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检索条件"主题词=Computer Graphics"
24059 条 记 录,以下是261-270 订阅
RenderGAN: Enhancing Real-time Rendering Efficiency with Deep Learning
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ACM TRANSACTIONS ON MULTIMEDIA COMPUTING COMMUNICATIONS AND APPLICATIONS 2025年 第3期21卷 1-22页
作者: Mameli, Marco Paolanti, Marina Mancini, Adriano Zingaretti, Primo Pierdicca, Roberto Univ Politecn Marche Dipartimento Ingn Informaz DII Ancona Italy Univ Macerata Macerata Italy Univ Politecn Marche Ancona Italy Univ Politecn Marche Dipartimento Ingn Civile Edile & Architettura DICE Ancona Italy
In the domain of computer graphics, achieving high visual quality in real-time rendering remains a formidable challenge due to the inherent time-quality tradeoff. Conventional real-time rendering engines sacrifice vis... 详细信息
来源: 评论
A Review of Multi-Object Tracking in Recent Times
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IET computer VISION 2025年 第1期19卷
作者: Li, Suya Ren, Hengyi Xie, Xin Cao, Ying Henan Univ Henan Key Lab Big Data Anal & Proc Comp & Informat Kaifeng Peoples R China Nanjing Forestry Univ Informat Sci & Technol Artificial Intelligence Nanjing Peoples R China
Multi-object tracking (MOT) is a fundamental problem in computer vision that involves tracing the trajectories of foreground targets throughout a video sequence while establishing correspondences for identical objects... 详细信息
来源: 评论
MDSCN: multiscale depthwise separable convolutional network for underwater graphics restoration
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VISUAL computer 2025年 第3期41卷 1999-2010页
作者: Li, Shiyu Liu, Zehao Gao, Meijing Bai, Yang Yin, Haozheng Yanshan Univ Coll Informat Sci & Engn Key Lab Special Fiber & Fiber Sensor Hebei Prov Qinhuangdao 066004 Hebei Peoples R China Beijing Inst Technol Coll Informat & Elect Beijing 100081 Peoples R China Beijing Inst Technol Tangshan Res Inst Tangshan 063000 Peoples R China
Underwater imaging techniques have been a focus of research for computer vision. Underwater imaging frequently encounters challenges for poor image quality and slow restoration speed, thereby hindering human underwate... 详细信息
来源: 评论
LiDAR Data Processing for Digitization of the Castro of Santa Trega and Integration in Unreal Engine 5
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INTERNATIONAL JOURNAL OF ARCHITECTURAL HERITAGE 2025年 第1期19卷 131-151页
作者: Conde, David Balado, Jesus Soilan, Mario Martinez, Joaquin Arias, Pedro Univ Vigo CINTECX Vigo Spain Higher Sch Min Engn Campus Lagoas MarcosendeRua Maxwell S-N Vigo 36310 Pontevedra Spain
With the advancement of graphic engines, real-life structures can be digitized with more realistic representations than before. Virtual models obtained from LiDAR (Light Detection and Ranging) data in real-time applic... 详细信息
来源: 评论
Exploring Generative Adversarial Networks: Comparative Analysis of Facial Image Synthesis and the Extension of Creative Capacities in Artificial Intelligence
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IEEE ACCESS 2025年 13卷 19588-19597页
作者: Eglynas, Tomas Lizdenis, Dovydas Raudys, Aistis Jakovlev, Sergej Voznak, Miroslav Klaipeda Univ Marine Res Inst LT-92294 Klaipeda Lithuania Vilnius Univ Fac Math & Informat LT-03225 Vilnius Lithuania VSB Tech Univ Ostrava Telecommun Dept Ostrava 70833 Czech Republic
Neural networks have become foundational in modern technology, driving advancements across diverse domains such as medicine, law enforcement, and information technology. By enabling algorithms to learn from data and p... 详细信息
来源: 评论
Exploring the effects of synthetic data generation: a case study on autonomous driving for semantic segmentation
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VISUAL computer 2025年 1-19页
作者: Silva, Manuel Seoane, Antonio Mures, Omar A. Lopez, Antonio M. Iglesias-Guitian, Jose A. CITIC Ctr ICT Res La Coruna Spain Univ A Coruna La Coruna Spain Univ Autonoma Barcelona Comp Vis Ctr Bellaterra Catalonia Spain Univ Autonoma Barcelona Comp Sci Dept Bellaterra Spain Univ Autonoma Barcelona Comp Sci Dept Escola Engn Edif Q Bellaterra 08193 Spain
Rendering 3D virtual scenarios has become a popular alternative for generating per-pixel-labeled image datasets, especially in fields like autonomous driving. The approach is valuable for training neural perception mo... 详细信息
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Training a shadow removal network using only 3D primitive occluders
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VISUAL computer 2025年 第4期41卷 2339-2376页
作者: Gallego, Neil Patrick Del Ilao, Joel Cordel, Macario, II Ruiz Jr, Conrado De La Salle Univ 2401 Taft Ave Malate Manila 1004 Metro Manila Philippines De Le Salle Univ Graph Animat Multimedia & Entertainment GAME Lab Manila Philippines De La Salle Univ Ctr Automat Res Manila Philippines De La Salle Univ Dr Andrew L Tan Data Sci Inst Manila Philippines La Salle Univ Ramon Llull Human Environm Res HER Grp Barcelona 08022 Spain
Removing shadows in images is often a necessary pre-processing task for improving the performance of computer vision applications. Deep learning shadow removal approaches require a large-scale dataset that is challeng... 详细信息
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Generative Motion Infilling from Imprecisely Timed Keyframes
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computer graphics FORUM 2025年
作者: Goel, P. Zhang, H. Liu, C. K. Fatahalian, K. Stanford Univ Stanford CA 94305 USA NVIDIA Santa Clara CA USA
Keyframes are a standard representation for kinematic motion specification. Recent learned motion-inbetweening methods use keyframes as a way to control generative motion models, and are trained to generate life-like ... 详细信息
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Scheduling an Agile Multipayload Earth-Observing Satellite
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JOURNAL OF SPACECRAFT AND ROCKETS 2024年 第1期61卷 143-156页
作者: Zhang, Wenyuan Zheng, Gangtie Tsinghua Univ Sch Aerosp Engn Beijing 100084 Peoples R China
A highly integrated Earth-observing satellite can possess several maneuverable payloads to perform different missions simultaneously, which brings some challenges to the method of task scheduling. This paper addresses... 详细信息
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IEEE VR 2025 Message from the Program Chairs and Guest Editors
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IEEE TRANSACTIONS ON VISUALIZATION AND computer graphics 2025年 第5期31卷 xi-xii页
作者: Iwai, Daisuke Nedel, Luciana Peck, Tabitha Popescu, Voicu Univ Osaka Suita Osaka Japan Univ Fed Rio Grande do Sul Porto Alegre RS Brazil Davidson Coll Davidson NC USA Purdue Univ W Lafayette IN USA
In this special issue of IEEE Transactions on Visualization and computer graphics (TVCG), we are pleased to present the top papers from the 32nd IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2025)... 详细信息
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