This paper describes the development and evaluation of a user adaptive kanji learning system for JFL (Japanese as a foreign language) learners. Japanese language education for international students is an emergent iss...
详细信息
ISBN:
(纸本)9781479999590
This paper describes the development and evaluation of a user adaptive kanji learning system for JFL (Japanese as a foreign language) learners. Japanese language education for international students is an emergent issue in Japan. Especially learning kanji is a real challenge for them. Therefore we have tried to implement our newly developed kanji learning system, which received good reputations when introduced it into an elementary school, to a Japanese language class for non-native speakers. A pilot evaluation was conducted in order to find which aspects of our system to be modified to fit for JSL learners. The result of the pilot evaluation reveals that the participants' feedback was not good compared with that of elementary school children, especially about computer animations and fun factor. A user-unfriendliness about its navigation has been found. Our future works include the improvement of computer animations, the implementation of English navigation and the summary dashboards for reviewing.
We present a set of online materials that teach debugging skills in college level computer graphics courses. Almost all the computer graphics textbooks use OpenGL and OpenGL Shading Language (GLSL). Most of the colleg...
详细信息
ISBN:
(纸本)9781450329668
We present a set of online materials that teach debugging skills in college level computer graphics courses. Almost all the computer graphics textbooks use OpenGL and OpenGL Shading Language (GLSL). Most of the college level computer graphics courses are also taught using OpenGL/GLSL. Most students find OpenGL/GLSL programming very challenging. One of the reasons is that debugging is particularly difficult for computer graphics programming because many traditional debugging techniques can no longer be used. Debugging graphics programs requires a good understanding of OpenGL's error reporting mechanisms and different debugging techniques. Students also need to learn special GPU debugging tools. However, debugging is rarely covered in computer graphics textbooks and courses. Online resources on debugging OpenGL/GLSL programs are also scarce. To address this issue, we have developed online materials that teach students how to systematically debug shader-based OpenGL programs. This web site [1] provides error classification, debugging techniques, a list of common bugs, description of the OpenGL error reporting mechanisms, description of GPU debugging tools, symptom checker, code samples, and tutorials. This online resource fills an important gap in the current computer graphics curriculum. Students can use it to learn OpenGL/GLSL debugging skills. Instructors can use it as a supplement to their existing teaching materials.
Important achievements have been made in graph and image processing technology and computer graphics technology currently. These technologies have been important technical means, and their application and development ...
详细信息
Important achievements have been made in graph and image processing technology and computer graphics technology currently. These technologies have been important technical means, and their application and development have also been extensively focused. In terms of the basic functions and constitutions of graphics and computer graphics technology, the problem of usage and the research and development space are further analyzed, so as to strengthen the understanding of computer graphics technology as well as graphics and image processing, and lay a solid foundation for the reasonable utilization, innovation, and research and development of related technologies.
In this paper, we conduct theoretical analysis on the novel computer assisted film and the television animation design pattern based on the computer graphics theory and three-dimensional modeling structure optimizatio...
详细信息
In this paper, we conduct theoretical analysis on the novel computer assisted film and the television animation design pattern based on the computer graphics theory and three-dimensional modeling structure optimization. computer graphics rely on itself, the visualization technology of the data and graphics can be effectively combined, graphic display is a major direction in development of computer graphics. To follow the trend, we analyze the issues from different perspectives. computer graphics applied to computer animation as success of development of flight simulator prompted the application of computer graphics to television, film and advertising industry.
As a popular kind of stylized face,cartoon faces have rich application *** is challenging to create personalized 3D cartoon faces directly from 2D real ***,in order to adapt to more application scenarios,automatic sty...
详细信息
As a popular kind of stylized face,cartoon faces have rich application *** is challenging to create personalized 3D cartoon faces directly from 2D real ***,in order to adapt to more application scenarios,automatic style editing,and animation of cartoon faces is also a crucial problem that is urgently needed to be solved in the industry,but has not yet had a perfect *** solve this problem,we first propose“3D face cartoonizer”,which can generate high-quality 3D cartoon faces with texture when fed into 2D facial *** contribute the first 3D cartoon face hybrid dataset and a new training strategy which first pretrains our network with low-quality triplets in a reconstruction-then-generation manner,and then finetunes it with high-quality triplets in an adversarial manner to fully leverage the hybrid ***,we implement style editing for 3D cartoon faces based on k-means,which can be easily achieved without retrain the neural *** addition,we propose a new cartoon faces'blendshape generation method,and based on this,realize the expression animation of 3D cartoon faces,enabling more practical *** dataset and code will be released for future research.
