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检索条件"任意字段=Proceedings of the ACM on Computer Graphics and Interactive Techniques"
5588 条 记 录,以下是4851-4860 订阅
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Plant models faithful to botanical structure and development  88
Plant models faithful to botanical structure and development
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proceedings of the 15th annual conference on computer graphics and interactive techniques
作者: Phillippe de Reffye Claude Edelin Jean Françon Marc Jaeger Claude Puech Centre de Coopération Internationale en Recherche Agronomique pour le Développement BP 5035 34032 Montpellier Cédex France Institut de Botanique Université des Sciences et Techniques du Langudoc 163 Rue Auguste Broussonnet 34000 Montpellier France Départament d'Informatique Université Louis Pasteur 7 Rue René Descartes 67084 Strasbourg Cédex France Centre de Coopération Internationale en Recherche Agronomique pour le Développement BP 5035 34032 Montpellier Cédex FRANCE and Départament d'Informatique Université Louis Pasteur 7 Rue René Descartes 67084 Strasbourg Cédex France Laboratoire d'Informatique Ecole Normale Supérieure 45 Rue d'Ulm 75230 Paris Cédex 05 France
Some very impressive results have been obtained in the past few years in plants and trees image synthesis. Some algorithms are largely based on the irregularity and fuzziness of the objects, and use fractals, graftals... 详细信息
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proceedings of the 14th Annual Conference on computer graphics and interactive techniques, SIGGRAPH 1987
Proceedings of the 14th Annual Conference on Computer Graphi...
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14th Annual Conference on computer graphics and interactive techniques, SIGGRAPH 1987
The proceedings contain 32 papers. The topics discussed include: a muscle model for animating three-dimensional facial expression;flocks, herds, and schools: a distributed behavioral model;principles of traditional an...
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EVALUATING USER AND SYSTEM MODELS: APPLYING SCALING techniques TO PROBLEMS IN HUMAN-computer INTERACTION.
EVALUATING USER AND SYSTEM MODELS: APPLYING SCALING TECHNIQU...
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CHI & GI 1987 Conference proceedings: Human Factors in Computing Systems and graphics Interface.
作者: Kellogg, Wendy A. Breen, Timothy J. IBM Yorktown Heights NY USA IBM Yorktown Heights NY USA
A user's mental model of a system should be an important determinant of performance and as well as a means of understanding why particular user errors occur. In particular, experienced users' models should be ... 详细信息
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Special purpose computer arrays for graphics and other applications
Special purpose computer arrays for graphics and other appli...
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1986 Workshop on interactive 3D graphics, I3D 1986
作者: Clark, James Silicon Graphics Inc. United States
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Direct manipulation techniques for 3D objects using 2D locator devices  86
Direct manipulation techniques for 3D objects using 2D locat...
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1986 Workshop on interactive 3D graphics, I3D 1986
作者: Nielson, Gregory M. Olsen, Dan R. Arizona State University United States Brigham Young University United States
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Principles of traditional animation applied to 3D computer animation  87
Principles of traditional animation applied to 3D computer a...
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14th Annual Conference on computer graphics and interactive techniques, SIGGRAPH 1987
作者: Lasseter, John Rafael, San Pixar United States CA United States
This paper describes the basic principles of traditional 2D hand drawn animation and their application to 3D computer animation. After describing how these principles evolved, the individual principles are detailed, a... 详细信息
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A parallel processor architecture for graphics arithmetic operations  87
A parallel processor architecture for graphics arithmetic op...
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14th Annual Conference on computer graphics and interactive techniques, SIGGRAPH 1987
作者: Torborg, John G. Raster Technologies Inc. Two Robbins Road WestfordMA01886 United States
interactive 3D graphics applications require significant arithmetic processing to handle complex models, particularly if realistic rendering techniques are used. Current semiconductor technology cannot provide the nec... 详细信息
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Skitters and jacks: interactive 3D positioning tools
Skitters and jacks: Interactive 3D positioning tools
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1986 Workshop on interactive 3D graphics, I3D 1986
作者: Bier, Eric Allan Xerox PARC 3333 Coyote Hill Rd. Palo AltoCA94304 United States
Let scene composition be the precise placement of shapes relative to each other, using affine transformations. By this definition, the steps of scene composition are the selection of objects to be moved, the choice of... 详细信息
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Rendering antialiased shadows with depth maps  87
Rendering antialiased shadows with depth maps
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14th Annual Conference on computer graphics and interactive techniques, SIGGRAPH 1987
作者: Reeves, William T. Salesinf, David H. Cook, Robert L. Pixar San RafaelCA United States Computer Science Dept. Stanford University StanfordCA94305 United States
We present a solution to the aliasing problem for shadow algorithms that use depth maps. The solution is based on a new filtering technique called percentage closer filtering. In addition to antialiasing, the improved... 详细信息
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Describing free-form 3D surfaces for animation  86
Describing free-form 3D surfaces for animation
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1986 Workshop on interactive 3D graphics, I3D 1986
作者: Ostby, Eben Animation Research and Development Group Pixar United States
A system for interactively describing and modifying free-form surfaces is presented. The system is based on the use of bicubic patches. Although it is not a full-fledged mechanical CAD system, it has been used to cons... 详细信息
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