咨询与建议

限定检索结果

文献类型

  • 11,855 篇 会议
  • 8,767 篇 期刊文献
  • 3,056 册 图书
  • 267 篇 学位论文
  • 46 件 标准
  • 44 篇 科技报告
  • 2 篇 资讯

馆藏范围

  • 24,022 篇 电子文献
  • 24 种 纸本馆藏

日期分布

学科分类号

  • 13,453 篇 工学
    • 9,692 篇 计算机科学与技术...
    • 9,064 篇 软件工程
    • 3,318 篇 电气工程
    • 886 篇 光学工程
    • 795 篇 信息与通信工程
    • 695 篇 控制科学与工程
    • 684 篇 机械工程
    • 605 篇 电子科学与技术(可...
    • 566 篇 生物工程
    • 416 篇 建筑学
    • 388 篇 土木工程
    • 366 篇 仪器科学与技术
    • 360 篇 生物医学工程(可授...
    • 252 篇 测绘科学与技术
    • 183 篇 材料科学与工程(可...
    • 145 篇 化学工程与技术
    • 144 篇 力学(可授工学、理...
    • 121 篇 航空宇航科学与技...
  • 4,183 篇 理学
    • 1,843 篇 数学
    • 1,462 篇 物理学
    • 985 篇 生物学
    • 526 篇 统计学(可授理学、...
    • 201 篇 化学
  • 1,002 篇 管理学
    • 716 篇 管理科学与工程(可...
    • 299 篇 工商管理
    • 268 篇 图书情报与档案管...
  • 993 篇 医学
    • 767 篇 临床医学
    • 198 篇 基础医学(可授医学...
  • 500 篇 教育学
    • 367 篇 教育学
    • 155 篇 心理学(可授教育学...
  • 231 篇 艺术学
  • 134 篇 法学
  • 112 篇 农学
  • 104 篇 经济学
  • 36 篇 文学
  • 24 篇 军事学
  • 19 篇 历史学
  • 9 篇 哲学

主题

  • 24,039 篇 computer graphic...
  • 1,688 篇 application soft...
  • 1,137 篇 computer science
  • 1,125 篇 rendering (compu...
  • 1,017 篇 visualization
  • 976 篇 computational mo...
  • 911 篇 humans
  • 892 篇 animation
  • 852 篇 nasa technical r...
  • 799 篇 layout
  • 798 篇 computer display...
  • 788 篇 hardware
  • 764 篇 virtual reality
  • 758 篇 (ntrs)
  • 719 篇 image processing
  • 711 篇 shape
  • 697 篇 computer vision
  • 672 篇 artificial intel...
  • 651 篇 data visualizati...
  • 650 篇 solid modeling

机构

  • 59 篇 brno university ...
  • 35 篇 charles universi...
  • 33 篇 university of to...
  • 29 篇 texas a&m univer...
  • 27 篇 purdue universit...
  • 25 篇 naval postgradua...
  • 24 篇 institute for co...
  • 20 篇 lawrence berkele...
  • 19 篇 nasa ames resear...
  • 17 篇 tsinghua univers...
  • 17 篇 institute of com...
  • 17 篇 department of co...
  • 16 篇 ibm thomas j. wa...
  • 16 篇 school of comput...
  • 15 篇 microsoft resear...
  • 15 篇 mpi informat saa...
  • 15 篇 institute for co...
  • 15 篇 univ cent florid...
  • 15 篇 suny stony brook...
  • 14 篇 university of ca...

作者

  • 74 篇 anon
  • 30 篇 horst bischof
  • 27 篇 d. thalmann
  • 25 篇 t. ertl
  • 24 篇 blinn jf
  • 23 篇 a. kaufman
  • 22 篇 daniel thalmann
  • 22 篇 john vince
  • 21 篇 h.-p. seidel
  • 20 篇 bahram parvin
  • 20 篇 darko koracin
  • 20 篇 seidel hp
  • 19 篇 magnenat-thalman...
  • 17 篇 thalmann daniel
  • 16 篇 badler norman i.
  • 15 篇 pan zhigeng
  • 14 篇 booth kellogg s.
  • 14 篇 wilfried philips
  • 14 篇 aurélio campilho
  • 14 篇 kwan-liu ma

