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检索条件"任意字段=Symposium on Applied Perception in Graphics and Visualization"
152 条 记 录,以下是111-120 订阅
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Optical flow, geometric field of view, and requested vehicle velocity  06
Optical flow, geometric field of view, and requested vehicle...
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3rd symposium on applied perception in graphics and visualization, APGV 2006
作者: Mourant, Ronald R. Ahmad, Najla Adetiloye, Charles Jaeger, Beverly K. Virtual Environments Laboratory Northeastern University
In a simulated driving scenario, we investigated the production of vehicle velocity at 30 and 60 mph while varying the amount of optical flow (roadside trees versus no trees) and the geometric field of view (25, 55, a... 详细信息
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Enhancing interactive particle visualization with advanced shading models  06
Enhancing interactive particle visualization with advanced s...
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3rd symposium on applied perception in graphics and visualization, APGV 2006
作者: Gribble, Christiaan P. Parker, Steven G. Scientific Computing and Imaging Institute School of Computing University of Utah
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualization of the resulting state should communicate subtle ch... 详细信息
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Color perception of 3D objects: Constancy with respect to variation of surface gloss  06
Color perception of 3D objects: Constancy with respect to va...
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3rd symposium on applied perception in graphics and visualization, APGV 2006
作者: Xiao, Bei Brainard, David H. University of Pennsylvania
What determines the color appearance of real objects viewed under natural conditions'? The light reflected from different locations on a single object can vary enormously. This variation is enhanced when the mater... 详细信息
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visualization with smooth oriented textures and flows: Insights from perception  06
Visualization with smooth oriented textures and flows: Insig...
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3rd symposium on applied perception in graphics and visualization, APGV 2006
作者: Ben-Shahar, Ohad Department of Computer Science Ben-Gurion University Israel
Oriented textures and smooth flows are common texture patterns in visualization, non-photorealistic rendering, and graphical depictions of 3D objects. While these patterns have been partially studied in terms of their... 详细信息
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Rendering complex scenes for psychophysics using RADIANCE: How accurate can you get?
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JOURNAL OF THE OPTICAL SOCIETY OF AMERICA A-OPTICS IMAGE SCIENCE AND VISION 2006年 第4期23卷 759-768页
作者: Ruppertsberg, AI Bloj, M Univ Bradford Dept Optometry Bradford BD7 1DP W Yorkshire England
Rendering packages are used by visual psychophysicists to produce complex stimuli for their experiments, tacitly assuming that the simulation results accurately reflect the light-surface interactions of a real scene. ... 详细信息
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Verification of rendering quality from measured BTFs  06
Verification of rendering quality from measured BTFs
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3rd symposium on applied perception in graphics and visualization, APGV 2006
作者: Meseth, Jan Müller, Gero Klein, Reinhard Röder, Florian Arnold, Michael Institute for Computer Science II Universität Bonn Germany IC:IDO GmbH Stuttgart Germany DaimlerChrysler AG Sindelfingen Germany
One of the most important, still unsolved problems in computer graphics is the generation of predictive imagery, i.e., images that represent perfect renditions of reality. Such perfect images are required in applicati... 详细信息
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perception of Image Motion during Head Movement  06
Perception of Image Motion during Head Movement
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3rd symposium on applied perception in graphics and visualization, APGV 2006
作者: Li, Li Adelstein, Bernard D. Ellis, Stephen R. Human Systems Integration Division NASA Ames Research Center Moffett Field CA 94035 San Jose State University Foundation San Jose CA 9517 Department of Psychology University of Hong Kong Pokfulam Road Hong Kong Hong Kong
Previous studies have shown that self-motion has an inhibiting effect on concurrent 3D motion perception. To investigate whether self-motion similarly impairs concurrent image motion perception, we examined human perc... 详细信息
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Presence, rather than prior exposure, is the more strongly indicated factor in the accurate perception of egocentric distances in real world co-located immersive virtual environments  06
Presence, rather than prior exposure, is the more strongly i...
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3rd symposium on applied perception in graphics and visualization, APGV 2006
作者: Ries, Brian Interrante, Victoria Anderson, Lee Lindquist, Jason Department of Computer Science University of Minnesota Department of Architecture University of Minnesota
In recent work [4,2], we have discovered that people are able to make surprisingly accurate judgments about egocentric distances in an immersive virtual environment (IVE) in the special case that the IVE represents a ... 详细信息
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A comparison of immersive HMD, fish tank VR and fish tank with haptics displays for volume visualization  06
A comparison of immersive HMD, fish tank VR and fish tank wi...
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3rd symposium on applied perception in graphics and visualization, APGV 2006
作者: Qi, Wen Taylor Ii, Russell M. Healey, Christopher G. Martens, Jean-Bernard Eindhoven University of Technology UNC Chapel Hill North Carolina State University
Although a wide range of virtual reality (VR) systems are in use, there are few guidelines to help system and application developers select the components most appropriate for the domain problem they are investigating... 详细信息
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Music Icons: Procedural Glyphs for Audio Files
Music Icons: Procedural Glyphs for Audio Files
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Brazilian symposium on Computer graphics and Image Processing (SIBGRAPI)
作者: Philipp Kolhoff Jacqueline Preub Jorn Loviscach Hochschule Bremen University of Applied Sciences Fachbereich Elektrotechnik und Informatik Bremen Germany
Nowadays, a personal music collection may comprise thousands of MP3 files. visualization can help the user to gain an overview and to find similar songs inside so large a set. We describe a method to create icons from... 详细信息
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