Gamification can be a powerful tool in physical rehabilitation, offering engaging experiences that motivate patients and improve recovery outcomes. By integrating computer graphics and computer vision, we are approach...
详细信息
ISBN:
(纸本)9798400706899
Gamification can be a powerful tool in physical rehabilitation, offering engaging experiences that motivate patients and improve recovery outcomes. By integrating computer graphics and computer vision, we are approaching a scenario where a virtual instructor guides personalized rehabilitation routines. State-of-the-art computer Vision (CV) technologies assess exercise performance, ensuring patients execute movements correctly. This innovation enables clinic-grade rehabilitation programs to be conducted at home, with remote monitoring from healthcare professionals The inherent nature of exergames makes the system user-friendly and enjoyable. We are actively developing a system that incorporates these features to empower remote rehabilitation. This paper delves into the ongoing development of our exergame platform. It combines elements and functionalities commonly found in serious games to enhance the remote physical rehabilitation process. The paper outlines the methodology behind creating the exergame, capturing movements, and integrating the system as a whole, with the ultimate goal of establishing an effective tool for remote rehabilitation assistance.
In the era of mobile Internet, the design effect of human-computer interaction interface of mobile App is not only closely related to brand image and functional value, but also directly related to the quality of user ...
详细信息
ISBN:
(纸本)9798400707032
In the era of mobile Internet, the design effect of human-computer interaction interface of mobile App is not only closely related to brand image and functional value, but also directly related to the quality of user experience. As a bridge between App and users, the interface design's internal layout, background, icons, buttons and colors all carry the function of information transmission. Among them, color, as the most intuitive and emotional element in interface design, plays a vital role in the aesthetics, ease of use and emotional response of users. In this regard, this paper deeply discusses the principles, technical links and practical application of color design in the human-computer interaction interface of mobile App, aiming at improving the user's experience and satisfaction through reasonable color matching and application. Practice has proved that developers can better complete the color design and collocation of the interactive interface under the Flutter framework, thus ensuring that the overall visual effect of the App matches the brand image and target audience. At the same time, by collecting and analyzing the data of evaluation indicators such as user satisfaction, operational efficiency, retention rate and activity, it also proves the effectiveness of the color design scheme of App human-computer interaction interface in improving user experience and brand value.
Data-driven garment animation is a current topic of interest in the computer graphics *** approaches generally establish the mapping between a single human pose or a temporal pose sequence,and garment deformation,but ...
详细信息
Data-driven garment animation is a current topic of interest in the computer graphics *** approaches generally establish the mapping between a single human pose or a temporal pose sequence,and garment deformation,but it is difficult to quickly generate diverse clothed human *** address this problem with a method to automatically synthesize dressed human animations with temporal consistency from a specified human motion *** the heart of our method is a twostage ***,we first learn a latent space encoding the sequence-level distribution of human motions utilizing a transformer-based conditional variational autoencoder(Transformer-CVAE).Then a garment simulator synthesizes dynamic garment shapes using a transformer encoder-decoder *** the learned latent space comes from varied human motions,our method can generate a variety of styles of motions given a specific motion *** means of a novel beginning of sequence(BOS)learning strategy and a self-supervised refinement procedure,our garment simulator is capable of efficiently synthesizing garment deformation sequences corresponding to the generated human motions while maintaining temporal and spatial *** verify our ideas *** is the first generative model that directly dresses human animation.
This paper presents ScenePalette,a modeling tool that allows users to“draw”3D scenes interactively by placing objects on a canvas based on their contextual *** is inspired by an important intuition which was often i...
详细信息
This paper presents ScenePalette,a modeling tool that allows users to“draw”3D scenes interactively by placing objects on a canvas based on their contextual *** is inspired by an important intuition which was often ignored in previous work:a real-world 3D scene consists of the contextually reasonable organization of objects,*** typically place one double bed with several subordinate objects into a bedroom instead of different shapes of ***,abstracts 3D repositories as multiplex networks and accordingly encodes implicit relations between or among ***,basic statistics such as co-occurrence,in combination with advanced relations,are used to tackle object relationships of different *** experiments demonstrate that the latent space of ScenePalette has rich contexts that are essential for contextual representation and exploration.
暂无评论