The proceedings contain 4 papers. The topics discussed include: knowledge journey: a web search interface for young users;leyline: provenance-based search using a graphical sketchpad;modeling user variance in time-bia...
ISBN:
(纸本)9781450317962
The proceedings contain 4 papers. The topics discussed include: knowledge journey: a web search interface for young users;leyline: provenance-based search using a graphical sketchpad;modeling user variance in time-biased gain;and assigning search tasks designed to elicit exploratory search behaviors.
The proceedings contain 69 papers. The topics discussed include: application of the CeHRes framework to the development of pathway: an HCI perspective;understanding modding devotion, practices and motivations using se...
ISBN:
(纸本)9798400717079
The proceedings contain 69 papers. The topics discussed include: application of the CeHRes framework to the development of pathway: an HCI perspective;understanding modding devotion, practices and motivations using serious leisure perspective;a drawing-type observation and retrieval method focusing on the abdominal pattern of penguins;running with a drone for pace setting, video self-reflection, and beyond: an experiential study;age-based differences in drone control gestures: an exploratory study;broadening participation and insight in codesign through online connectivity;first do no harm: cultural and ethical impacts of user studies;a large-scale study of device and link presentation in email phishing susceptibility;and effects of external factors on user behavior towards influencer generated online misinformation.
The proceedings contain 10 papers. The topics discussed include: the effect of website interactivity and repeated exposure on user experience;modeling and characterizing user interfaces at the electronic visualization...
ISBN:
(纸本)9781450316590
The proceedings contain 10 papers. The topics discussed include: the effect of website interactivity and repeated exposure on user experience;modeling and characterizing user interfaces at the electronic visualization laboratory;TuTur: immersive user experience of tourist visits in virtualized worlds;a user experience view for rehabilitation systems;developing reading and writing skills in children with down syndrome through tangible interfaces;methodology for the development of vocal user interfaces;towards videogame design guidelines to promote significant leisure activities in Mexican older adults;familiarity of challenges and optimal experience in movement interaction games;towards a taxonomy of factors implicated in children-elderly interaction when using entertainment technology;and visualization of records classified with the 1998 acm CCS.
The proceedings contain 91 papers. The topics discussed include: evaluation of recording methods for user test sessions on mobile devices;TF-CBT triangle of life: a game to help with cognitive behavioral therapy;the f...
ISBN:
(纸本)9781450330145
The proceedings contain 91 papers. The topics discussed include: evaluation of recording methods for user test sessions on mobile devices;TF-CBT triangle of life: a game to help with cognitive behavioral therapy;the first hour experience: how the initial play can engage (or lose) new players;towards tangible gamified co-design at school: two studies in primary schools;decreasing sedentary behaviours in pre-adolescents using casual exergames at school;playfully learning visual perspective taking skills with sifteo cubes;instructional objectives to core-gameplay: a serious game design technique;the edge of glory: the relationship between metacritic scores and player experience;engaged by boos and cheers: the effect of co-located game audiences on social player experience;whom are you looking for? the effects of different player representation relations on the presence in gaze-based games;and learning curves: analysing pace and challenge in four successful puzzle games.
The proceedings contain 80 papers. The topics discussed include: SeeingHaptics: visualizations for communicating haptic designs;investigating smartphone-based pan and zoom in 3D data spaces in augmented reality;unders...
ISBN:
(纸本)9781450368254
The proceedings contain 80 papers. The topics discussed include: SeeingHaptics: visualizations for communicating haptic designs;investigating smartphone-based pan and zoom in 3D data spaces in augmented reality;understanding emoji interpretation through user personality and message context;the influence of hand size on touch accuracy;mapping perceptions of humanness in intelligent personal assistant interaction;tiger: wearable glasses for the 20-20-20 rule to alleviate computer vision syndrome;from design to development to evaluation of a pregnancy app for low-income women in a community-based setting;exploring cross-modal training via touch to learn a mid-air marking menu gesture set;and how do people type on mobile devices? observations from a study with 37,000 volunteers.
