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检索条件"任意字段=Proceedings of the ACM on Computer Graphics and Interactive Techniques"
5594 条 记 录,以下是4831-4840 订阅
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ENHANCING PROGRAM READABILITY AND COMPREHENSIBILITY WITH TOOLS FOR PROGRAM VISUALIZATION.
ENHANCING PROGRAM READABILITY AND COMPREHENSIBILITY WITH TOO...
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10th International Conference on Software Engineering, proceedings.
作者: Baecker, Ronald Univ of Toronto Ont Can Univ of Toronto Ont Can
To make computer programs more comprehensible, the presentation of program source text, program documentation, and program execution needs to be enhanced. A number of techniques and tools developed to achieve these en... 详细信息
来源: 评论
Four paths to computer animation: entertainment, broadcast, education and science - will their future converge? (panel session)  88
Four paths to computer animation: entertainment, broadcast, ...
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proceedings of the 15th annual conference on computer graphics and interactive techniques
作者: Robert Abel Jim Blinn Carl Rosendahl Craig Upson Queens Road Film Services Inc. Jet Propulsion Laboratory Pacific Data Images Steller Computer Inc.
No abstract available.
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Parallel processing for computer vision and display (panel session)  88
Parallel processing for computer vision and display (panel s...
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proceedings of the 15th annual conference on computer graphics and interactive techniques
作者: Peter W. Dew Henry Fuchs Tosiyasu L. Kunii Michael J. Wozny University of Leeds UK University of North Carolina Chapel Hill University of Tokyo Japan Rensselaer Polytechnic Institute and NSF
No abstract available.
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Users' preferences among different techniques for displaying the evaluation of lisp functions fn an interactive debugger  88
Users' preferences among different techniques for displaying...
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1988 SIGCHI Conference on Human Factors in Computing Systems, CHI 1988
作者: Hary, Joseph M. Cohan, Lori A. Darnell, Michael J. Human Factors Center International Business Machines Corporation 555 Bailey Avenue San JoseCA95141 United States
Two experiments investigated various techniques for displaying the evaluation of LISP functions in an interactive dcbugger. The studies examined three techniques of highlighting the flow of evaluation in a LISP functi... 详细信息
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Study in interactive 3-D rotation using 2-D control devices
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computer graphics (acm) 1988年 第4期22卷 121-129页
作者: Chen, Michael Mountford, S.Joy Sellen, Abigail Univ of Toronto Canada
This paper describes and evaluates the design of four virtual controllers for use in rotating three-dimensional objects using the mouse. Three of four of these controllers are 'new' in that they extend traditi... 详细信息
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Collision Detection and Response for computer Animation  88
Collision Detection and Response for Computer Animation
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proceedings of the 15th annual conference on computer graphics and interactive techniques
作者: Matthew Moore Jane Wilhelms Computer Graphics & Imaging Laboratory Computer & Information Sciences Board University of California at Santa Cruz Santa Cruz California
When several objects are moved about by computer animation, there is the chance that they will interpenetrate. This is often an undesired state, particularly if the animation is seeking to model a realistic world. Two... 详细信息
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FUZZY INFORMATION MANAGEMENT USING THE ROSTER MODEL.
FUZZY INFORMATION MANAGEMENT USING THE ROSTER MODEL.
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proceedings of the Twenty-First Annual Hawaii International Conference on System Sciences. Volume III: Decision Support and Knowledge Based Systems Track.
作者: Chau, R. Glasgow, J.I. Jenkins, M.A. Queen's Univ Kingston Ont Can Queen's Univ Kingston Ont Can
The roster model is an array-theoretic alternative to the set-theoretic relational model for handling tabular data. The roster model and its operations are extended here to incorporate fuzzy data modeling and manipula... 详细信息
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Parallel algorithm for polygon rasterization
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computer graphics (acm) 1988年 第4期22卷 17-20页
作者: Pineda, Juan Apollo Computer Inc United States
A parallel algorithm for the rasterization of polygons is presented that is suited for 3D Z-buffered graphics implementations. The algorithm represents each edge of a polygon by a linear edge function that has a value... 详细信息
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Realistic animation of rigid bodies
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computer graphics (acm) 1988年 第4期22卷 299-308页
作者: Hahn, James K. Ohio State Univ United States
The theory and implementation for a computer animation system to model a general class of three dimensional dynamic processes for arbitrary rigid bodies is presented. The simulation of the dynamic interaction among ri... 详细信息
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V-Buffer: visible volume rendering
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computer graphics (acm) 1988年 第4期22卷 59-64页
作者: Upson, Craig Keeler, Michael Stellar Computer Inc United States
This paper presents rendering techniques that use volumes as the basic geometric primitives. It defines data structures composed of numerous subvolumes, in excess of 100,000. Over each subvolume, a scalar field descri... 详细信息
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