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检索条件"主题词=Computer Graphics"
24038 条 记 录,以下是4851-4860 订阅
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Real-Time Realistic Skin Translucency
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IEEE computer graphics AND APPLICATIONS 2010年 第4期30卷 32-41页
作者: Jimenez, Jorge Whelan, David Sundstedt, Veronica Gutierrez, Diego Univ Zaragoza E-50009 Zaragoza Spain Univ Dublin Trinity Coll Dublin 2 Ireland
Diffusion theory allows the production of realistic skin renderings. The dipole and multipole models allow for solving challenging diffusion-theory equations efficiently. By using texture-space diffusion, a Gaussian-b... 详细信息
来源: 评论
A Practically Applicable Performance Prediction Model Based on Capabilities of Texture Mapping Units for Mobile GPUs
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IEEE ACCESS 2019年 7卷 102975-102984页
作者: Yun, Juwon Lee, Jinyoung Kim, Cheong Ghil Lim, Yeongkyu Nah, Jae-Ho Kim, Youngsik Park, Woo-Chan Sejong Univ Dept Comp Engn Seoul 05006 South Korea Namseoul Univ Dept Comp Sci Cheonan 31020 South Korea LG Elect Seoul 06772 South Korea Korea Polytech Univ Dept Game & Multimedia Engn Shihung 15073 South Korea
The power consumption models of mobile application processors have emerged as key objects of interest following the tremendous growth in mobile device production given that such consumption is an important factor in t... 详细信息
来源: 评论
Effective outlier matches pruning algorithm for rigid pairwise point cloud registration using distance disparity matrix
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IET computer VISION 2018年 第2期12卷 220-232页
作者: Luo, Nan Wang, Quan Xidian Univ Sch Comp Sci & Technol Xian 710071 Peoples R China
This study focuses on fast and robust outlier matches removal strategy to improve the efficiency and precision of initial alignment and further the quality of pairwise registration. Starts from the point matches obtai... 详细信息
来源: 评论
SIMPLE EXPERIMENTS IN DIGITAL VIDEO TRANSMISSION
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INTERNATIONAL JOURNAL OF ELECTRICAL ENGINEERING EDUCATION 1978年 第3期15卷 203-214页
作者: LEUNG, CK WADE, JG School of Electrical Engineering Plymouth Polytechnic England
Aspects of digital video transmission systems are incorporated into a low-cost equipment for engineering training purposes. The equipment described simulates a p.c.m. monochrome video link and incorporates scrambling,... 详细信息
来源: 评论
A PARALLEL MATCHING ALGORITHM FOR CONVEX BIPARTITE GRAPHS AND APPLICATIONS TO SCHEDULING
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JOURNAL OF PARALLEL AND DISTRIBUTED COMPUTING 1984年 第2期1卷 185-205页
作者: DEKEL, E SAHNI, S UNIV MINNESOTA DEPT COMP SCIMINNEAPOLISMN 55455
An efficient parallel algorithm to obtain maximum matchings in convex bipartite graphs is developed. This algorithm can be used to obtain efficient parallel algorithms for several scheduling problems. Some examples ar... 详细信息
来源: 评论
Gentle spilling breakers: crest profile evolution
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JOURNAL OF FLUID MECHANICS 1999年 第0期379卷 191-222页
作者: Duncan, JH Qiao, HB Philomin, V Wenz, A Univ Maryland Dept Mech Engn College Pk MD 20742 USA Tech Univ Munich Lehrstuhl Thermodynam A D-85748 Garching Germany
The surface profile histories of gentle spilling breakers generated mechanically with a dispersive focusing technique are studied experimentally. Froude-scaled generation conditions are used to produce waves with thre... 详细信息
来源: 评论
Approximations of 2D and 3D generalized Voronoi diagrams
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INTERNATIONAL JOURNAL OF computer MATHEMATICS 2008年 第7期85卷 1003-1022页
作者: Boada, Imma Coll, Narcis Madern, Narcis Sellares, J. Antoni Univ Girona Girona 17071 Spain
We propose a new approach for computing in an efficient way polygonal approximations of generalized 2D/3D Voronoi diagrams. The method supports distinct site shapes ( points, line-segments, curved-arc segments, polygo... 详细信息
来源: 评论
Graphically speaking - Bringing VR and spatial 3D interaction to the masses through video games
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IEEE computer graphics AND APPLICATIONS 2008年 第5期28卷 10-15页
作者: LaViola, Joseph J., Jr. Univ Cent Florida Orlando FL 32816 USA
This article examines why innovations such as the Sony EyeToy and Nintendo Wii have been so successful and discusses the research opportunities presented by the latest commercial push for spatial 3D interaction in games.
来源: 评论
Designing a High-Throughput VLC Decoder Part II-Parallel Decoding Methods
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IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY 1992年 第2期2卷 197-206页
作者: Lin, Horng-Dar Messerschmitt, David G. AT&T Bell Labs Holmdel NJ 07733 USA Univ Calif Berkeley Dept Elect Engn & Comp Sci Berkeley CA 94720 USA
The Huffman code is a noiseless source coding method for images, video, and other applications. For applications in graphic computers, image and video composition, high-definition television (HDTV), and optical fiber ... 详细信息
来源: 评论
Volumetric Ambient Occlusion for Real-Time Rendering and Games
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IEEE computer graphics AND APPLICATIONS 2010年 第1期30卷 70-79页
作者: Szirmay-Kalos, Laszlo Umenhoffer, Tamas Toth, Balazs Szecsi, Laszlo Sbert, Mateu Univ Girona Girona Spain Budapest Univ Technol & Econ Dept Control Engn & Informat Technol Budapest Hungary Budapest Univ Technol & Econ Comp Graph Grp Budapest Hungary
This new GPU-based algorithm can compute ambient occlusion to inexpensively approximate global-illumination effects in real-time systems and games. The algorithm is based on a novel interpretation of ambient occlusion... 详细信息
来源: 评论