Research and research funding organizations are becoming more and more aware of the need to conduct research that proves some form of utility to the society and has some form of practical impact. There are several dif...
ISBN:
(纸本)9788576692911
Research and research funding organizations are becoming more and more aware of the need to conduct research that proves some form of utility to the society and has some form of practical impact. There are several different ways of making research that has practical relevance and that can contribute to changing and improving society. This talk aims at discussing ways to plan, conduct research with the aim of improving the society and also show how we should make use of our research knowledge and positions to influence politics and public policy making.
Given that the design activity makes use of previous design knowledge, we turned to case-based reasoning (CBR) to help identify opportunities to support human-computer interaction (HCI) design. We conducted interviews...
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ISBN:
(纸本)9788576692911
Given that the design activity makes use of previous design knowledge, we turned to case-based reasoning (CBR) to help identify opportunities to support human-computer interaction (HCI) design. We conducted interviews with professional designers, which helped us to develop a CBR tool called CHIDeK (Computer-human Interaction Design Knowledge), with which we conducted a study to observe how it influenced the HCI design activity. We found that the cases recorded in CHIDeK supported design by motivating the designers' reflective process, triggering their memories of experiences with similar systems, and helping to generate new ideas. We have also identified limitations in our case representation and case access methods, which offer opportunities for further research.
Sustainability is the term that involves initiatives and studies related to environmental, social and economic aspects of a society. The computational solutions, as consumer goods, impact on sustainability, demanding ...
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ISBN:
(纸本)9788576692911
Sustainability is the term that involves initiatives and studies related to environmental, social and economic aspects of a society. The computational solutions, as consumer goods, impact on sustainability, demanding professionals to rethink the design solutions, development and disposal practices. Previous studies summarize how human-Computer Interaction (HCI) researchers have contributed to the matters of sustainability. From such studies, this paper resumes the discussion on the research opportunities focusing on sustainability, discussing and detailing them. The paper also defends the vocation of the Brazilian HCI community on the theme and makes a call for further discussions.
Smart cities are powered by the ability to self-monitor and respond to signals and data feeds from heterogeneous physical sensors. As part of this network of physical sensors are the Ambient Assisted Living (AAL) appl...
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ISBN:
(纸本)9788576692911
Smart cities are powered by the ability to self-monitor and respond to signals and data feeds from heterogeneous physical sensors. As part of this network of physical sensors are the Ambient Assisted Living (AAL) applications to allow elderly, sick and disabled people to stay safely at home while assisted by their family and medical staff. By hiding technology into light fixtures, in this paper we propose AmbLEDs, an ambient sensing system, as an alternative to spreading sensors that are perceived as invasive, such as cameras, microphones, microcontrollers, tags or wearables, in order to create a ubiquitous collaborative system for recognizing, informing and alerting home environmental changes and human activities to support a sustainable proactive care.
A quantidade de problemas de usabilidade em sistemas digitais, especialmente os corporativos, é bem mais alta do que se poderia esperar, tendo em vista que experiência de uso é um tema tratado pela ind&...
A quantidade de problemas de usabilidade em sistemas digitais, especialmente os corporativos, é bem mais alta do que se poderia esperar, tendo em vista que experiência de uso é um tema tratado pela indústria há décadas [1]. Dentre as possíveis abordagens para reverter essa situação, mostra-se promissora aquela onde a participação de profissionais com embasamento para analisar aspectos de usabilidade aconteça durante todo o ciclo de vida do sistema, ao contrário do que é usual no mercado atualmente [5].
Realistic makeup simulation can be used to create interactive virtual environments which users can try makeup products in a fast, low-cost and flexible way. This paper presents an interactive virtual mirror for makeup...
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ISBN:
(纸本)9788576692911
Realistic makeup simulation can be used to create interactive virtual environments which users can try makeup products in a fast, low-cost and flexible way. This paper presents an interactive virtual mirror for makeup simulation and we propose a interaction model based on a person applying makeup using a mirror. A touchscreen monitor mimics the mirror and the user can apply makeup touching the screen in any face location creating different makeup styles. Once the makeup has been applied, the system is able to keep its position during face movement in real time and without the need of markers, expensive equipment or an initial step to create a user model.
Patient safety issues continue to be prevalent in delivering care with the electronic health record (EHR) and other health information technology (HIT) tools. Defining the unit of analysis for the study of clinical in...
Patient safety issues continue to be prevalent in delivering care with the electronic health record (EHR) and other health information technology (HIT) tools. Defining the unit of analysis for the study of clinical information systems is important based on the focus of the research. This study applies a conceptual framework with three levels of units of analysis for human-computer interaction (HCI) to identify and guide investigations at each level. Ethnographic observations and semi-structured, key-informant interviews were conducted with 40 healthcare workers across five primary care clinics, nine specialty clinics, and one inpatient ward at a tertiary-care Veterans Affairs Medical Center (VAMC). Two researchers recorded the interactions and interview responses of 40 healthcare workers related to their work with computerized consultations, clinical documentation, and the EHR in general. Patient safety issues from these data were categorized using three different units of analysis: EHR interface-, team coordination / workflow-, and organizational-levels. A total of 30 patient safety issues were identified; 17 emerged from the observation and interview data on computerized consults, 10 from the data on clinical documentation, and 3 were related to the EHR in general. Patient safety issues were organized by level of unit of analysis and mapped to specific methods that could be used for further investigation. Relevant concepts are discussed to help guide investigations at each level.
Most problems of Web usability is related to find, read and understand the information. People with low levels of reading ability have magnified these problems due to lack of language skills, characterizing an accessi...
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ISBN:
(纸本)9788576692911
Most problems of Web usability is related to find, read and understand the information. People with low levels of reading ability have magnified these problems due to lack of language skills, characterizing an accessibility issue. The study analyzed the interaction through a device Tobii eyetracking T120, users with two different profiles: high and low literacy. From this assessment were highlighted in a comparative way your experiences and characteristics of their interaction with a popular shopping site.
Virtual Reality is increasingly gaining space in the consumer market, and other uses for this technology - besides the mainstream gamer target - are starting to appear as exciting solutions for old problems. However, ...
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ISBN:
(纸本)9788576692911
Virtual Reality is increasingly gaining space in the consumer market, and other uses for this technology - besides the mainstream gamer target - are starting to appear as exciting solutions for old problems. However, the average user for nontraditional virtual reality applications still faces difficulties getting adjusted to the most trivial of interactions. We present some of the most relevant problems we encountered by observing laymen during their first experiences with virtual reality headsets, as well as a series of navigation tests each designed to solve a different subset of such problems. Within this work we have no ambition of proposing a definitive solution in this area that still has much to grow, we offer a better perspective over the problem and point out the best directions to follow in the search for the best immersive interaction heuristics for laymen.
Mental health therapeutic digital applications can be used in supporting the rehabilitation treatment and help patients to understand and motivate themselves and persist in therapeutic practices. Although the importan...
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ISBN:
(纸本)9788576692911
Mental health therapeutic digital applications can be used in supporting the rehabilitation treatment and help patients to understand and motivate themselves and persist in therapeutic practices. Although the importance and use of such software systems continue to increase, the literature does not specify a consolidated methodology to be employed in the design of such application. There is consensus, however, that in the complex scenario of health, it is beneficial to involve different stakeholders. Thus, this paper reports a collaborative process, which is guided in the frame of the organizational semiotics, for the enrichment of Personas characterizing target users of therapeutic applications in the context of mental health. The paper discusses the application of this process in creating user profiles to therapeutic games that aim to support the rehabilitation of chemical dependent and depressive patients.
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