The proceedings contain 84 papers. The topics discussed include: game level design to evoke spatial exploration: the influence of a secondary task;the adventure in science museum: AR game featuring anthropomorphized c...
ISBN:
(纸本)9798400706929
The proceedings contain 84 papers. The topics discussed include: game level design to evoke spatial exploration: the influence of a secondary task;the adventure in science museum: AR game featuring anthropomorphized companion to enhance learning experience in science museum;understanding the design of emotionally impactful game feel;personalized matchmaking restrictions for reduced exposure to toxicity: preliminary insights from an interview study;exploring AR experience with Thermojelly: a competitive AR board-game with tangible interfaces;streaks and coping: decoding player performance in league of legends using big data from top players’ matches;Hydrone: bringing interactivity to small water features;climate change at your doorstep: an experiment using a digital game and distance framing;a game design approach to failure to enhance learning games;humanizing artifacts: an educational game for cultural heritage artifacts and history using generative ai;and shroom cards: playful exploration of human positionalities for more-than-human design.
The proceedings contain 87 papers. The topics discussed include: a recommendation for designing mobile pedestrian navigation system in university campuses;classifying users of mobile pedestrian navigation tools;trust ...
ISBN:
(纸本)9781450325257
The proceedings contain 87 papers. The topics discussed include: a recommendation for designing mobile pedestrian navigation system in university campuses;classifying users of mobile pedestrian navigation tools;trust and cooperation in text-based computer-mediated communication;understanding 'cool' in human-computerinteraction research and design;the effect of language in answering qualitative questions in user experience evaluation web-surveys;harnessing multi-user design and computation to devise archetypal whole-of-body gestures: a novel framework;four-dimensional viewing direction control by principal vanishing points operation and its application to four-dimensional fly-through experience;foundations for infrastructure and interfaces to support user control in long-term user modelling;interfaces for discourse summarisation: a human factors analysis;towards a creativity support tool in processing: understanding the needs of creative coders;and a sense of working there: the user experience of agile software developers.
The proceedings contain 24 papers. The topics discussed include: extended reality: meeting the promise of real-time high fidelity learning environments;utilizing interactive technologies to encourage healthy dietary b...
ISBN:
(纸本)9781450393416
The proceedings contain 24 papers. The topics discussed include: extended reality: meeting the promise of real-time high fidelity learning environments;utilizing interactive technologies to encourage healthy dietary behavior;new trends in HCI and sports;immersive emotions: translating emotions into visualization;toward supporting communication for people with aphasia: the in-bed scenario;palm happiness: a location-based application to promote awareness of everyday happy moments;a protocol for improving XR and game performance;exploring variance in users’ moods across times, seasons, and activities: a longitudinal analysis;user-elicited surface and motion gestures for object manipulation in mobile augmented reality;(re-)connecting with nature in urban life: engaging with wildlife via AI-powered wearables;and exploring parent-child dyadic networks to design a smartphone-based mindfulness intervention for underserved families.
The proceedings contain 22 papers. The topics discussed include: design guidelines for system administration tools developed through ethnographic field studies;deciding when to trust automation in a policy-based city ...
The proceedings contain 22 papers. The topics discussed include: design guidelines for system administration tools developed through ethnographic field studies;deciding when to trust automation in a policy-based city management game: policity;towards an understanding of decision complexity in IT configuration;cube management system: a tangible interface for monitoring large scale systems;activity-based management of IT service delivery;IT ecosystems: evolved complexity and unintelligent design;network-centricity: hindered by hierarchical anchors;managing technology use and learning in nonprofit community organizations: methodological challenges and opportunities;supporting expertise awareness: finding out what others know;looking for trouble: understanding end-user security management;user help techniques for usable security;integration and organization of information for display;and understanding documentation value in software maintenance.
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