The proceedings contain 49 papers. The topics discussed include: snooze! investigating the user-defined deferral of mobile notifications;dismissed! a detailed exploration of how mobile phone users handle push notifica...
ISBN:
(纸本)9781450358989
The proceedings contain 49 papers. The topics discussed include: snooze! investigating the user-defined deferral of mobile notifications;dismissed! a detailed exploration of how mobile phone users handle push notifications;good vibrations: can a digital nudge reduce digital overload?;hand range display: information always at hand with a body-centric mid-air display;MagicScroll: a rollable display device with flexible screen real estate and gestural input;analyzing mobile application usage: generating log files from mobile screen recordings;the hidden image of mobile apps: geographic, demographic, and cultural factors in mobile usage;typical phone use habits: intense use does not predict negative well-being;and from reading to driving - priming mobile users for take-over situations in highly automated driving.
In this paper, we present the first implementation of a social robot acting as a companion for individuals eating alone. Our system can engage in multimodal interactions with the user during meals. It conducts convers...
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The proceedings contain 7 papers. The topics discussed include: behavioral attributes in password reuse: analysis of password practices in work and personal spaces;Grapho: bringing line chart accessibility to the visu...
ISBN:
(纸本)9781450399821
The proceedings contain 7 papers. The topics discussed include: behavioral attributes in password reuse: analysis of password practices in work and personal spaces;Grapho: bringing line chart accessibility to the visually impaired;role of digital healthcare in the well-being of elderly people: a systematic review;can VUI turn-taking entrain user behaviors? voice user interfaces that disallow overlapping speech present turn-taking challenges;future of intimate artefacts: a speculative design investigation;designing a smart speaker for emergent users: human plus ai response;and oops! I bought it! an attempt to control the impulsive buying behavior.
The proceedings contain 18 papers. The topics discussed include: the mobile app usability inspection (MAUi) framework as a guide for minimal viable product (MVP) testing in lean development cycle;supporting social pre...
ISBN:
(纸本)9781450333344
The proceedings contain 18 papers. The topics discussed include: the mobile app usability inspection (MAUi) framework as a guide for minimal viable product (MVP) testing in lean development cycle;supporting social pretend play with a virtual toy;multi-layered mobile augmented reality framework for positive user experience;amazing land: developing a marble-run toy with just-right-challenge;discovering users' perceptions on rating visualizations;embedding HCI in computer science education: a preliminary attempt;the design of presence and user testing on mentor-mentee consultation system (MEMOC);calibration on co-located ad-hoc multi mobile system;fermentation GutHub: designing for food sustainability in Singapore;and the importance of collaboration within interactive learning experiences for the holistic development of deaf or hard of hearing children.
The proceedings contain 110 papers. The topics discussed include: ScatterWatch: subtle notifications via indirect illumination scattered in the skin;exploring tilt for no-touch, wrist-only interactions on smartwatches...
ISBN:
(纸本)9781450344135
The proceedings contain 110 papers. The topics discussed include: ScatterWatch: subtle notifications via indirect illumination scattered in the skin;exploring tilt for no-touch, wrist-only interactions on smartwatches;NailTactors: eyes-free spatial output using a nail-mounted tactor array;does prediction really help in Marathi text input? empirical analysis of a longitudinal study;effect of target size on non-visual text-entry;invisiboard: maximizing display and input space with a full screen text entry method for smartwatches;swipekey: a swipe-based keyboard design for smartwatches;what can I say? addressing user experience challenges of a mobile voice user interface for accessibility;and feasibility of using haptic directions through maps with a tablet and smart watch for people who are blind and visually impaired.
The HealthIUI workshop explores the integration of intelligent user interfaces in health and care, focusing on AI-driven solutions that enhance user engagement, support clinical decision-making, and improve health inf...
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The proceedings contain 61 papers. The topics discussed include: the quest for a better tailoring of gameful design: an analysis of player type preferences;persuasive games in interactive spaces: the hidden treasure g...
ISBN:
(纸本)9781450371766
The proceedings contain 61 papers. The topics discussed include: the quest for a better tailoring of gameful design: an analysis of player type preferences;persuasive games in interactive spaces: the hidden treasure game;Z generation and fortnite: new ethical paradigms in video games design;do low cost virtual reality devices support learning acquisition?;designing visual interfaces to support voice input: the case of a TV application to request help in daily life tasks;neuromodulation system in closed loop for enhancing the sleep and the memory consolidation;a wearable system for path finding to assist elderly people in an indoor environment;analysis of accessibility in cooking hobs interfaces;and lexical simplification approach to support the accessibility guidelines.
The proceedings contain 71 papers. The topics discussed include: evaluating an in-vivo surgical training demonstration over broadband Internet;perceptions of the elderly on the use of wireless sensor networks for heal...
ISBN:
(纸本)1595935452
The proceedings contain 71 papers. The topics discussed include: evaluating an in-vivo surgical training demonstration over broadband Internet;perceptions of the elderly on the use of wireless sensor networks for health monitoring;from the certainty of information transfer to the ambiguity of intuition;indexical interaction design for context-aware mobile computer systems;a cross-cultural study of mobile music - retrieval, management and consumption;interface design for an aircraft thrust and braking indicator/advisor;spatial sound localization in an AR environment;magistrates and voice recognition: reconceptualising agency;learning from interactive museum installations about interaction design for public settings;using a scenario planning tool to support an engaging online user experience;PICTIOL: a case study in participatory design;factoring culture into the design of a persuasive game;and examining redundancy in multimodal input.
The proceedings contain 51 papers. The topics discussed include: the missing link: integrating paper and electronic documents;adapting ergonomic criteria to virtual human-environment interaction;modeling and implement...
ISBN:
(纸本)1581138032
The proceedings contain 51 papers. The topics discussed include: the missing link: integrating paper and electronic documents;adapting ergonomic criteria to virtual human-environment interaction;modeling and implementing adaptative pedagogical hyper documents;a theoretical framework to characterize multichannel interaction in electronic commerce;a groupware environment for transient virtual organization building;plasticity of user interfaces: towards an evolution model based on conceptual graphs;architecture of a dialog system with an assistant agent;verbal assistance to visual search in complex visualizations;formal description of a multimodal interaction technique in an immersive virtual reality application;from the workstation to the mobile phone: multi-target interface design;speech-based interaction as seen by blind users: from services evaluation to the evaluation of an interaction model;and user interface prototyping as seen from three viewpoints in the context of a supervision system.
The proceedings contain 79 papers. The topics discussed include: lumen: a Case study of designing for sustainable energy communities through ambient feedback;a model for pointing at targets with different clickable an...
ISBN:
(纸本)9781450389754
The proceedings contain 79 papers. The topics discussed include: lumen: a Case study of designing for sustainable energy communities through ambient feedback;a model for pointing at targets with different clickable and visual widths and with distractors;a preliminary design vocabulary for interactive urban play: analyzing and composing design configurations for playful digital placemaking;a tangible multi-display toolkit to support the collaborative design exploration of AV-pedestrian interfaces;action design research shaping university-industry collaborations for wicked problems;action units: exploring the use of directorial cues for effective storytelling with swivel-chair virtual reality;affording enjoyment in VR games: possibilities, pitfalls, and perfection.
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