Eric Ed197986: Programmer's Guide for Fform. Physical Processes in Terrestrial and Aquatic Ecosystems, computer Programs and graphics Capabilities. by Eric; published by
Eric Ed197986: Programmer's Guide for Fform. Physical Processes in Terrestrial and Aquatic Ecosystems, computer Programs and graphics Capabilities. by Eric; published by
Eric Ed197988: User's Guide for Subroutine Plot3D. Physical Processes in Terrestrial and Aquatic Ecosystems, computer Programs and graphics Capabilities. by Eric; published by
Eric Ed197988: User's Guide for Subroutine Plot3D. Physical Processes in Terrestrial and Aquatic Ecosystems, computer Programs and graphics Capabilities. by Eric; published by
Eric Ed197987: Programmer's Guide for Subroutine Plot3D. Physical Processes in Terrestrial and Aquatic Ecosystems, computer Programs and graphics Capabilities. by Eric; published by
Eric Ed197987: Programmer's Guide for Subroutine Plot3D. Physical Processes in Terrestrial and Aquatic Ecosystems, computer Programs and graphics Capabilities. by Eric; published by
Tangible cultural heritage has provided visually appealing material for those researching in computer graphics, computational geometry, and interactive techniques. However, experiments were initially of more benefit t...
详细信息
Tangible cultural heritage has provided visually appealing material for those researching in computer graphics, computational geometry, and interactive techniques. However, experiments were initially of more benefit to computer scientists as tests for their novel techniques than of any practical benefit to cultural-heritage professionals. Recently, however, tools have matured considerably, and technology is now enabling novel applications for documenting and preserving tangible cultural heritage and is continuing to inspire computer graphics researchers. Nevertheless, there's still a long way to go.
Care experiences and health outcomes may suffer greatly because of healthcare professionals' deficient educational preparation and practices. The limited awareness about the impact of stereotypes, implicit/explici...
详细信息
Care experiences and health outcomes may suffer greatly because of healthcare professionals' deficient educational preparation and practices. The limited awareness about the impact of stereotypes, implicit/explicit biases, and social determinants of health (SDH) may result in unpleasant care experiences and healthcare professional-patient relationships. Additionally, as healthcare professionals are no less prone to have biases than other people, it is essential to deliver the learning platform to enhance healthcare skills (e.g., awareness of the importance of cultural humility, inclusive communication proficiencies, awareness of the enduring impact of both SDH and implicit/explicit biases on health outcomes, and compassionate and empathetic attitude) of healthcare professionals, which eventually help to raise health equity in society. Moreover, employing the "learning-by-doing" approach directly in real-life clinical practices is less preferable wherein high-risk care is essential. Thus, there is a huge scope to deliver virtual reality-based care practices by engaging the digital experiential learning and human-computer interaction (HCI) approach to enhance patient care experiences, healthcare experiences, and healthcare skills. Thus, this research provides the computer-supported experiential learning (CSEL) approach-based tool or mobile application that facilitates virtual reality-based serious role-playing scenarios to enhance the healthcare skills of healthcare professionals and for public awareness.
The article describes my long journey as a Jewish-born hidden child who was handed over to a Catholic family before the Krakow ghetto was eliminated in 1943. My father survived and I was reunited with him. We traveled...
详细信息
The article describes my long journey as a Jewish-born hidden child who was handed over to a Catholic family before the Krakow ghetto was eliminated in 1943. My father survived and I was reunited with him. We traveled to Germany in 1950 and were accepted as Canadian refugees in 1952. After an undergraduate and graduate program at McGill University, I was married in an Episcopalian/Anglican ceremony. My good fortune continued when I joined a research group at the National Research Council in the 1960s. The group worked on computer graphics and computer animation and won a Technical Academy Award for technology for the animated short Hunger/La Faim.
In our media studies program, the introductory lecture for computer science involves programming a game in the Processing language. The final test also assessed the ability to program games. Up until now, these tests ...
详细信息
ISBN:
(纸本)9798400706035
In our media studies program, the introductory lecture for computer science involves programming a game in the Processing language. The final test also assessed the ability to program games. Up until now, these tests have been done in a written format, making the evaluation of handwritten code challenging. Learning assessment differed from laboratory practice and professional daily work. This paper presents an approach to automate the evaluation of simple games using Processing with CodeRunner in examinations. The approach enables students to deal with programming problems in a way they will encounter in professional work.
暂无评论