Sixty papers were presented at the Conference held in Philadelphia in July, 1976. Topics included: an editor for on-line text composition;computer animation;the GALATEA film analysis system;a laser display system;inte...
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Sixty papers were presented at the Conference held in Philadelphia in July, 1976. Topics included: an editor for on-line text composition;computer animation;the GALATEA film analysis system;a laser display system;interactivecomputergraphics in civil engineering;I/O devices;programming languages for computergraphics applications;computergraphics uses in cartography;computergraphics applications in biomedical engineering;CAD in integrated circuit design. Selected papers are indexed separately.
The proceedings contain 66 papers. The topics discussed include: the rhetoric of the synthetic: images of the body in technology, business and culture;sounding off on audio: the future of internet sound;putting a huma...
ISBN:
(纸本)0897918967
The proceedings contain 66 papers. The topics discussed include: the rhetoric of the synthetic: images of the body in technology, business and culture;sounding off on audio: the future of internet sound;putting a human face on cyberspace: designing avatars and the virtual worlds they live in;medical visualization - why we use CG and does it really make a difference in creating meaningful images;educating the digital artist for the entertainment industry: the collision of academia and business;community/content/interface: creative online journalism;what 3D API for Java should I use and why?;interfacing reality: exploring emerging trends between humans and machines;the difference between here and there: what graphic design brings to e-space;motion capture and CG character animation;narrative environments: virtual reality as a storytelling medium;can we get there from here?: current challenges in cloth design, modeling and animation;facial animation: past, present and future;the implications of a theory of play for the design of computer toys;computer-generated watercolor;real-time nonphotorealistic rendering;processing images and video for an impressionist effect;and orientable textures for image-based pen-and-ink illustration.
The proceedings contain 54 papers. The topics discussed include: graphics architectures: the dawn of cinematic computing;intelligence, awareness and agency: the seduction of embodied conversational agents;mimicing 3D ...
ISBN:
(纸本)1581135785
The proceedings contain 54 papers. The topics discussed include: graphics architectures: the dawn of cinematic computing;intelligence, awareness and agency: the seduction of embodied conversational agents;mimicing 3D transformations of emotional stylized animation with minimal 2D input;interactive visual method for motion and model reuse;varying rendering fidelity by exploiting human change blindness;improved CSG rendering using overlap graph subtraction sequences;visual attention-based polygon level of detail management;visual importance-biased image synthesis animation;real-time procedural generation of 'pseudo infinite' cities;point-based modeling and rendering using radial basis functions;smooth surface reconstruction from noisy range data;shape-driven deformations of functionally defined heterogeneous volumetric objects;a domain-independent system for sketch recognition;and polygon recognition in sketch-based interfaces with immediate and continuous feedback.
The proceedings contain 90 papers. The topics discussed include: freeform surfaces from single curved panels;conformal equivalence of triangle meshes;green coordinates;group motion editing;continuation methods for ada...
The proceedings contain 90 papers. The topics discussed include: freeform surfaces from single curved panels;conformal equivalence of triangle meshes;green coordinates;group motion editing;continuation methods for adapting simulated skills;interactive simulation of stylized human locomotion;a system for high-volume acquisition and matching of Fresco fragments: reassembling Theran wall paintings;diffusion curves: a vector representation for smooth-shaded images;real-time gradient-domain painting;feedback control of cumuliform cloud formation based on computational fluid dynamics;shading-based surface editing;data-driven modeling of skin and muscle deformation;articulated mesh animation from multi-view silhouettes;performance capture from sparse multi-view video;and markerless garment capture.
This conference proceedings contains 46 articles of which 2 appear as abstracts. Thirty-nine articles are indexed separately. Topics covered include: algorithms;graphic hardware systems;geographic and data base system...
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This conference proceedings contains 46 articles of which 2 appear as abstracts. Thirty-nine articles are indexed separately. Topics covered include: algorithms;graphic hardware systems;geographic and data base systems;graphic software and languages;surfaces;applications and systems;animation;graphic standards;human factors;and, raster techniques.