语言

  • 22,180 篇 英文
  • 1,349 篇 其他
  • 306 篇 中文
  • 77 篇 德文
  • 34 篇 日文
  • 34 篇 俄文
  • 20 篇 法文
  • 13 篇 西班牙文
  • 5 篇 土耳其文
  • 4 篇 捷克文
  • 4 篇 葡萄牙文
  • 3 篇 荷兰文
  • 2 篇 波兰文
  • 1 篇 匈牙利文
  • 1 篇 意大利文
  • 1 篇 挪威文
  • 1 篇 斯洛伐克文
  • 1 篇 塞尔维亚文
  • 1 篇 瑞典文
检索条件"主题词=Computer Graphics"
24039 条 记 录,以下是4751-4760 订阅
排序:
Puzzle-like Collage
收藏 引用
computer graphics FORUM 2010年 第2期29卷 459-468页
作者: Goferman, Stas Tal, Ayellet Zelnik-Manor, Lihi Technion Israel Inst Technol IL-32000 Haifa Israel
Collages have been a common form of artistic expression since their first appearance in China around 200 BC. Recently, with the advance of digital cameras and digital image editing tools, collages have gained populari... 详细信息
来源: 评论
Advanced Volume Illumination with Unconstrained Light Source Positioning
收藏 引用
IEEE computer graphics AND APPLICATIONS 2010年 第6期30卷 29-41页
作者: Ropinski, Timo Doering, Christian Rezk-Salama, Christof Univ Munster Inst Comp Sci D-4400 Munster Germany Univ Siegen D-57068 Siegen Germany
Advanced illumination models can support depth perception. However, for volume rendering, gradient-based shading models are still the standard. This is because the computation of more advanced lighting effects is expe... 详细信息
来源: 评论
Multimedia Analysis plus Visual Analytics = Multimedia Analytics
收藏 引用
IEEE computer graphics AND APPLICATIONS 2010年 第5期30卷 52-60页
作者: Chinchor, Nancy A. Thomas, James J. Wong, Pak Chung Christel, Michael G. Ribarsky, William Pacific NW Natl Lab Richland WA 99352 USA Carnegie Mellon Univ Entertainment Technol Ctr Pittsburgh PA 15213 USA Univ N Carolina Dept Comp Sci Charlotte NC 28223 USA
To deal with the extent and variety of digital media, researchers are combining multimedia analysis and visual analytics to form the new field of multimedia analytics. This article gives some historical background, di... 详细信息
来源: 评论
The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces
收藏 引用
IEEE computer graphics AND APPLICATIONS 2010年 第2期30卷 71-85页
作者: Wingrave, Chadwick A. Williamson, Brian Varcholik, Paul D. Rose, Jeremy Miller, Andrew Charbonneau, Emiko Bott, Jared LaViola, Joseph J., Jr. Univ Cent Florida Sch Elect Engn & Comp Sci Orlando FL 32816 USA Univ Cent Florida Interact Syst & User Experience Lab Orlando FL 32816 USA
Experience with the Nintendo Wii Remote indicates that it's an imperfect harbinger of a new class of spatially convenient devices. This tutorial presents techniques for using the Wiimote in 3D user interfaces. It ... 详细信息
来源: 评论
Building a Open Source Framework for Virtual Medical Training
收藏 引用
JOURNAL OF DIGITAL IMAGING 2010年 第6期23卷 706-720页
作者: Tiessi Gomes de Oliveira, Ana Claudia Melo dos Santos Nunes, Fatima de Lourdes Ctr Estadual Educ Tecnol Paula Souza FATEC Garca BR-17400000 Sao Paulo Brazil Univ Sao Paulo EACH Sao Paulo Brazil
This paper presents a framework to build medical training applications by using virtual reality and a tool that helps the class instantiation of this framework. The main purpose is to make easier the building of virtu... 详细信息
来源: 评论
Motion Blur for EWA Surface Splatting
收藏 引用
computer graphics FORUM 2010年 第2期29卷 733-742页
作者: Heinzle, Simon Wolf, Johanna Kanamori, Yoshihiro Weyrich, Tim Nishita, Tomoyuki Gross, Markus ETH Zurich Switzerland Univ Tsukuba Tsukuba Ibaraki 305 Japan UCL London WC1E 6BT England Univ Tokyo Tokyo 1138654 Japan
This paper presents a novel framework for elliptical weighted average (EWA) surface splatting with time-varying scenes. We extend the theoretical basis of the original framework by replacing the 2D surface reconstruct... 详细信息
来源: 评论
Increasing the Sense of Presence in a Simulation Environment Using Image Generators Based on Visual Attention
收藏 引用
PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS 2010年 第6期19卷 557-568页
作者: Ciflikli, Burak Isler, Veysi Gudukbay, Ugur Middle E Tech Univ Dept Comp Engn TR-06531 Ankara Turkey Bilkent Univ Dept Comp Engn TR-06800 Ankara Turkey
Flight simulator systems generally use a separate image-generator component. The host is responsible for the positional data updates of the entities and the image generator is responsible for the rendering process. In... 详细信息
来源: 评论
Extreme Scaling of Production Visualization Software on Diverse Architectures
收藏 引用
IEEE computer graphics AND APPLICATIONS 2010年 第3期30卷 22-31页
作者: Childs, Hank Pugmire, David Ahern, Sean Whitlock, Brad Howison, Mark Prabhat Weber, Gunther H. Bethel, E. Wes Lawrence Berkeley Natl Lab Visualizat Group Berkeley CA 94720 USA Oak Ridge Natl Lab Sch Comp Grp Oak Ridge TN USA Lawrence Livermore Natl Lab Livermore CA USA
This article presents the results of experiments studying how the pure-parallelism paradigm scales to massive data sets, including 16,000 or more cores on trillion-cell meshes, the largest data sets published to date ... 详细信息
来源: 评论
Real-Time Realistic Skin Translucency
收藏 引用
IEEE computer graphics AND APPLICATIONS 2010年 第4期30卷 32-41页
作者: Jimenez, Jorge Whelan, David Sundstedt, Veronica Gutierrez, Diego Univ Zaragoza E-50009 Zaragoza Spain Univ Dublin Trinity Coll Dublin 2 Ireland
Diffusion theory allows the production of realistic skin renderings. The dipole and multipole models allow for solving challenging diffusion-theory equations efficiently. By using texture-space diffusion, a Gaussian-b... 详细信息
来源: 评论
Volumetric Ambient Occlusion for Real-Time Rendering and Games
收藏 引用
IEEE computer graphics AND APPLICATIONS 2010年 第1期30卷 70-79页
作者: Szirmay-Kalos, Laszlo Umenhoffer, Tamas Toth, Balazs Szecsi, Laszlo Sbert, Mateu Univ Girona Girona Spain Budapest Univ Technol & Econ Dept Control Engn & Informat Technol Budapest Hungary Budapest Univ Technol & Econ Comp Graph Grp Budapest Hungary
This new GPU-based algorithm can compute ambient occlusion to inexpensively approximate global-illumination effects in real-time systems and games. The algorithm is based on a novel interpretation of ambient occlusion... 详细信息
来源: 评论