The proceedings contain 15 papers. The topics discussed include: investigating the usability of social networking sites for teenagers with autism;an analytical framework for the evaluation of collaborative design arou...
ISBN:
(纸本)9781450301046
The proceedings contain 15 papers. The topics discussed include: investigating the usability of social networking sites for teenagers with autism;an analytical framework for the evaluation of collaborative design around an interactive tabletop;supporting adaptive learning interactions with ontologies;taxonomy of usability requirements for home telehealth systems;sketch, click, plug and play: accelerated design of virtual environments by integrating multimedia and sketch content into game engines;interaction with 3D models on large displays using 3D input techniques;guiding the development of UI pattern models in an educational context;mobile phone user interface design for patients with traumatic brain injury;mobile games for elderly healthcare;where the streets have no name: how library users get lost in the stacks;and the table widget reloaded: requirements, design and implementation.
The proceedings contain 13 papers. The topics discussed include: picture the space: three concepts for management and presentation of personal digital photographs;human-centered workplace: re-finding physical document...
ISBN:
(纸本)9781450314749
The proceedings contain 13 papers. The topics discussed include: picture the space: three concepts for management and presentation of personal digital photographs;human-centered workplace: re-finding physical documents in an office environment;evaluation of a web-based telehealth system: a preliminary investigation with seniors in New Zealand;mobile support for diagnosis of communicable diseases in remote locations;leveraging consumer sensing devices for telehealth;bi-manual natural user interaction for 3D modeling application using stereo computer vision;haptic and AR interface for paratrooper coordination;crossing the game threshold: a system for teaching basic programming concepts;extracting game-play metric data from audio/video processing: a practical solution for game studies research;and constraint solving for beautiful user interfaces: how solving strategies support layout aesthetics.
The proceedings contain 25 papers. The topics discussed include: generating UML diagrams from task models;mulspren: a multiple language programming environment for children;customer trust in Internet banking systems: ...
ISBN:
(纸本)047309553X
The proceedings contain 25 papers. The topics discussed include: generating UML diagrams from task models;mulspren: a multiple language programming environment for children;customer trust in Internet banking systems: an empirical study of Thailand;collect, compare, choose: supporting the decision making cycle on the web;towards global collaboration tools;the application of psycholinguistic principles to website design;introducing usability to telecom New Zealand;user operations as language elements: measuring usability and user competence through redundancy;participatory usability: supporting proactive users;emerging user interfaces through first-class viewers;a visual environment for the creation of intelligent distributed support systems;a mobile tool for browsing recorded collaborative meeting contents;and AR-based configuration and information retrieval of household appliances on mobile devices.
The proceedings contain 76 papers. The topics discussed include: when second wave HCI meets third wave challenges;tac-tiles: multimodal pie charts for visually impaired users;an empirical evaluation of undo mechanisms...
详细信息
ISBN:
(纸本)1595933255
The proceedings contain 76 papers. The topics discussed include: when second wave HCI meets third wave challenges;tac-tiles: multimodal pie charts for visually impaired users;an empirical evaluation of undo mechanisms;evaluating touching and pointing with a mobile terminal for physical browsing;management perspectives on usability in a public authority: a case study;the appropriateness of Swedish municipality web site designs;an evaluation of sticky and force enhanced targets in multi target;unipad: single stroke text entry with language-based acceleration;a research process for designing ubiquitous social experiences;interaction techniques for using handhelds and PCs together in a clinical setting;interacting with embodied agents that can see: how vision-enabled agents can assist in spatial tasks;interactive 3D sonification for the exploration of city maps;and designing worth is worth designing.
The proceedings contain 16 papers. The topics discussed include: autoethnography: a tool for practice and education;creativity in action: some implications for the design of creativity support systems;exploring sketch...
ISBN:
(纸本)1595930361
The proceedings contain 16 papers. The topics discussed include: autoethnography: a tool for practice and education;creativity in action: some implications for the design of creativity support systems;exploring sketch beautification techniques;picture scenarios for representing use context in design;controlling the complexity of grouped items in color interfaces;effect of perceived attractiveness of web interface design on visual search of web sites;managing UI pattern collections;supporting content design of interaction spaces;robust content creation with form-oriented user interfaces;information visualization utilizing 3D computer game engines case study: a source code comprehension tool;role play in 3D virtual environments: a pedagogic case study;genre, task, topic and time: facets of personal digital document management;and the territory is the map: designing navigational aids.
