In this paper, the variable view imaging system (VVIS) developed to offer flexibility in microscopic observation is applied to microassembly tasks to overcome several problems in normal imaging systems that hindered a...
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ISBN:
(纸本)9781424466757
In this paper, the variable view imaging system (VVIS) developed to offer flexibility in microscopic observation is applied to microassembly tasks to overcome several problems in normal imaging systems that hindered application of vision-guided micromanipulation techniques such as limited field of view (FOV) and fixed viewing direction. In three representative cases of microassembly, the parts are mated by visual servoing, avoiding FOV problem by combining unit FOV's and occlusion problem by changing the viewing direction to the optimal one. The results demonstrate the superiority and usefulness of the VVIS in various micromanipulation tasks.
作者:
Grace, LindsayMiami Univ
Sch Fine Arts Armstrong Inst Interact Media Studies Oxford OH 45056 USA
This research proposes a method for producing music via visual composition in a computer-game like environment. This is accomplished through the development of artificial intelligence software that applies the visual ...
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ISBN:
(纸本)9780769539577
This research proposes a method for producing music via visual composition in a computer-game like environment. This is accomplished through the development of artificial intelligence software that applies the visual rules of standard emergent behaviors to the algorithmic arrangement of musical tones. This research presents the proposed system, defining the algorithm and demonstrating its implementation.
The goal of the future terrestrial and mobile digital video broadcasting standards is to combine diversity and spatial multiplexing in order to fully exploit the multiple-input multiple-output (MIMO) channel capacity....
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The goal of the future terrestrial and mobile digital video broadcasting standards is to combine diversity and spatial multiplexing in order to fully exploit the multiple-input multiple-output (MIMO) channel capacity. Full-rate full-diversity (FR-FD) space-time codes (STC) such as the Golden code, that maximize the rate preserving the diversity gain, are studied for that purpose. Most of them present a high-complexity detection problem which results in a handicap for their hardware implementation. Therefore, we analyze the performance of a sub-optimal full-rate full-diversity 2x2 STC, whose design reduces the complexity of the detection, as an alternative for future MIMO broadcasting TV systems. The assessment of the proposed STC code is carried out over the bit-interleaved coded modulation (BICM) scheme of DVB-T2 system which includes low-density parity check (LDPC) codes for error correction. Finally, soft STC list detection is studied in order to generate soft information for LDPC decoding.
Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'...
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ISBN:
(纸本)9780123750792
Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much *** a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux. Please visit, ***. Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described.
Image-based holographic stereogram rendering methods for holographic video have the attractive properties of moderate computational cost and correct handling of occlusions and translucent objects. These methods are al...
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ISBN:
(纸本)9780819480156
Image-based holographic stereogram rendering methods for holographic video have the attractive properties of moderate computational cost and correct handling of occlusions and translucent objects. These methods are also subject to the criticism that (like other stereograms) they do not present accommodation cues consistent with vergence cues and thus do not make use of one of the significant potential advantages of holographic displays. We present an algorithm for the Diffraction Specific Coherent Panoramagram - a multi-view holographic stereogram with correct accommodation cues, smooth motion parallax, and visually defined centers of parallax. The algorithm is designed to take advantage of parallel and vector processing in off-the-shelf graphics cards using OpenGL with Cg vertex and fragment shaders. We introduce wavefront elements - "wafels" - as a progression of picture element "pixels", directional element "direls", and holographic element "hogels". Wafel apertures emit controllable intensities of light in controllable directions with controllable centers of curvature, providing accommodation cues in addition to disparity and parallax cues. Based on simultaneously captured scene depth information, sets of directed variable wavefronts are created using nonlinear chirps, which allow coherent diffraction of the beam across multiple wafels. We describe an implementation of this algorithm using a commodity graphics card for interactive display on our Mark II holographic video display.
Ray tracing efficiently models complex illumination effects to improve visual realism in computer graphics. Typical modern GPUs use wide SIMD processing, and have achieved impressive performance for a variety of graph...
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ISBN:
(纸本)9781424489350
Ray tracing efficiently models complex illumination effects to improve visual realism in computer graphics. Typical modern GPUs use wide SIMD processing, and have achieved impressive performance for a variety of graphics processing including ray tracing. However, SIMD efficiency can be reduced due to the divergent branching and memory access patterns that are common in ray tracing codes. This paper explores an alternative approach using MIMD processing cores custom-designed for ray tracing. By relaxing the requirement that instruction paths be synchronized as in SIMD, caches and less frequently used area expensive functional units may be more effectively shared. Heavy resource sharing provides significant area savings while still maintaining a high MIMD issue rate from our numerous light-weight cores. This paper explores the design space of this architecture and compares performance to the best reported results for a GPU ray tracer and a parallel ray tracer using general purpose cores. We show an overall performance that is six to ten times higher in a similar die area.
