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检索条件"主题词=Computer Graphics"
24039 条 记 录,以下是4821-4830 订阅
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Temporal Coherence-Based Distributed Ray Tracing of Massive Scenes
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IEEE TRANSACTIONS ON VISUALIZATION AND computer graphics 2024年 第2期30卷 1489-1501页
作者: Xu, Xiang Wang, Lu Perard-Gayot, Arsene Membarth, Richard Li, Cuiyu Yang, Chenglei Slusallek, Philipp Shandong Univ Finance & Econ Shandong Key Lab Blockchain Finance Jinan 250101 Shandong Peoples R China Shandong Univ Sch Software Jinan 250101 Shandong Peoples R China Weta Digital Wellington 6243 New Zealand TH Ingolstadt THI Res Inst AImot Bavaria D-85049 Ingolstadt Germany Saarland Informat Campus German Res Ctr Artificial Intelligence DFKI D-66123 Saarbrucken Saarland Germany Adv Comp East China Subctr Suzhou 215300 Jiangsu Peoples R China
Distributed ray tracing algorithms are widely used when rendering massive scenes, where data utilization and load balancing are the keys to improving performance. One essential observation is that rays are temporally ... 详细信息
来源: 评论
SOLID TEXTURING OF SOFT OBJECTS
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IEEE computer graphics AND APPLICATIONS 1987年 第12期7卷 20-26页
作者: WYVILL, G WYVILL, B MCPHEETERS, C DORSET INST HIGHER EDUC DORSET BH12 5BRENGLAND UNIV OTAGO DEPT COMP SCIDUNEDINNEW ZEALAND UNIV CALGARY DEPT COMP SCICALGARY T2N 1N4ALBERTACANADA
Since the shape of a soft object changes in response to its surroundings, it is difficult to give a single position in space as the location of the object. Indeed objects can and do break dynamically into subobjects. ... 详细信息
来源: 评论
Improving hybrid distributed architectures for interactive terrain visualization
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JOURNAL OF SUPERCOMPUTING 2017年 第1期73卷 17-28页
作者: Olanda, Ricardo Perez, Mariano Orduna, Juan M. Rueda, Silvia Univ Valencia Dept Informat Valencia Spain
Interactive 3D terrain visualization plays an important role in multiple networked applications like virtual worlds visualization, multiplayer games or distributed simulators. Since the client/server architecture has ... 详细信息
来源: 评论
computerIZED FRINGE ANALYSIS IN PHOTOMECHANICS
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EXPERIMENTAL MECHANICS 1989年 第3期29卷 323-329页
作者: CHEN, TY TAYLOR, CE UNIV FLORIDA DEPT AEROSP ENGN MECH & ENGN SCIGAINESVILLEFL 32611
A generalized method is presented for analyzing the fringe patterns frequently encountered in experimental mechanics. By utilizing digital-image-processing and computer-graphics techniques, a set of menu-driven softwa... 详细信息
来源: 评论
Social Snapshot: A System for Temporally Coupled Social Photography
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IEEE computer graphics AND APPLICATIONS 2011年 第1期31卷 74-84页
作者: Patro, Robert Ip, Cheuk Yiu Bista, Sujal Varshney, Amitabh Univ Maryland Inst Adv Comp Studies College Pk MD 20742 USA
Social Snapshot is a system for temporally coupled social photography. It leverages computer graphics and computer vision advances, along with the ubiquity of consumer-level programmable cell phone cameras, to activel... 详细信息
来源: 评论
User-Friendly Graph Editing for Procedural Modeling of Buildings
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IEEE computer graphics AND APPLICATIONS 2012年 第2期32卷 66-75页
作者: Patow, Gustavo Univ Girona Comp Sci & Appl Math Dept Girona Catalonia Spain
A proposed rule-based editing metaphor intuitively lets artists create buildings without changing their workflow. It's based on the realization that the rule base represents a directed acyclic graph and on a shift... 详细信息
来源: 评论
Hardware oriented algorithms for rendering order-independent transparency
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computer JOURNAL 2006年 第2期49卷 201-210页
作者: Amor, M Bóo, M Padrón, EJ Bartz, D Univ A Coruna Dept Elect & Syst La Coruna Spain Univ Santiago de Compostela Dept Elect & Comp Engn Santiago De Compostela Spain Univ Tubingen VCM WSI GRIS D-72074 Tubingen Germany
The demand for high quality and speed in graphical representations of 3D scenes is continuously increasing. An important aspect of visual realism is real-time processing of transparent objects. In order to provide a r... 详细信息
来源: 评论
Structure recovery via hybrid variational surface approximation
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computer graphics FORUM 2005年 第3期24卷 277-284页
作者: Wu, JH Kobbelt, L Univ Aachen Rhein Westfal TH Aachen Comp Graph Grp Aachen Germany
Aiming at robust surface structure recovery, we extend the powerful optimization technique of variational shape approximation by allowing for several different primitives to represent the geometric proxy of a surface ... 详细信息
来源: 评论
Hybrid volume ray tracing of multiple isosurfaces with arbitrary opacity values
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IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS 1996年 第7期E79D卷 965-972页
作者: Hirai, T Yamamoto, T Faculty of Engineering Hokkaido University Sapporo-shi 060 Japan Computing Center Hokkaido University Sapporo-shi 060 Japan
We present a volume rendering algorithm which renders images at approximately two to seven times the speed of a conventional ray easter with almost no visible loss of image quality. This algorithm traverses the volume... 详细信息
来源: 评论
Exploratory Visualization Involving Incremental, Approximate Database Queries and Uncertainty
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IEEE computer graphics AND APPLICATIONS 2012年 第4期32卷 55-62页
作者: Fisher, Danyel Drucker, Steven M. Koenig, A. Christian Microsoft Research Microsoft XCG
Large datasets can mean slow queries, for which users must wait. Incremental visualization systems can give faster results at a cost of accuracy. This article asked analysts to use one and report on their results. The... 详细信息
来源: 评论