The proceedings contain 19 papers. The topics discussed include: impact of classroom design on interactive whiteboard use in a special needs classroom;mutuality: a key gap in the move to telecare;behaviour characteris...
ISBN:
(纸本)9781605585741
The proceedings contain 19 papers. The topics discussed include: impact of classroom design on interactive whiteboard use in a special needs classroom;mutuality: a key gap in the move to telecare;behaviour characteristics: low and high literacy users information seeking on social service websites;gaining entry to real settings with a bridging design prototype;AIMHelp: generating help for GUI applications automatically;Web 2.0: extending the framework for heuristic evaluation;the use of paper in everyday student life;personal document management strategies;an end-user evaluation of a lecture archiving system;ambient environments for emotional physical communication;user evaluation and overview of a visual language for real time image processing on FPGAs;visual intelligence density: definition, measurement and implementation;living with the sound of the past: experiencing sonic atomic interaction using the sound diary;and trails of experiences: navigating personal memories.
The proceedings contain 13 papers. The topics discussed include: low-cost millimeter-wave interactive sensing through origami reflectors;field lab sleep and energy: a system for longitudinal remote sleep tracking and ...
The proceedings contain 13 papers. The topics discussed include: low-cost millimeter-wave interactive sensing through origami reflectors;field lab sleep and energy: a system for longitudinal remote sleep tracking and prototyping;cooperation and competition in the IoT sandbox;personal hygiene monitoring under the shower using Wi-Fi channel state information;ESPBoost: a rapid prototyping toolkit for helping designers create the Internet of tangible things;humancomputerinteraction aspects of low-power wide area networks for wearable applications;JoyTilt: between autonomy and control of a robot vacuum cleaner;and designing micro-intelligences for situated affective computing.
The proceedings contain 58 papers. The topics discussed include: new methods for conducting experiments with mobile systems and services in the field;use of formal computational models for designing intelligent mobile...
ISBN:
(纸本)9781595938626
The proceedings contain 58 papers. The topics discussed include: new methods for conducting experiments with mobile systems and services in the field;use of formal computational models for designing intelligent mobile device interfaces;pedestrian navigation systems: a showcase for deep personalization theory;xensible interruptions from your mobile phone;a thermal information display for mobile applications;development and evaluation of multidimensional tactons for a wearable tactile display;multi-context photo browsing on mobile devices based on tilt dynamics;mobile support for communities of interest: design and implementation of community2go;mCell: platform independent communication for small groups;gait alignment in mobile phone conversations;creating and sharing multi-media packages using large situated public displays and mobile phones;and on the design and evaluation of web augmented mobile applications.
The proceedings contain 7 papers. The topics discussed include: emotion recognition in adaptive virtual reality settings: challenges and opportunities;on unconstrained ear recognition for privacy-preserving authentica...
The proceedings contain 7 papers. The topics discussed include: emotion recognition in adaptive virtual reality settings: challenges and opportunities;on unconstrained ear recognition for privacy-preserving authentication;fall detection with LSTM and attention mechanism;CareFall: automatic fall detection through wearable devices and AI methods;exploring transformers for on-line handwritten signature verification;vulnerabilities of mediated embodiment: towards unmasking security and privacy risks of ability-mediating wearables;and ChildCIdb_v2: a longitudinal database for children-computerinteraction on mobile devices.
The proceedings contain 6 papers. The topics discussed include: using machine learning to classify volleyball jumps;digitalizing the football experience: a study on electronic performance and tracking systems (EPTS) f...
The proceedings contain 6 papers. The topics discussed include: using machine learning to classify volleyball jumps;digitalizing the football experience: a study on electronic performance and tracking systems (EPTS) from the perspective of football athletes and training staff;I see what you see! towards augmented joint visual attention between beginner and instructor surfers;supporting sportspeople in gaining bodily insights through reflective feedback;reflections on visualization in motion for fitness trackers;and insights from two studies on AI-based learning in strength training.
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