The proceedings contain 74 papers. The topics discussed include: accessibility inspections using the web content accessibility guidelines by novice evaluators: an experience report;designing a dashboard together: repo...
ISBN:
(纸本)9798400712241
The proceedings contain 74 papers. The topics discussed include: accessibility inspections using the web content accessibility guidelines by novice evaluators: an experience report;designing a dashboard together: reporting the experience of co-creating a customizable dashboard system in a workshop;empowering elderly people for disinformation education in the digital age – an activity linked to university extension;experience report on innovation in e-commerce: research and design of an assisted remote sales application;experiences and challenges of a redesign process with the support of an ai assistant on an educational platform;exploring human interaction in virtual reality: an experience report on users with and without visual impairment;and nothing about us without us: reflections on the protagonism of a person with low vision in human-computer interaction.
The proceedings contain 69 papers. The topics discussed include: analyzing the results of a gerontology data collection instrument – how do specialists and non-specialists interpret the data?;beauty is in the eye of ...
ISBN:
(纸本)9798400717154
The proceedings contain 69 papers. The topics discussed include: analyzing the results of a gerontology data collection instrument – how do specialists and non-specialists interpret the data?;beauty is in the eye of the beholder: an experience report on evaluating aesthetics of a design system for HUDs in EUD serious games;encouraging learners to seek and explain communicability issues about consent request;exploring digital misinformation as a sociotechnical phenomenon: insights from a small-scale study;may we consult ChatGPT in our human-computer interaction written exam? an experience report after a professor answered yes;online interaction codesign: an experience report with elderly women;Socorro chatbot: promoting regular blood donation through a conversation agent;and a socioenactive perspective on emotion contagion and senses: analyzing the phenomenon via EEG signals.
The proceedings contain 45 papers. The topics discussed include: a systematic mapping study on digital game adaptation dimensions;a systematic mapping study on usability and user experience evaluation of multi-touch s...
ISBN:
(纸本)9781450395069
The proceedings contain 45 papers. The topics discussed include: a systematic mapping study on digital game adaptation dimensions;a systematic mapping study on usability and user experience evaluation of multi-touch systems;analysis of transcription tools for Brazilian Portuguese with focus on disfluency detection;analyzing structural similarity of user interface layouts of android apps using deep learning;applying the engagement by design methodology: perceptions and lessons learned;are user reviews useful for identifying accessibility issues that autistic users face? an exploratory study;assessment of visual aesthetics through human judgments: a systematic mapping;automated assessment of visual aesthetics of android user interfaces with deep learning;children’s participation in the design of digital artifacts in rural schools;and contextual exploration of mathematical formulae on the web for people with visual disabilities in Brazil with an open-source screen reader.
The proceedings contain 56 papers. The topics discussed include: affecting user’s self-esteem: analysis under the self-determination theory perspective and design recommendations;analysis and convergence of stu...
ISBN:
(纸本)9781450386173
The proceedings contain 56 papers. The topics discussed include: affecting user’s self-esteem: analysis under the self-determination theory perspective and design recommendations;analysis and convergence of studies on recommendations for digital memorials;analysis of the user experience with a multiperspective tool for explainable machine learning in light of interactive principles;analytical model for classifying areas of interest in interactive systems;analyzing the presentation of multilingual user reviews in accommodation websites;applying usability heuristics in the context of labeling systems;beyond barriers: a practical analysis of the SIM-SR method to inspect the communicability of interactive systems for visually impaired users;building an iot programming environment with and for preschool children;and challenges of interaction design for counter-hegemonic contexts: highlighting and overcoming contradictions for social transformation and responsiveness.
The Workgroup on Interactive systems in Healthcare (WISH) connects academic and industry researchers across human-computer interaction, medical informatics, health informatics, digital health, and beyond to foster a c...
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To realize an autonomous control system that operates in cooperation with humans, safety design that considers human decisions and behaviors is essential. systems- Theoretic Accident Model and Processes (STAMP) and Sy...
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The Asian CHI symposium is an annual event organized by researchers and practitioners in Asia. The symposium aims to bring together both early-career and senior HCI academia and UX practitioners from industries in Asi...
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EduCHI 2023 will bring together an international community of scholars, practitioners, and researchers to shape the future of human-Computer Interaction (HCI) education. Held as part of the CHI 2023 conference, the on...
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The proceedings contain 60 papers. The topics discussed include: a comparative study of users' subjective feeling collection instruments;a conceptual scheme to support the identification of consolidation requireme...
ISBN:
(纸本)9781450381727
The proceedings contain 60 papers. The topics discussed include: a comparative study of users' subjective feeling collection instruments;a conceptual scheme to support the identification of consolidation requirements in open design;accessibility of mobile applications: evaluation by users with visual impairment and by automated tools;accessibility, usability and user experience design for visually impaired people: a systematic mapping study;analyzing the socioenactive dimensions of creative learning environments with preschool children;app Coronavírus-SUS: an evaluation using the ergonomic criteria of usability;comparing users' perception of different chatbot interaction paradigms: a case study;enhanced interaction: audience engagement in entertainment events through the bumbometer app;and evaluating a usability, user experience and accessibility checklist for assistive technologies for deaf people in a context of mobile applications.
Behavioral data is ubiquitous in products, services, and systems that people interact with. It is increasingly used by design and HCI researchers and practitioners throughout their human-centered and participatory des...
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