In this paper we present a new technique for non photo-realistic rendering by using genetic programming. Our technique produces aesthetically pleasing animations in which a subject gradually emerges from a random coll...
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ISBN:
(纸本)9781424455379
In this paper we present a new technique for non photo-realistic rendering by using genetic programming. Our technique produces aesthetically pleasing animations in which a subject gradually emerges from a random collection of brushstrokes. We employ triangular brushstrokes with three different possibilities of strokes drawing on the canvas. The animations are evaluated by using a numerical measure of similarity to a target image and a qualitative evaluation of aesthetic characteristics by an artist. We provide many facilities to the artists to control the rendered images and create desirable animations.
This paper addresses the problem of deploying a group of networked robots on a non-planar surface embedded in 3D space. Two distributed coverage control algorithms are presented that both provide a solution to the pro...
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ISBN:
(纸本)9781424466757
This paper addresses the problem of deploying a group of networked robots on a non-planar surface embedded in 3D space. Two distributed coverage control algorithms are presented that both provide a solution to the problem by discrete coverage of a graph. The first method computes shortest paths and runs the Lloyd algorithm on the graph to obtain a centroidal Voronoi tessellation. The second method uses the Euclidean distance measure and locally exchanges mesh cells between approximated Voronoi regions to reach an optimal robot configuration. Both methods are compared and evaluated in simulations and in experiments with five robots on a curved surface.
The specific problem of symbol recognition in graphical documents requires additional techniques to those developed for character recognition. The most well-known obstacle is the so-called Sayre paradox: Correct recog...
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ISBN:
(数字)9781849962087
ISBN:
(纸本)9781849962070
The specific problem of symbol recognition in graphical documents requires additional techniques to those developed for character recognition. The most well-known obstacle is the so-called Sayre paradox: Correct recognition requires good segmentation, yet improvement in segmentation is achieved using information provided by the recognition process. This dilemma can be avoided by techniques that identify sets of regions containing useful information. Such symbol-spotting methods allow the detection of symbols in maps or technical drawings without having to fully segment or fully recognize the entire content. This unique text/reference provides a complete, integrated and large-scale solution to the challenge of designing a robust symbol-spotting method for collections of graphic-rich documents. The book examines a number of features and descriptors, from basic photometric descriptors commonly used in computer vision techniques to those specific to graphical shapes, presenting a methodology which can be used in a wide variety of applications. Additionally, readers are supplied with an insight into the problem of performance evaluation of spotting methods. Some very basic knowledge of pattern recognition, document image analysis and graphics recognition is assumed. Topics and features: * Includes a Foreword by Professor Karl Tombre, Director of the INRIA Nancy - Grand Est research center and Editor-in-Chief of Springers International Journal on Document Analysis and Recognition * Introduces the problems of symbol spotting and focused retrieval, outlining an architecture for solving these problems * Examines techniques in computer vision for recognizing objects in scenes, and their application to the specific problem of spotting graphical symbols in documents * Describes a method to determine probable locations of symbols in technical drawings which makes use of vectorial signatures as symbol descriptors * Presents a spotting method which uses a prototype-based search as
Accessibility is a growing concern in computer science. Since virtual information is mostly presented visually, it may seem that access for deaf people is not an issue. However, for prelingually deaf individuals, thos...
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ISBN:
(数字)9789048191123
ISBN:
(纸本)9789048191123;9789048191116
Accessibility is a growing concern in computer science. Since virtual information is mostly presented visually, it may seem that access for deaf people is not an issue. However, for prelingually deaf individuals, those who were deaf since before acquiring and formally learn a language, written information is often of limited accessibility than if presented in signing. Further, for this community, signing is their language of choice, and reading text in a spoken language is akin to using a foreign language. Sign language uses gestures and facial expressions and is widely used by deaf communities. To enabling efficient production of signed content on virtual environment, it is necessary to make written records of signs. Transcription systems have been developed to describe sign languages in written form, but these systems have limitations. Since they were not originally designed with computer animation in mind, in general, the recognition and reproduction of signs in these systems is an easy task only to those who deeply know the system. The aim of this work is to develop a transcription system to provide signed content in virtual environment. To animate a virtual avatar, a transcription system requires explicit enough information, such as movement speed, signs concatenation, sequence of each hold-and-movement and facial expressions, trying to articulate close to reality. Although many important studies in sign languages have been published, the transcription problem remains a challenge. Thus, a notation to describe, store and play signed content in virtual environments offers a multidisciplinary study and research tool, which may help linguistic studies to understand the sign languages structure and grammar.
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