Geology and Intelligence mission requirements demand instant access to Mega geospatial information like Raster, Vector, Satellite Image, Point Cloud (3d modeling) geospatial data by distributed teams of resource manag...
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ISBN:
(纸本)9782960064407
Geology and Intelligence mission requirements demand instant access to Mega geospatial information like Raster, Vector, Satellite Image, Point Cloud (3d modeling) geospatial data by distributed teams of resource managers, intel analysts, field operatives and ...anytime, anywhere. It takes Sanxia 10 years to collect data, anddevelopment & research for Real Time Centric GeoSpatial data Warehousing database provides the solution. Real Time Centric GeoSpatial data Warehousing database Solution is a Client Server (CS) and also Browser Server (BS) web centric system used to broker, archive, discover, exploit anddisseminate geospatial information and analysis tools, using a scalable client-server & web-server model to provide instant access to integrated raster and vector geospatial data using a browser interface. Engineering and geology, support teams were able to quickly and easily access and utilization Real Time Centric GeoSpatial data Warehousing database using users' friendly interface to communicate with Mega Real Time Centric GeoSpatial database. Visualizing large planning projects, but the true power will be foundthrough overlaying your own specific working drawings, GIS layers, and3d models on the actual terrain. Real Time Centric GeoSpatial data Warehousing database realistic 3d worlds can have influence on public opinion by giving concerned citizens an accurate representation of a proposed projects aesthetic and environmental impact before construction begins.
the proceedings contain 90 papers. the topics discussed include: change the geometry to change the architecture;39;digital design thinking39;: in the new design is the new pedagogy;cut, copy, paste society;learnin...
the proceedings contain 90 papers. the topics discussed include: change the geometry to change the architecture;'digital design thinking': in the new design is the new pedagogy;cut, copy, paste society;learning from masters: academic apprenticeship model for computational design education;map-based bulletin board system for the architectural design studio;supporting process guidance for collaborative design learning on the web;web baseddesign and communication pedagogy;investigating the role of social aspects in collaborative design;using web 2.0 technologies to preserve design history and improve collaboration;the effects of tangible user interfaces on designers' cognitive actions;developing design archive and visual navigation interface for digital environment;anddesignworld: an augmented3d virtual world for multidisciplinary, collaborative design.
In recent years there has been a demandthat local residents take part in the planning of environmental designs from the initial stages. On the issue of understanding the local environment, it is desirable to accumula...
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In recent years there has been a demandthat local residents take part in the planning of environmental designs from the initial stages. On the issue of understanding the local environment, it is desirable to accumulate and share information and to enable it to be reused. To this end, attention has been focused on the cellular phone which can provide position information and picture information in addition to serving as a tool of general communication. For several years now it has been increasingly common for cellular phones to be equipped with an E-mail function, a web browsing function, a camera function, a GPS function, etc. Using such cellular phones, it will become possible to quickly accumulate local information withdetailed picture information and position information. On the other hand, it is desirable to look at and understand an environment interactively from various points of view from the initial stage of a project. For that purpose, examination using 3d space which makes real-time simulation possible is required. In this research, using a cellular phone with a GPS camera, scene image data is collected withthe aim of constructing a local scene evaluation system which can perform a picture display using a 3d space model.
due to the increasing demand of customer in variation and personalization of products, static, textual and 2ddisplay of products are no longer satisfactory for presenting products on the Internet, especially for 3dd...
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due to the increasing demand of customer in variation and personalization of products, static, textual and 2ddisplay of products are no longer satisfactory for presenting products on the Internet, especially for 3ddigital products such as domestic electronics, industrial equipments and medical instruments. this paper aimed at the specialties of present network based on virtual display of 3ddigital product, and put forward to a new web3dtechnology - Cult3d, which advantages in contrast to VRML, are used to realize the virtual display anddynamic simulation in developing Internet 3d products. the research focused on some important problems such as the creation of digitization models and interactive dynamics simulation. the Application was provedthat could help improve the effect of info transfer and customer satisfactory degree, provide a new interactive design mode for the development of new product, leading to a higher company competitive edge
due to the increasing demand of customer in variation and personalization of products, static, textual and 2ddisplay of products are no longer satisfactory for presenting products on the Internet, especially for 3dd...
