Generative Artificial Intelligence (GAI) models capable of complex tasks are revolutionizing areas previously considered to define humanity, such as creativity, design, and knowledge work. Research reports that human-...
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The proceedings contain 6 papers. The topics discussed include: toward a new framework for XR-adaptive ethical design: a state of the art;the visuo-haptic illusions toolkit;play to inspect: how to help expert to inspe...
ISBN:
(纸本)9798400706080
The proceedings contain 6 papers. The topics discussed include: toward a new framework for XR-adaptive ethical design: a state of the art;the visuo-haptic illusions toolkit;play to inspect: how to help expert to inspect UI;sketch presentation for product design;improving web accessibility through artificial intelligence: a focus on image description generation;and comparative study of semantic description for locating objects for visually impaired people: preliminary results.
The proceedings contain 25 papers. The topics discussed include: ESTHER 1.3: integrating in-situ prompts to trigger self- reflection of physical activity in knowledge workers;prototype design and evaluation of a compu...
ISBN:
(纸本)9781450322003
The proceedings contain 25 papers. The topics discussed include: ESTHER 1.3: integrating in-situ prompts to trigger self- reflection of physical activity in knowledge workers;prototype design and evaluation of a computer supported system for multidiscipline meetings in a primary healthcare center;double testing: potential website resources for deaf people and the evaluation instrument emotion-LIBRAS;analyzing touchless hand gestures performance;exploring the role of the semiotic engineering in interaction co-design;usability heuristics for touchscreen-based mobile devices: update;method for incorporating awareness mechanisms in driving simulation environments;sidebars: Improving awareness of off-screen elements in mobile augmented reality;and Using Unconventional Awareness Mechanisms to Support Mobile Work.
The proceedings contain 17 papers. The topics discussed include: context-aware technology for improving interaction in video-based agricultural extension;counting on your fingertips ? an exploration and analysis of ri...
ISBN:
(纸本)9781450307291
The proceedings contain 17 papers. The topics discussed include: context-aware technology for improving interaction in video-based agricultural extension;counting on your fingertips ? an exploration and analysis of rich touch patterns;cultural differences affecting quality and productivity in western / Asian offshore software development;how are distributed groups affected by an imposed structuring of their decision-making process?;NAPTune: fine tuning graphical authentication;semiotic analysis combined with usability and ergonomic testing for evaluation of icons in medical user interface;a pattern language for touch point ecosystem user experience: a proposal;understanding industrial user experience- an excerpt from 1st international workshop on industrial UserExperience (WIndUX 2011);an exploration of gesture-speech multimodal patterns for touch interfaces;and designing an efficient virtual keyboard for text composition in Bengali.
The proceedings contain 18 papers. The topics discussed include: accessibility in Spanish universities, evaluation through their policies: communications about accessibility during COVID-19;validation of a heuristic s...
ISBN:
(纸本)9781450397025
The proceedings contain 18 papers. The topics discussed include: accessibility in Spanish universities, evaluation through their policies: communications about accessibility during COVID-19;validation of a heuristic set to evaluate the accessibility of statistical charts;requirements and design patterns for an accessible video conferencing tool;approach to digital rotoscoping by means of painting in motion using EbSynth: human-machine art creation experience;interaction according to immersion in virtual environments: graphic development and PBRs in environments with real-time rendering and virtual reality;classifying simple human activity using synthetic accelerometer data;older adults and types of players in game-based systems: classification based on their motivations;and preliminary study of the usability of the INGAME game for social inclusion and civic participation.
This study investigates the impact of different gravitational physics on virtual tool embodiment and examines whether cognitive load predicts the emergence of ownership and agency. We hypothesize that low-gravity envi...
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The proceedings contain 8 papers. The topics discussed include: caring through conversations: voice user interfaces for everyday stress care;what is a user interface, again? a survey of definitions of user interface: ...
ISBN:
(纸本)9781450399043
The proceedings contain 8 papers. The topics discussed include: caring through conversations: voice user interfaces for everyday stress care;what is a user interface, again? a survey of definitions of user interface: our shared and implicit understanding of the concept of user interface;understanding user perspective in a university setting to improve biometric authentication adoption;SmartTasko: supporting short and spontaneous activities of daily living of ADHD individuals;interactive application for training orthopedic residents to perform knee arthroscopy procedure;global plaza: creating an inclusive and equitable space at high-level conferences;reassessing the H in human-computerinteraction;and understanding the experience of users with physical and perceptual limitations.
The proceedings contain 45 papers. The topics discussed include: gamification through the application of motivational affordances for physical activity technology;autogym: an exertion game for autonomous driving;lesso...
ISBN:
(纸本)9781450348980
The proceedings contain 45 papers. The topics discussed include: gamification through the application of motivational affordances for physical activity technology;autogym: an exertion game for autonomous driving;lessons from designing a game to support playfulness in multisensory stimulation environments;glowphones: designing for proxemics play with low-resolution displays in location-based games;a framework supporting selecting space to make place in spatial mixed reality play;anarchy or order on the streets: review based characterization of location based mobile games;age-based preferences and player experience: a crowdsourced;bilingual speechblocks: investigating how bilingual children tinker with words in english and spanish;using serious game analytics to inform digital curricular sequencing: what math objective should students play next?;a mixed method approach for evaluating and improving the design of learning in puzzle games;diegetic connectivity: blending work and play with storytelling in serious games;the effects of navigation assistance on spatial learning and performance in a 3d game;a game of research: information management and decision-making in daily fantasy sports;crowdchess: a system to investigate shared game control in live-streams;the impact of game patterns on player experience and social interaction in co-located multiplayer games;and social support in esports: building emotional and esteem support from instrumental support interactions in a highly competitive environment.
The proceedings contain 56 papers. The topics discussed include: nail+: sensing fingernail deformation to detect finger force touch interactions on rigid surfaces;ScatterWatch: subtle notifications via indirect illumi...
ISBN:
(纸本)9781450344081
The proceedings contain 56 papers. The topics discussed include: nail+: sensing fingernail deformation to detect finger force touch interactions on rigid surfaces;ScatterWatch: subtle notifications via indirect illumination scattered in the skin;NailTactors: eyes-free spatial output using a nail-mounted tactor array;does prediction really help in Marathi text input? empirical analysis of a longitudinal study;effect of target size on non-visual text-entry;invisiboard: maximizing display and input space with a full screen text entry method for smartwatches;swipekey: a swipe-based keyboard design for smartwatches;and what can I say? addressing user experience challenges of a mobile voice user interface for accessibility.
The proceedings contain 20 papers. The topics discussed include: design fiction on capturing, amplifying, and instilling happiness in work;working with AI sound: exploring the future of workplace AI sound technologies...
ISBN:
(纸本)9798400710179
The proceedings contain 20 papers. The topics discussed include: design fiction on capturing, amplifying, and instilling happiness in work;working with AI sound: exploring the future of workplace AI sound technologies;teacher, trainer, counsel, spy: how generative AI can bridge or widen the gaps in worker-centric digital phenotyping of wellbeing;toward more inclusive and accessible futures of remote work using a feminist geographical lens;neurodivergence and work in human-computerinteraction: mapping the research landscape;telepresence robots for remote participation in higher education;drinking chai with your (AI) programming partner: value tensions in the tokenization of future human-AI collaborative work;temporal aspects of human-AI collaborations for work;and trinity: a design fiction to unravel the present and future tensions in professional informatics and awareness support tools.
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