical Imaging II 1988
作者: Schreiter, Don Zimmerman, John B. Department of Computer Science Mallinckrodt Institute of Radiology Washington University St. LouisMO63130 United States
The display of three-dimensional medical data is becoming more common, but current display hardware and image rendering algorithms do not generally allow real-time interaction with the image by the user. Real-time int... 详细信息
来源: 评论
Recursive evaluation algorithm for a class of Catmull-Rom splines
收藏 引用
computer graphics (acm) 1988年 第4期22卷 199-204页
作者: Barry, Phillip J. Goldman, Ronald N. Univ of Waterloo Canada
Certain Catmull-Rom splines interpolate their control vertices and share many properties such as affine invariance global smoothness and local control with B-spline curves;they are therefore of possible interest to co... 详细信息
来源: 评论