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检索条件"主题词=Computer Graphics"
24009 条 记 录,以下是4841-4850 订阅
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POSTER: Point Cloud Lossless Compression
POSTER: Point Cloud Lossless Compression
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18th International Conference in Central Europe on computer graphics, Visualization and computer Vision
作者: Nishio, Koji Takebayashi, Yusuke Teshima, Yuji Kanaya, Takayuki Kobori, Ken-ichi Osaka Inst Technol 1-79-1 Kitayama Hirakata Osaka 5730196 Japan Shizuoka Inst Sci & Technol Shizuoka 4378555 Japan Hiroshima Int Univ Hiroshima 7392695 Japan
We propose a method of downsizing technique for point sampled data which reduces information amount of three dimensional point cloud data. Our method generates clusters and spiral chain lists. Each chain is consists o... 详细信息
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Detecting Self-Collisions Using a Hybrid Bounding Volume Algorithm
Detecting Self-Collisions Using a Hybrid Bounding Volume Alg...
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3rd International Conference on Advances in computer-Human Interactions
作者: Madera, F. A. Laycock, S. D. Day, A. M. Univ Autonoma Yucatan Fac Matemat Merida Mexico Univ E Anglia Sch Comp Sci Norwich Norfolk England
A discrete collision detection algorithm to detect self-collisions between deformable objects is presented, this is built up using a Bounding Volume Hierarchy (BVH) and a Feature-based method. The deformations are rep... 详细信息
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Active Perception and Scene Modeling by Planning with Probabilistic 6D Object Poses
Active Perception and Scene Modeling by Planning with Probab...
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IEEE/RSJ International Conference on Intelligent Robots and Systems
作者: Eidenberger, Robert Scharinger, Josef Siemens AG Informat & Automat Technol D-81739 Munich Germany Johannes Kepler Univ Linz Dept Computat Percept A-4040 Linz Austria
This paper presents an approach to probabilistic active perception planning for scene modeling in cluttered and realistic environments. When dealing with complex, multi-object scenes with arbitrary object positions, t... 详细信息
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Terrain Generation Using an Interactive Genetic Algorithm
Terrain Generation Using an Interactive Genetic Algorithm
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2010 IEEE World Congress on Computational Intelligence
作者: Walsh, Paul Gade, Prasad Cork Inst Technol Dept Comp Cork Ireland
This paper introduces the Auto Terrain Generation System (ATGS), which is based on an Interactive Genetic Algorithm (IGA) that enables non-specialist users to rapidly generate terrains. The motivation for using an IGA... 详细信息
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SKYLINE2GPS: Localization in Urban Canyons using Omni-Skylines
SKYLINE2GPS: Localization in Urban Canyons using Omni-Skylin...
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IEEE/RSJ International Conference on Intelligent Robots and Systems
作者: Ramalingam, Srikumar Bouaziz, Sofien Sturm, Peter Brand, Matthew MERL Cambridge MA 02139 USA Ecole Polytech Fed Lausanne Lausanne Switzerland INRIA Grenoble rhone Alpes LabJean Kuntzmann Grenoble France
This paper investigates the problem of geo-localization in GPS challenged urban canyons using only skylines. Our proposed solution takes a sequence of upward facing omnidirectional images and coarse 3D models of citie... 详细信息
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A New Representation of Intensity Atlas for GPU-accelerated Instance Generation
A New Representation of Intensity Atlas for GPU-accelerated ...
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32nd Annual International Conference of the IEEE Engineering-in-Medicine-and-Biology-Society (EMBC 10)
作者: Gong, Ren Hui Stewart, James Abolmaesumi, Purang Queens Univ Sch Comp Kingston ON Canada Univ British Columbia Dept Elect & Comp Engn Vancouver BC Canada
Fast instance generation is a key requirement in atlas-based registration and other problems that need a large number of atlas instances. This paper describes a new method to represent and construct intensity atlases.... 详细信息
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Interaction with Objects in Virtual Environments
Interaction with Objects in Virtual Environments
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International Joint Conferences on computer, Information, and Systems Sciences, and Engineering (CISSE)
作者: Verduzco-Ramirez, Jesus A. Araiza-Montes-de-Oca, Enrique Gaytan-Valencia, Daniel A. Farias-Mendoza, Nicandro Raffin, Bruno Inst Tecnol Colima Dept Sistemas & Comp Av Tecnol 1CP 28976 Villa De Alvarez Colima Mexico Univ Colima Fac Telemat Colima 28040 Colima Mexico INRIA LIG F-38330 Montbonnot St Martin France
The applications of virtual and augmented reality require high performance equipment normally associated with high costs, inaccessible for small organizations and educational institutions. By adding computing power an... 详细信息
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A Hybrid Mutiresolution Representation for Fast Tree Modeling and Rendering
A Hybrid Mutiresolution Representation for Fast Tree Modelin...
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International Conference on Computational Science (ICCS)
作者: Lluch, Javier Camahort, Emilio Luis Hidalgo, Jose Vivo, Roberto Univ Politecn Valencia Univ Inst Control Syst & Ind Comp Valencia Spain
We introduce a new representation for modeling and rendering plants and trees. The representation is multiresolution and can be automatically generated and rendered in an efficient way. For the trunk and branches we p... 详细信息
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SPATIAL MODELING IN CELL BIOLOGY AT MULTIPLE LEVELS
SPATIAL MODELING IN CELL BIOLOGY AT MULTIPLE LEVELS
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2010 Winter Simulation Conference
作者: Bittig, Arne T. Uhrmacher, Adelinde M. Univ Rostock D-18059 Rostock Germany
Most modeling and simulation approaches applied in cell biology assume a homogeneous distribution of particles in space, although experimental studies reveal the importance of space to understand the dynamics of cells... 详细信息
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WATERMARKING OF 2D VECTOR graphics WITH DISTORTION CONSTRAINT
WATERMARKING OF 2D VECTOR GRAPHICS WITH DISTORTION CONSTRAIN...
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International Conference on Multimedia and Expo
作者: Huber, Stefan Kwitt, Roland Meerwald, Peter Held, Martin Uhl, Andreas Salzburg Univ Dept Comp Sci A-5020 Salzburg Austria
We study the watermarking of 2D vector data and introduce a framework which preserves topological properties of the input. Our framework is based on so-called maximum perturbation regions (MPR) of the input vertices, ... 详细信息
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