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due to the increasing demand of customer in variation and personalization of products, static, textual and 2ddisplay of products are no longer satisfactory for presenting products on the Internet, especially for 3ddigital products such as domestic electronics, industrial equipments and medical instruments. this paper aimed at the specialties of present network based on virtual display of 3ddigital product, and put forward to a new web3dtechnology-Cult3d, which advantages in contrast to VRML, are used to realize the virtual display anddynamic simulation in developing Internet 3d products. the research focused on some important problems such as the creation of digitization models and interactive dynamics simulation. the Application was provedthat could help improve the effect of info transfer and customer satisfactory degree, provide a new interactive design mode for the development of new product, leading to a higher company competitive edge.
Acupuncture is the kernel of traditional Chinese medicine and is nowadays being accepted by the whole world. the precise orientation of the points and meridian is important in acupuncture while it is difficult to be d...
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Acupuncture is the kernel of traditional Chinese medicine and is nowadays being accepted by the whole world. the precise orientation of the points and meridian is important in acupuncture while it is difficult to be done via the 2-dimension pictures. So the 3d interactive exhibition is undoubtedly superior to the traditional 2d way. A web3dtechnology Cult3d and its advantages in contrast to VRML are presented. the implementation process of interactive human point exhibition by using Cult3d is discussed in detail. A primary attempt of expressing the knowledge system of meridian more intuitionisticly is made
the proceedings contain 87 papers. the special focus in this conference is on Multimedia content analysis, Retrieval and watermarking, Visual and multidimensional languages for multimedia applications, Invited session...
ISBN:
(纸本)1891706179
the proceedings contain 87 papers. the special focus in this conference is on Multimedia content analysis, Retrieval and watermarking, Visual and multidimensional languages for multimedia applications, Invited session on E-learning, E-commerce, E-education and E-entertainment, web server and services, Mobile networks, mobile computing and mobile agents and Multimedia HCI. the topics include: Adaptive background evaluation for foregrounddetection with Gaussian distribution, a fast approach;composite algorithms image content searches;rotation and scale invariant color image retrieval using fuzzy clustering;an image watermarking procedure based on XML document;synchronization in multimedia languages for distributed systems;uncertain topological relations for mobile point objects in terrain;visual languages for non expert instructional designers;towards a multimedia ontology system;the image stack stream model, querying and architecture;SSRI online first experiences in a three-years course degree offered in e-learning at the university of Milan(Italy);a web-based architecture for tracking multimedia using SCORM;a GQM based E-learning platform evaluation;time management for senior citizen care;integrating e-business and e-learning processes;a personalized E-learning system based on user profile constructed using information fusion;the research and implementation of semantic based RdF tagging andwebpage searching web service;a planning approach to media adaption within the semantic web;using agent technology to improve the quality of artificial intelligence instruction;mobility in file sharing;a 3d interaction metaphor for remote control of smart home systems and rapidly prototyping multimedia groupware.
While monochrome unformatted text and richly colored graphical content are both capable of conveying a message, well designed graphical content has the potential for better engaging the human sensory system. It is our...
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ISBN:
(纸本)1581134495
While monochrome unformatted text and richly colored graphical content are both capable of conveying a message, well designed graphical content has the potential for better engaging the human sensory system. It is our contention that the author of an audio presentation should be affordedthe benefit of judiciously exploiting the human aural perceptual ability to deliver content in a more compelling, concise and realistic manner. While contemporary streaming media players and voice browsers share the ability to render content non-textually, neither technology is currently capable of rendering three dimensional media. the contributions described in this paper are proposed3d audio extensions to SMIL and a server-based framework able to receive a request and, on-demand, process such a SMIL file anddynamically create the multiple simultaneous audio objects, spatialize them in 3d space, multiplex them into a single stereo audio and prepare it for transmission over an audio stream to a mobile device. To the knowledge of the authors, this is the first reported solution for delivering and rendering on a commercially available wireless handhelddevice a rich 3d audio listening experience as described by a markup language. Naturally, in addition to mobile devices this solution also works withdesktop streaming media players. Copyright 2002 ACM.
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