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检索条件"任意字段=Theory and Practice of Computer Graphics"
673 条 记 录,以下是81-90 订阅
排序:
Figure Skating Simulation from Video
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computer graphics FORUM 2019年 第7期38卷 225-234页
作者: Yu, Ri Park, Hwangpil Lee, Jehee Seoul Natl Univ Seoul South Korea
Figure skating is one of the most popular ice sports at the Winter Olympic Games. The skaters perform several skating skills to express the beauty of the art on ice. Skating involves moving on ice while wearing skate ... 详细信息
来源: 评论
Systematic review of a flipped learning model for the courses of descriptive geometry, engineering and computer graphics  18th
Systematic review of a flipped learning model for the course...
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18th International Conference on Geometry and graphics, ICGG 2018
作者: Voronina, Marianna Vladimirovna Ignatiev, Sergei Anatolyevich Merkulova, Viktoriya Anatolyevna Saint-Petersburg Mining University 2 21st Line St Petersburg199106 Russia
The relevance of this study is determined by absence of fundamental research in the use of flipped learning model (FLM) in teaching students of engineering universities Descriptive Geometry, Engineering and computer G... 详细信息
来源: 评论
The Golden Ratio in Machine Learning
The Golden Ratio in Machine Learning
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Applied Imagery Pattern Recognition Workshop (AIPR)
作者: Stefan Jaeger National Library of Medicine National Institutes of Health Bethesda MD USA
Gradient descent has been a central training prin-ciple for artificial neural networks from the early beginnings to today's deep learning networks. The most common imple-mentation is the backpropagation algorithm ... 详细信息
来源: 评论
Design Exposition with Literate Visualization
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IEEE TRANSACTIONS ON VISUALIZATION AND computer graphics 2019年 第1期25卷 759-768页
作者: Wood, Jo Kachkaev, Alexander Dykes, Jason City Univ London GiCtr London England
We propose a new approach to the visualization design and communication process, literate visualization, based upon and extending, Donald Knuth's idea of literate programming. It integrates the process of writing ... 详细信息
来源: 评论
Interactive Virtual Reality Game for Online Learning of Science Subject in Primary Schools
Interactive Virtual Reality Game for Online Learning of Scie...
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IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE)
作者: Qi Cao Bee Teck Png Yiyu Cai Yigang Cen Di Xu School of Computing Science University of Glasgow School of Science and Technology Singapore University of Social Sciences Singapore School of Mechanical & Aerospace Engineering Nanyang Technological University Singapore School of Computer Science Information Technology Beijing Jiaotong University Beijing China AI Lab Shadow Creator Inc. Beijing China
Education plays an important role in nurturing children. COVID-19 pandemic brings challenges or disruptions to school education, due to school closures in some countries. Science subject in primary schools is unique a... 详细信息
来源: 评论
computer methodologies for comparison of computational efficiency of simultaneous methods for finding polynomial zeros
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JOURNAL OF COMPUTATIONAL AND APPLIED MATHEMATICS 2020年 368卷 112513-000页
作者: Petkovic, I. Herceg, D. Univ Nis Fac Elect Engn Dept Comp Sci A Medvedeva 14 Nish 180001 Serbia Univ Novi Sad Fac Sci Dept Math & Informat Trg Dositeja Obradovic 4 Novi Sad 21000 Serbia
The study and analysis of iterative methods for the determination of zeros of algebraic polynomials, the subject of this paper, is one of the most actual tasks in the theory and practice. Our main goal is to examine a... 详细信息
来源: 评论
Player Experience from 3D game components - A theoretical and empirical look at computer graphics in prac- tice
Player Experience from 3D game components - A theoretical an...
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作者: Hjalmar Wilander Linkoping University
学位级别:硕士
There is currently little research about how the aesthetics of a game affects the perceived PX. Especially, the aesthetics of the individual 3D game components, such as characters, enemies and environmental objects. T...
来源: 评论
“物”的跨维度意识:从3D到2D的变像研究
“物”的跨维度意识:从3D到2D的变像研究
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作者: 邱显源 国立台湾师范大学
学位级别:博士
经验总是来至于对事物的认识与了解,而事物对我们而言也是感知的意向(Intentionality)来源,在艺术创作的行为中,经验与感知是真实与艺术之间跨维度与变像的关键要素,然而随着实践技术与工具的创新,艺术也从传统逐渐过渡到数位的... 详细信息
来源: 评论
Implications of the Multi-Modality of User Perceived Page Load Time
Implications of the Multi-Modality of User Perceived Page Lo...
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Communication and computer Networking Conference (MedComNet), Mediterranean
作者: Flavia Salutari Diego da Hora Matteo Varvello Renata Teixeira Vassilis Christophides Dario Rossi Telecom Paris Brave Software INRIA Huawei Technologies Co. Ltd
Web browsing is one of the most popular applications for both desktop and mobile users. A lot of effort has been devoted to speedup the Web, as well as in designing metrics that can accurately tell whether a webpage l... 详细信息
来源: 评论
TESTeLAB Guests: Expanded Animation Worlds (work in progress)  2
TESTeLAB Guests: Expanded Animation Worlds (work in progress...
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2nd IEEE Workshop on Animation in Virtual and Augmented Environments, ANIVAE 2019
作者: Gebner, Frank Theory and Practice of Visual Arts Film University Babelsberg KONRAD WOLF Germany
TESTeLAB Guests: Expanded Animation Worlds is a cross-media interface project aimed at 'experimenting with connecting the disconnected'. In this autobiographically-driven examination of high and low culture, a... 详细信息
来源: 评论