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检索条件"主题词=Computer Graphics"
24039 条 记 录,以下是4861-4870 订阅
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Collision-free object movement using vector fields
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IEEE computer graphics AND APPLICATIONS 1996年 第4期16卷 18-24页
作者: Egbert, PK Winkler, SH Brigham Young University USA
This technique automatically generates volume octree vector fields around objects in a scene, providing automatic animation and collision avoidance for arbitrary objects.
来源: 评论
Designing a High-Throughput VLC Decoder Part II-Parallel Decoding Methods
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IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY 1992年 第2期2卷 197-206页
作者: Lin, Horng-Dar Messerschmitt, David G. AT&T Bell Labs Holmdel NJ 07733 USA Univ Calif Berkeley Dept Elect Engn & Comp Sci Berkeley CA 94720 USA
The Huffman code is a noiseless source coding method for images, video, and other applications. For applications in graphic computers, image and video composition, high-definition television (HDTV), and optical fiber ... 详细信息
来源: 评论
Volumetric Ambient Occlusion for Real-Time Rendering and Games
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IEEE computer graphics AND APPLICATIONS 2010年 第1期30卷 70-79页
作者: Szirmay-Kalos, Laszlo Umenhoffer, Tamas Toth, Balazs Szecsi, Laszlo Sbert, Mateu Univ Girona Girona Spain Budapest Univ Technol & Econ Dept Control Engn & Informat Technol Budapest Hungary Budapest Univ Technol & Econ Comp Graph Grp Budapest Hungary
This new GPU-based algorithm can compute ambient occlusion to inexpensively approximate global-illumination effects in real-time systems and games. The algorithm is based on a novel interpretation of ambient occlusion... 详细信息
来源: 评论
Graphically speaking - Bringing VR and spatial 3D interaction to the masses through video games
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IEEE computer graphics AND APPLICATIONS 2008年 第5期28卷 10-15页
作者: LaViola, Joseph J., Jr. Univ Cent Florida Orlando FL 32816 USA
This article examines why innovations such as the Sony EyeToy and Nintendo Wii have been so successful and discusses the research opportunities presented by the latest commercial push for spatial 3D interaction in games.
来源: 评论
Adaptive Extension Fitting Scheme: An Effective Curve Approximation Method Using Piecewise Bezier Technology
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IEEE ACCESS 2023年 11卷 58422-58435页
作者: Cui, Xingyu Li, Yong Xu, Lili Beijing Normal Univ Sch Stat Haidian Beijing 100875 Peoples R China Beijing Normal Univ Sch Appl Math Zhuhai 519087 Guangdong Peoples R China
Curve approximation is a challenging issue to precisely depict exquisite shapes of natural phenomena, in which the piecewise Bezier curve is one of the most widely utilized tools due to its beneficial properties. It i... 详细信息
来源: 评论
Three-Dimensional Vector Field Visualization Based on Tensor Decomposition
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Journal of computer Science & Technology 1996年 第5期11卷 452-460页
作者: 梁训东 李斌 刘慎权 CADLab. InstituteofComputingTechnologyChineseAcademyofSciencesBeijing100080
This paper presents a visualization method called the deformed cube for visualizing 3D velocity vector field. Based on the decomposition of the tensor which describes the changes of the velocity it provides a teclmiqu... 详细信息
来源: 评论
Fast summed-area table generation and its applications
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computer graphics FORUM 2005年 第3期24卷 547-555页
作者: Hensley, J Scheuermann, T Coombe, G Singh, M Lastra, A Univ N Carolina Chapel Hill NC 27599 USA ATI Res Marlborough MA USA
We introduce a technique to rapidly generate summed-area tables using graphics hardware. Summed area tables, originally introduced by Crow, provide a way to filter arbitrarily large rectangular regions of an image in ... 详细信息
来源: 评论
How Visualization Can Foster Diversity and Inclusion in Next-Generation Science
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IEEE computer graphics AND APPLICATIONS 2017年 第5期37卷 106-112页
作者: Gaither, Kelly Univ Texas Austin Texas Adv Comp Ctr Austin TX 78712 USA
Visualization researchers, developers, practitioners, and educators routinely work across traditional discipline boundaries, oftentimes in teams of people that come from a diverse blend of backgrounds, using visualiza... 详细信息
来源: 评论
Games, Virtual Reality, and the Pursuit of Happiness
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IEEE computer graphics AND APPLICATIONS 2009年 第5期29卷 14-19页
作者: Gotsis, Marientina Univ So Calif Media Lab Interact Media Div Sch Cinemat Arts Los Angeles CA 90089 USA
The article discusses the scientific and technological innovations undertaken for the improvement of human health. It cites the innovations on health games that have provided a connection between the pursuit of a heal... 详细信息
来源: 评论
Layered Graph Drawing for Visualizing Evaluation Structures
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IEEE computer graphics AND APPLICATIONS 2017年 第2期37卷 20-30页
作者: Onoue, Yosuke Kukimoto, Nobuyuki Sakamoto, Naohisa Misue, Kazuo Koyamada, Koji Kyoto Univ Grad Sch Engn Kyoto 6068501 Japan Kyoto Univ Program Educ & Res Sci & Technol Publ Sphere Ctr Promot Interdisciplinary Educ & Res Kyoto 6068501 Japan Kobe Univ Grad Sch Informat Kobe Hyogo Japan Univ Tsukuba Fac Engn Informat & Syst Tsukuba Ibaraki 305 Japan Kyoto Univ Acad Ctr Comp & Media Studies Kyoto 6068501 Japan
An evaluation structure is a hierarchical structure of human cognition extracted from interviews based on the evaluation grid method. An evaluation structure can be defined as a directed acyclic graph (DAG). The autho... 详细信息
来源: 评论