The proceedings contain 6 papers. The topics discussed include: from artificial life to augmented reality: it's not about technology, 'it's about what technology is about';fun, love, and happiness or t...
ISBN:
(纸本)158113522X
The proceedings contain 6 papers. The topics discussed include: from artificial life to augmented reality: it's not about technology, 'it's about what technology is about';fun, love, and happiness or the aesthetics of play and empathy in avatar worlds;feminist transgressions? object and process in transgenic/genetic works by women;ludology: from representation to simulation;art games and breakout: new media meets the American arcade;and interface ecosystem, the fundamental unit of information age ecology.
The proceedings contain 35 papers. The topics discussed include: a simple model of ocean waves;the synthesis of cloth objects;real time design and animation of fractal plants and trees;the definition and rendering of ...
ISBN:
(纸本)0897911962
The proceedings contain 35 papers. The topics discussed include: a simple model of ocean waves;the synthesis of cloth objects;real time design and animation of fractal plants and trees;the definition and rendering of terrain maps;fast phong shading;combining physical and visual simulation - creation of the planet Jupiter for the film '2010';modeling waves and surf;a differential compiler for computer animation;image rendering by adaptive refinement;a fast shaded-polygon renderer;real-time shaded NC milling display;free-form deformation of solid geometric models;an adaptive subdivision method for surface - fitting from sampled data;constructive solid geometry for polyhedral objects;managing geometric complexity with enhanced procedural models;the rendering equation;fast constructive solid geometry display in the pixel-powers graphics system;automated conversion of curvilinear wire-frame models to surface boundary models;a topological approach;a radiosity method for non-diffuse environments;continuous tone representation of three-dimensional objects illuminated by sky light;atmospheric illumination and shadows;a consistent hierarchical representation for vector data;and a montage method: the overlaying of the computer generated images onto a background photograph.
The proceedings contain 13 papers. The topics discussed include: digital costuming and virtual backgrounds on iron man;integrate experiential learning to simulate a Website design project process;echo locations;compac...
ISBN:
(纸本)9781605583433
The proceedings contain 13 papers. The topics discussed include: digital costuming and virtual backgrounds on iron man;integrate experiential learning to simulate a Website design project process;echo locations;compact, fast and robust grids for ray tracing;Pismo: parallax-interpolated shadow map occlusion;coded aperture projection;Newtoon: learning science socially through cell phone game creation;dynamic bluescreens;planning the separation of conjoined twins with 3D imaging, scientific visualization and anatomic illustration;procedural fracturing and debris generation for kung-fu panda;fast 3D fragmentation in 'The Mummy: tomb of the dragon emperor';a pipeline for 800+ shots;raging waters: the rivergod of Narnia;and it's not easy being green.
Artificial Intelligence and Machine Learning continue to increase in popularity. As a result, several new approaches to machine learning education have emerged in recent years. Many existing interactivetechniques uti...
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ISBN:
(纸本)9798400705328
Artificial Intelligence and Machine Learning continue to increase in popularity. As a result, several new approaches to machine learning education have emerged in recent years. Many existing interactivetechniques utilize text, image, and video data to engage students with machine learning. However, the use of physiological sensors for machine learning education activities is significantly unexplored. This paper presents findings from a study exploring students' experiences learning basic machine learning concepts while using physiological sensors to control an interactive game. In particular, the sensors measured electrical activity generated from students' arm muscles. Activities featuring physiological sensors produced similar outcomes when compared to exercises that leveraged image data. While students' machine learning self-efficacy increased in both conditions, students seemed more curious about machine learning after working with the physiological sensor. These results suggest that PhysioML may provide learning support similar to traditional ML education approaches while engaging students with novel interactive physiological sensors. We discuss these findings and reflect on ways physiological sensors may be used to augment traditional data types during classroom activities focused on machine learning.
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